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Inconsistent new processor textures #8007
Comments
Wow, this is very detailed and looks so much more consistent, I like it. I think there is no clean solution for the silicon size but leaving that part to the imagination of the player (or creating a little background story for the lore) is fine. I find it more important that the player can easily identify which press must be used for which printed part when setting up the presses and that has been improved very well. Thanks! |
- Updated the Press Textures to have a more unique visual to help identify them at a quick glance #8007 - Updated the text offset when AE2 Button is in hover mode --------- Co-authored-by: Sebastian Hartte <shartte@users.noreply.github.com>
Describe the bug
First of all: I love the new textures, also the fact that the individual processor types differ in shape rather than just color as before.
However while browsing EMI (or was it REI at that time?) I noticed some inconsistencies that I can't "un-see" now that I know of them. I compiled a little picture side-by-side of press, printed circuit and finished processor.
How to reproduce the bug
Look at the picture ;)
Expected behavior
Consistent textures or a statement that it is the way it should be (artistic freedom). To be honest: I have no good suggestion on how 3 and 4 could be addressed.
Additional details
No response
Which minecraft version are you using?
1.21
On which mod loaders does it happen?
NeoForge
Crash log
Selfcompiled main branch
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