A python implementation of Capyblanca
A first implementation will be done independently; and a second will be done using Abhijit Mahabal's framework, and documenting the framework for future developers (please see FARGlexandria for publications, source code and more information).
The very next thing to do is to create a simple script that gets a textfile with a chessboard and displays it as a vector, svg file. Then I need to recreate all the positions that should go on the FCCA2.0 chapter. I'm thinking about maintaining the lame 8-bit style that the original Capyblanca had in Delphi. With that, the chapter writes itself.
A second thing to do here is to look at those crazy map distortions, and ponder whether some (less) morphed graphs like the below cartogram scaled over population would be interesting for looking into the world of chess, numbo, copycat, and the like.