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Releases: Aelto/tw3-crow

v4.0

07 Feb 17:28
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A new module is introduced: Aggression

Combat Aggression

The aggression level of your opponents is now tied to their stamina level. As they perform actions and consume their stamina their aggressiveness will lower, offering you more opportunities to engage. However as their health decreases they receive boosts of stamina, allowing them to reciprocate proportionally to the hits they've received.

Additionally the rules for their ability to counter attack were tweaked to make them less predictible. Where it used to be after every 3 consecutive hits, it is now tied to the stamina level of the enemy with a slight random variation on top of it. An exhausted creature is less inclined to defend itself aggressively through a counter-attack and will instead opt for dodges in those situations, however as you hit the enemy and as its stamina level increases the chances of being countered increases.

The combination of the other modules where an aggressive playstyle is recommended and where you're given the tools to face such situations thanks to permissive counters and non punishing dodges, the fights will often turn into a dance between you and the enemy until one decides to dodge out or dies...

Finally the passive stamina regeneration of the creatures was lowered to make it more interesting to drain the stamina of your targets in outnumbered situations to keep them in check as long as you keep your focus in a single target.

v3.2.1

23 Jul 11:51
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Before installing this update, you may have to delete the sharedutils_storage from your mods folder. Note that other mods may still depend on it, for this reason it is recommended you try launching the game without it by renaming it to ~sharedutils_storage first. Then if it works you are free to delete it permanently.

Common

  • Maintenance: updated the sharedutils to the latest version, lowering the amount of necessary merges

v3.2

01 Oct 23:36
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Common

  • Update sharedutils for game v4.04
  • Fix issue with CROW getting stuck when updating the mod

CROW Defense

  • Remove added trail effects on swords during attack animations
  • Add i-frames during counters (perfect parries)

CROW Stamina

  • Add inherent stamina regeneration bonus based on game difficulty, +20% in easy down to 0% in Death March
  • Add stamina regeneration bonus per CROW stack based on game difficulty, +20% per stack in easy down to 0% in Death March

v3.1

15 May 18:45
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Combat Defence

  • Decreased dodge inherent speed-up from 150% of vanilla speed to 135% of vanilla speed. Making them slower compared to previous versions.
  • compatibility update for Game v4.03 (the other modules were still compatible and didn't need any change)

v3.0

04 Mar 20:43
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Updating from previous versions

If updating from previous versions, you may safely remove the sharedutils_customcooldowns mod from your mods folder if no other mod uses it.

Combat Defence

  • Fix: correctly reset the speed modifiers when performing combat actions. Prevent bonus speed from dodges persisting after dodges
  • Fix: receiving damage from toxicity no longer prevents the player from performing counters

Combat Stamina

  • New: remove the use of sharedutils_customcooldowns
  • New: while in combat, the XP bar is now used to dynamically represent how much % of the stamina bar is gained every second

v2.0

28 Feb 00:40
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Combat Stamina

  • Reduce the scaling of the stamina regeneration buff from the passive stamina regeneration by 50%
  • Increase the flat stamina regeneration provided by the buffs

Combat Defense

Puts the counters (perfect parries) at the center of the combat system and transforms dodges into a positioning tool to create a truly melee & fast paced combat experience

more information

v1.0

26 Jan 18:21
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CROW - Stamina System

The mod decreases the passive stamina regeneration heavily but adds a stamina regeneration bonus when landing hits.

Design

Unlike stamina systems where you are punished for doing actions by losing stamina, this mod goes the opposite way by drastically decreasing the stamina you'd get by playing passively (passive regeneration) and by giving you an incentive to play aggressively.

In terms of time investment (due to the attack animations) vs stamina regeneration gained, heavy attacks are far superior to fast attacks. This creates an incentive to go for a more aggressive but riskier fighting style whenever possible to maximize the stamina gain, indirectly causing you to play the best you can without applying any limits to what you can do.

Read more: in depth explanation