You are a small bee and you must fly to avoid the bamboo shoots!
This game requires SDL 1.2, SDL-image 1.2, SDL-mixer 1.2 and a C compiler. It is optimised for low-resolution screens.
Everything's under the GPL version 2.
To compile this for PC, use make clean; make TARGET=hocoslamfy_pc
on a PC with SDL, SDL-image and SDL-mixer 1.2. You'll then get a windowed SDL game.
To compile this for MiyooCFW change PATH env variable to eg.: PATH=$PATH:/opt/miyoo/bin
and use make
. Program uses ./data
dir for storing necessary assets including *.ogg audio. To enable RUMBLE remove -DNO_SHAKE flag and add libshake
to your custom toolchain.
To compile this for OpenDingux on Dingoo A320 or GCW Zero, use make TARGET=hocoslamfy-gcw0 clean; make TARGET=hocoslamfy-gcw0 opk
on a PC with the PATH
set to include your OpenDingux mipsel toolchain. To compile for OpenDingux on RS-90, substitute TARGET=hocoslamfy-rs90
.
To compile / develop using Visual Studio Code, you can now also simply use a DevContainer with a gcw0 enabled buildroot and RetroFW toolchain on Windows with Docker.
This fork is being based on the most recent (feature wise) version I have found here provided by fgl82.
It does also include all the good CI/CD stuff from Arcnor which you can find here.
Special thanks also to OpenDingux for providing the generic buildroot as well as again to Arcnor for providing (as well as hosting!) the toolchain image.
- Can enable/disable Rumble (by pressing L1)
- Can attach/detach score to/from Bee (by pressing R1)
- By pressing R2 on the RG280V you can now create screenshots
- Bugfixes so the game doesn't crash randomly