Skip to content

AllanDouglas/deftimeline

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

12 Commits
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Def Timeline

Easy way to make animation play in sequence to Defold Engine

Installation

You can use Timeline in your own project by adding this project as a Defold library dependency. Open your game.project file and in the dependencies field under project add:

https://github.com/AllanDouglas/deftimeline/archive/master.zip

Once added you may require either (or both) of the two main lua

local timeline = require("timine.def_timeline")

Add Animation

timeline.add(url, property, playback, to, easing, duration, delay, on_completed, label)

local timeline = require("timeline.def_timeline")
local t = timeline.new()
t.add(".", "position.x", nil, 150, nil, 2)
t.add(".", "position.y", nil, 150, nil, 2)
t.add(".", "position.y", nil, 0, nil, 2)

t.play()

You can use labels to play animations together

local timeline = require("timeline.def_timeline")

local t = timeline.new()
t.add(".", "position.x", nil, 150, nil, 2, nil,'label_1')
t.add(".", "position.y", nil, 150, nil, 2, nil, 'label_1')
t.add(".", "position.y", nil, 0, nil, nil, 2)	
t.play()

Add animation from payloads

you can use a table with then arguments names to add a animation

t.add_from_payload({
	property = "rotation",
	to = vmath.quat_rotation_z(3.141592 / 4),
	label = "label_1",
	url = ".",
	duration = 1
})

Callbacks

On Complete the timeline

local timeline = require("timeline.def_timeline")

local t = timeline.new()
t.add(".", "position.x", nil, 150, nil, 2, nil,'label_1')
t.add(".", "position.y", nil, 150, nil, 2, nil, 'label_1')
t.add(".", "position.y", nil, 0, nil, 2)
t.on_completed(
	function()
		print('the end')
	end
)
t.play()

On Complete the label

t.add_end_label("test", function()
pprint("the test label over")
end)

About

Animation Timeline for Defold Engine

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages