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OpenJazz rev. 0.2 (for MiyooCFW 2.0)

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@Apaczer Apaczer released this 09 Nov 22:08

OpenJazz (aka Jazz Jackrabbit 1) with working partly bg music + other fixes from upstream source.

INSTALLATION

copy all folders to your MAIN partition

FIXES

Added preliminary music support, but does not work well with levels described below (due to low memory my guess 😕 ):

  • unplayable with default BOSS.PSM song file:
    LEVEL 18÷23 (Last Guardian)
    LEVEL 39÷41 (Last Guardian)
  • plays only after few more attemps of launching/crashing in a row:
    LEVEL 8 - Megairbase (ep3 ; plan3)
    LEVEL 9 - Turtemple (ep4 ; plan1)
    LEVEL 13 - Sluggion (ep5 ; plan2
    LEVEL 15 - Pezrock (ep6 ; plan1)
    LEVEL 17 - Battleships (ep6 ; plan3)
    BONUS LEVEL - Bonus Stage

For these levels, please use OpenJazz_nomusic binary.

BUGS

Miyoo:

  • music data doesn't load into memory correctly every time (try one more time if the game crashes then)

General:

  • only first Gurdian (Boss) have AI implentation in upstream source, rest of them will remain static during fight.
  • no such files/levels from original data:
    LEVEL 24÷29
    LEVEL 42÷49

REWORKS

This release adds input mapping for all consoles under 2.0 CFW

NOTES

  • if some of non-listed levels don't want to boot either way, please try firstly to launch level-0 and next desired level (this process improves compatibility through the game).

  • if you really insist on playing with music on non-playable with audio stages, you can replace e.g. SONG8.PSM file to another working e.g. SONG0.PSM, or you can remove it entirely.

  • you may want to replace old openjazz.cfg config in the ~/.openjazz or ~/games/Openjazz directory to update inputs & when there are video issues.

  • button mapping (PocketGO):
    SELECT - exit or move back in menu
    START - pause game
    A - jump/swim (accept in menu)
    B - fire weapon
    Y - change weapon
    X - non functional
    L1 - show stats

OVERWIEW

system-10-horz