A Minecraft clone made in C++ using GLFW and GLAD. The project currently includes basic terrain generation and tree generation, with a limited world size. Block breaking, placing, physics, and movement are not yet implemented.
- Basic terrain and tree generation
- Limited world size (expandable in future updates)
- Planned features: Block interaction (breaking/placing), player movement, and physics
- Clone the repository:
git clone https://github.com/Akshajk3/Minecraft.git
- Open the project in Visual Studio 2022.
- Press the Run button to build and run the project.
- Clone the repository:
git clone https://github.com/Akshajk3/Minecraft.git cd Minecraft
- Build and run the project:
make ./main
- GLFW (Window and input management)
- GLAD (OpenGL loader)
- Make (for build configurations)
- G++ (for C++ Compilation)
Ensure these libraries are installed on your system before building.
- Block interaction (placing and breaking blocks)
- Player movement and physics
- Expandable world size
- Additional terrain features (hills, caves, etc.)