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udpating #41

Merged
merged 2 commits into from
Oct 2, 2018
Merged

udpating #41

merged 2 commits into from
Oct 2, 2018

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AquariusPower
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…ext Help F1 & improved dup player bug fix (#458)

* fixed graphics::DrawAboveAll
improved dup player bug workaround and simplified it's config option

* fix for glitch that moves away genetrix vesana
added ctrl+` commands console

* fix for the fix of the move NPC glitch

* savegame safely is always enabled now
dup player fix is auto on missing or only thru commands console
generate defines validator and validate only thru commands console
re-genarated definesvalidator.h
new definesvalidator.cpp debloating game.cpp

* added wiz dev cons cmd: list characters
dev cons wiz cmds filter to not show if not wiz
genetrix vesana glitch fix is just specific now

* removed IsShowVolume from other branch PR

* improved dev cons

* dup player fix simplified

* fixed old bug when praying to angry scabies and SchoolFood->EatEffect() not too difficult to simulate in wiz mode

* felist filter

* easier ctrl key matching other branch

* fix switch case block

* restored a deprecated var from other branch...

* support for function keys, F1 already assigned to context help
support for Ctrl+ keys, Ctrl+c works on lists

* fix for ostringstream compile everywhere

* re-applied code that went missing during merge to beter navigate felist

* re-applied code that went missing during merge to beter navigate felist

* minor fix for context help readability

* clarified controls input flow
improved list filter flow

* felist: persistent filters and clarified when in use;

* fixed confusion about GetCurrentSavefileVersion() and related importer code
swapweapons better cleanup flow
SAVE_FILE_VERSION 133 (with working importer for old versions 132 sure at least) preparing for craft branch merge

* devcons: oops, reactivated it's access;

specialkeys:
- external control key handlers can be added now;
- better filter question handling;

* devcons: fixed crash when trying to open it if something else is already requested;
specialkeys: function keys now accepts external handlers;

added support to many classes while using GET_KEY specific check (despite still unused)

* devcons non-wizard restored

* fixed DevConsCmd()

* felist: CTRL+DEL clears the current list filter;
swapWeapons: empowered a bit, if item is on same square as the player, it will be equippable (can be on floor or on containers);

* felist: fixed SPACE key behavior and better cleanup b4 return

* fixed list item alt pos zoom to be disabled properly

* disabled ctrl+C for now
added some project files for netbeans (not compiling thru it yet tho)

* fixed netbeans cfg a bit for code completion

* added body part material info to stethoscope capability

* better stethoscope info about bodypart material

* making genetrix vesana force teleport glitch fix optional thru compile flag

* found a crash related to largecreatures, therefore changed the define ID

* felist filter now is yellow to make it easier to detect the filter is applied

* crash fix on death when polymorphed into ghost
felist show currentPage/Total
sfx when improving int/wis

* updated my TODO list

* sfx regex:
- fix for hit sounds "stab" vs "stable" from NPC talk, etc
- added for charisma increase

* fixed stethoscope bodypart material info

* dup player fix: clarified some method names and the bug detection flow a bit, not enough yet tho :(

* dup player fix: check for traps and better fixing tries

* devcons: simple get/set var for tests

* conditional FIX_LARGECREATURE_TELEPORT_GLITCH commented (temporarily disabled)

* removed FIX_LARGECREATURE_TELEPORT_GLITCH conditional so related code is default now

* fixed drawing layers to use correct buffer
fixed default resolution to vanilla 800x600
clarified a bit impossible map text
* fixed graphics::DrawAboveAll
improved dup player bug workaround and simplified it's config option

* fix for glitch that moves away genetrix vesana
added ctrl+` commands console

* fix for the fix of the move NPC glitch

* savegame safely is always enabled now
dup player fix is auto on missing or only thru commands console
generate defines validator and validate only thru commands console
re-genarated definesvalidator.h
new definesvalidator.cpp debloating game.cpp

* added wiz dev cons cmd: list characters
dev cons wiz cmds filter to not show if not wiz
genetrix vesana glitch fix is just specific now

* removed IsShowVolume from other branch PR

* improved dev cons

* dup player fix simplified

* fixed old bug when praying to angry scabies and SchoolFood->EatEffect() not too difficult to simulate in wiz mode

* added route to go funcionality
apply 'A' now re-apply previous item

* fixed xBRZ to work using ESP

* felist filter

* easier ctrl key matching other branch

* fix switch case block

* restored a deprecated var from other branch...

* support for function keys, F1 already assigned to context help
support for Ctrl+ keys, Ctrl+c works on lists

* fix for ostringstream compile everywhere

* re-applied code that went missing during merge to beter navigate felist

* re-applied code that went missing during merge to beter navigate felist

* minor fix for context help readability

* clarified controls input flow
improved list filter flow

* felist: persistent filters and clarified when in use;

* fixed confusion about GetCurrentSavefileVersion() and related importer code
swapweapons better cleanup flow
SAVE_FILE_VERSION 133 (with working importer for old versions 132 sure at least) preparing for craft branch merge

* devcons: oops, reactivated it's access;

specialkeys:
- external control key handlers can be added now;
- better filter question handling;

* devcons: fixed crash when trying to open it if something else is already requested;
specialkeys: function keys now accepts external handlers;

added support to many classes while using GET_KEY specific check (despite still unused)

* devcons non-wizard restored

* fixed DevConsCmd()

* felist: CTRL+DEL clears the current list filter;
swapWeapons: empowered a bit, if item is on same square as the player, it will be equippable (can be on floor or on containers);

* felist: fixed SPACE key behavior and better cleanup b4 return

* fixed list item alt pos zoom to be disabled properly

* disabled ctrl+C for now
added some project files for netbeans (not compiling thru it yet tho)

* fixed netbeans cfg a bit for code completion

* added body part material info to stethoscope capability

* better stethoscope info about bodypart material

* making genetrix vesana force teleport glitch fix optional thru compile flag

* found a crash related to largecreatures, therefore changed the define ID

* goThruRoute: fix crash when action is terminated by GoOn()

* felist filter now is yellow to make it easier to detect the filter is applied

* go thru route: now accepts mouse clicks on notes
show map: look mode also accepts mouse clicks on notes

* mini map:
- automatic notes for special locations
- transparent map in it's look mode option
- context help (not perfect yet)
- goOn route will be visible on map if not completed/dismissed

* added missing defines about crafting (from the other branch)

* crash fix on death when polymorphed into ghost
felist show currentPage/Total
sfx when improving int/wis

* map not highlight now uses white line hook to mix better with "transparent" map

* updated my TODO list

* sfx regex:
- fix for hit sounds "stab" vs "stable" from NPC talk, etc
- added for charisma increase

* fixed stethoscope bodypart material info

* dup player fix: clarified some method names and the bug detection flow a bit, not enough yet tho :(

* dup player fix: check for traps and better fixing tries

* devcons: simple get/set var for tests

* auto pickup thrown items new option (uses label feature)

* auto pickup: fix return value

* allow all materials to be detected, independent from wishing flag

* go thru route: fixed wrong visualization on diff dungeon level, improved usage (can be optionally dismissed now)

* conditional FIX_LARGECREATURE_TELEPORT_GLITCH commented (temporarily disabled)

* removed FIX_LARGECREATURE_TELEPORT_GLITCH conditional so related code is default now

* fixed drawing layers to use correct buffer
fixed default resolution to vanilla 800x600
clarified a bit impossible map text
@AquariusPower AquariusPower merged commit 10b7dab into AquariusPower:master Oct 2, 2018
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