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Anim_dog.html
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Anim_dog.html
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<!DOCTYPE html>
<html>
<h1 style="color:red;font-family:Calibri,Bold"> Interactive Graphics HOMEWORK2 </h1>
<style>
.button {
background-color: #008CBA;
border: none;
color: white;
padding: 15px 32px;
text-align: center;
text-decoration: none;
display: inline-block;
font-size: 16px;
margin: 4px 2px;
cursor: pointer;
}
</style>
<button class="button" id = "ButtonT">Stop/Play Animation</button>
<script id="vertex-shader" type="x-shader/x-vertex">
attribute vec4 vPosition;
uniform mat4 modelViewMatrix;
uniform mat4 projectionMatrix;
attribute vec4 vColor;
attribute vec2 vTexCoord;
varying vec4 fColor;
varying vec2 fTexCoord;
void main()
{
gl_Position = projectionMatrix * modelViewMatrix* vPosition;
fColor = vColor;
fTexCoord = vTexCoord;
}
</script>
<script id="fragment-shader" type="x-shader/x-fragment">
precision mediump float;
varying vec4 fColor;
varying vec2 fTexCoord;
uniform sampler2D Tex0;
uniform sampler2D Tex1;
void
main()
{
gl_FragColor = fColor*(texture2D(Tex0, fTexCoord)*texture2D(Tex1, fTexCoord));
}
</script>
<script type="text/javascript" src="../Common/webgl-utils.js"></script>
<script type="text/javascript" src="../Common/InitShaders.js"></script>
<script type="text/javascript" src="../Common/MV.js"></script>
<script type="text/javascript" src="Homework2.js"></script>
<body>
<canvas id="gl-canvas" width="512"" height="512">
Oops ... your browser doesn't support the HTML5 canvas element
</canvas>
</body>
</html>