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udpating #41
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Merged
udpating #41
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…ext Help F1 & improved dup player bug fix (#458) * fixed graphics::DrawAboveAll improved dup player bug workaround and simplified it's config option * fix for glitch that moves away genetrix vesana added ctrl+` commands console * fix for the fix of the move NPC glitch * savegame safely is always enabled now dup player fix is auto on missing or only thru commands console generate defines validator and validate only thru commands console re-genarated definesvalidator.h new definesvalidator.cpp debloating game.cpp * added wiz dev cons cmd: list characters dev cons wiz cmds filter to not show if not wiz genetrix vesana glitch fix is just specific now * removed IsShowVolume from other branch PR * improved dev cons * dup player fix simplified * fixed old bug when praying to angry scabies and SchoolFood->EatEffect() not too difficult to simulate in wiz mode * felist filter * easier ctrl key matching other branch * fix switch case block * restored a deprecated var from other branch... * support for function keys, F1 already assigned to context help support for Ctrl+ keys, Ctrl+c works on lists * fix for ostringstream compile everywhere * re-applied code that went missing during merge to beter navigate felist * re-applied code that went missing during merge to beter navigate felist * minor fix for context help readability * clarified controls input flow improved list filter flow * felist: persistent filters and clarified when in use; * fixed confusion about GetCurrentSavefileVersion() and related importer code swapweapons better cleanup flow SAVE_FILE_VERSION 133 (with working importer for old versions 132 sure at least) preparing for craft branch merge * devcons: oops, reactivated it's access; specialkeys: - external control key handlers can be added now; - better filter question handling; * devcons: fixed crash when trying to open it if something else is already requested; specialkeys: function keys now accepts external handlers; added support to many classes while using GET_KEY specific check (despite still unused) * devcons non-wizard restored * fixed DevConsCmd() * felist: CTRL+DEL clears the current list filter; swapWeapons: empowered a bit, if item is on same square as the player, it will be equippable (can be on floor or on containers); * felist: fixed SPACE key behavior and better cleanup b4 return * fixed list item alt pos zoom to be disabled properly * disabled ctrl+C for now added some project files for netbeans (not compiling thru it yet tho) * fixed netbeans cfg a bit for code completion * added body part material info to stethoscope capability * better stethoscope info about bodypart material * making genetrix vesana force teleport glitch fix optional thru compile flag * found a crash related to largecreatures, therefore changed the define ID * felist filter now is yellow to make it easier to detect the filter is applied * crash fix on death when polymorphed into ghost felist show currentPage/Total sfx when improving int/wis * updated my TODO list * sfx regex: - fix for hit sounds "stab" vs "stable" from NPC talk, etc - added for charisma increase * fixed stethoscope bodypart material info * dup player fix: clarified some method names and the bug detection flow a bit, not enough yet tho :( * dup player fix: check for traps and better fixing tries * devcons: simple get/set var for tests * conditional FIX_LARGECREATURE_TELEPORT_GLITCH commented (temporarily disabled) * removed FIX_LARGECREATURE_TELEPORT_GLITCH conditional so related code is default now * fixed drawing layers to use correct buffer fixed default resolution to vanilla 800x600 clarified a bit impossible map text
* fixed graphics::DrawAboveAll improved dup player bug workaround and simplified it's config option * fix for glitch that moves away genetrix vesana added ctrl+` commands console * fix for the fix of the move NPC glitch * savegame safely is always enabled now dup player fix is auto on missing or only thru commands console generate defines validator and validate only thru commands console re-genarated definesvalidator.h new definesvalidator.cpp debloating game.cpp * added wiz dev cons cmd: list characters dev cons wiz cmds filter to not show if not wiz genetrix vesana glitch fix is just specific now * removed IsShowVolume from other branch PR * improved dev cons * dup player fix simplified * fixed old bug when praying to angry scabies and SchoolFood->EatEffect() not too difficult to simulate in wiz mode * added route to go funcionality apply 'A' now re-apply previous item * fixed xBRZ to work using ESP * felist filter * easier ctrl key matching other branch * fix switch case block * restored a deprecated var from other branch... * support for function keys, F1 already assigned to context help support for Ctrl+ keys, Ctrl+c works on lists * fix for ostringstream compile everywhere * re-applied code that went missing during merge to beter navigate felist * re-applied code that went missing during merge to beter navigate felist * minor fix for context help readability * clarified controls input flow improved list filter flow * felist: persistent filters and clarified when in use; * fixed confusion about GetCurrentSavefileVersion() and related importer code swapweapons better cleanup flow SAVE_FILE_VERSION 133 (with working importer for old versions 132 sure at least) preparing for craft branch merge * devcons: oops, reactivated it's access; specialkeys: - external control key handlers can be added now; - better filter question handling; * devcons: fixed crash when trying to open it if something else is already requested; specialkeys: function keys now accepts external handlers; added support to many classes while using GET_KEY specific check (despite still unused) * devcons non-wizard restored * fixed DevConsCmd() * felist: CTRL+DEL clears the current list filter; swapWeapons: empowered a bit, if item is on same square as the player, it will be equippable (can be on floor or on containers); * felist: fixed SPACE key behavior and better cleanup b4 return * fixed list item alt pos zoom to be disabled properly * disabled ctrl+C for now added some project files for netbeans (not compiling thru it yet tho) * fixed netbeans cfg a bit for code completion * added body part material info to stethoscope capability * better stethoscope info about bodypart material * making genetrix vesana force teleport glitch fix optional thru compile flag * found a crash related to largecreatures, therefore changed the define ID * goThruRoute: fix crash when action is terminated by GoOn() * felist filter now is yellow to make it easier to detect the filter is applied * go thru route: now accepts mouse clicks on notes show map: look mode also accepts mouse clicks on notes * mini map: - automatic notes for special locations - transparent map in it's look mode option - context help (not perfect yet) - goOn route will be visible on map if not completed/dismissed * added missing defines about crafting (from the other branch) * crash fix on death when polymorphed into ghost felist show currentPage/Total sfx when improving int/wis * map not highlight now uses white line hook to mix better with "transparent" map * updated my TODO list * sfx regex: - fix for hit sounds "stab" vs "stable" from NPC talk, etc - added for charisma increase * fixed stethoscope bodypart material info * dup player fix: clarified some method names and the bug detection flow a bit, not enough yet tho :( * dup player fix: check for traps and better fixing tries * devcons: simple get/set var for tests * auto pickup thrown items new option (uses label feature) * auto pickup: fix return value * allow all materials to be detected, independent from wishing flag * go thru route: fixed wrong visualization on diff dungeon level, improved usage (can be optionally dismissed now) * conditional FIX_LARGECREATURE_TELEPORT_GLITCH commented (temporarily disabled) * removed FIX_LARGECREATURE_TELEPORT_GLITCH conditional so related code is default now * fixed drawing layers to use correct buffer fixed default resolution to vanilla 800x600 clarified a bit impossible map text
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