1.0.3
Changelog
✔️ Added a new @UCLASS()
decorator argument: BlueprintComponent
. If set, this tells the compiler that this class should be loaded via the UE4 (Add Javascript Component
). This basically cleans some code up to make it fully compatible with UnrealJS.
✔️ In relation to the above, this release also brings a few updates to the typings.
✔️ In case a command is not found, instead of spitting an error it will now show a helpful error message.
Updating
npx @aidaspa/uts init