An untitled godot dialog system waiting to be named a cool name.
This system converts your story/dialog into a JSON file which you can then use to create your dialog in game.
CURRENTLY ONLY SUPPORTING GODOT 3++
- Open the project.gd file in the DialogSystem2 folder.
- Enter a new or existing file name (without file extension suffix). Run the project.
- Check
Project>Project Settings>Autoload
for global variables and character profiles. - In the visual editor, click RUN to save. Files will be saved at
~/.local/share/godot/app_userdata/file_name
on Mac and%APPDATA%/Name
on Windows. File named after the date and time.
-
For a a runthrough, watch my video on youtube: https://www.youtube.com/watch?v=QCySgbADhEA&ab_channel=AmberLimShin%F0%9F%8D%A0
-
Hop into Discord to share your project: https://discord.gg/AAcKmJz7Na