This is a demo unreal engine 5.1 project of a load and save mechanism using binary serialization to save game data. Focus on Blueprint Usage
- Mark your Actor with ISavable intefaces
- Mark you UPROPERTY with SaveGame flag
- Add to you actor SaveLoadComponent
- Link it together (Bluprint or C++ class does not metter)
- Call SaveGameToSlot and LoadGameToSlot function from DemoGameState
- Enjoy