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AdvaitU/README.md

Hi there ๐Ÿ‘‹

I'm Advait. I'm a technologist :electron: , designer โœ๏ธ , educator ๐ŸŽ’ , and game developer ๐ŸŽฎ currently based out of London, UK ๓ ง๓ ข๓ ฅ๐Ÿด๓ ง๓ ข๓ ฅ๓ ฎ๓ ง๓ ฟ .
I live on the intersection of the four - creating artist-facing tools, games, weird things with ordinary languages, and digital artworks in physical spaces.
I am keenly interested in combining the physical and the digital to create computing systems that work better and feel more natural.
And when my code works too well or not at all, I am keenly interested in making things funky. :shipit:


I specialise in:

  • Physical Computing with Arduinos, Raspberry Pi, and other fun boards and components ๐Ÿ”Œ
  • Unity/Unreal Game Development :goberserk:
  • All kinds of ML work using TensorFlow ๐Ÿค–๐ŸŽฐ
  • C/C++ for Desktop Applications ๐Ÿ’ป

I can also kinda do:

  • Web Dev with React, 3JS, P5.js, etc. ๐Ÿ–ฅ๏ธ๐Ÿ•ธ๏ธ
  • 3D Modelling, Texturing ๐Ÿ“
  • Shaders ๐ŸŒ“

Personal Website/Portfolio: http://bit.ly/advait-ukidve ๐ŸŒ


I'm currently working on:

TactiScape VR - Scape is a tool that lets one sculpt landscapes in VR using their hands as if modelling with real clay. It was created as a part of a research project that attempted to evaluate the hypothesis โ€œPseudo-Tactility, following in the footsteps of true tactility, makes a computing system more tangible, intuitive, (and fun) for the user. You can find the research paper here


Pinned Loading

  1. pop-up-smash-pro pop-up-smash-pro Public

    Repository to save the Processing and Arduino code used for Pop Up Smash Pro - exhibited at The Hub, Eagle Wharf, London SE.

    Processing

  2. fast-fiction-ae-dnd-npc-generator fast-fiction-ae-dnd-npc-generator Public

    A Dungeons and Dragons NPC Generator using a Variational Auto Encoder model. Built using Tensorflow-Keras in Jupyter Notebook

    Jupyter Notebook

  3. tactiscape-vr tactiscape-vr Public

    TactiScape VR is a research tool developed by Advait Ukidve to test the effects of simulated tactility on the tangibility of a 3D Sculpting system. It is developed using OpenXR and the Unity Game Eโ€ฆ

    ASP.NET

  4. welcome-to-the-machine welcome-to-the-machine Public

    Github repository for the Arduino code used for the PComp-1 Final project

    C++

  5. endgame endgame Public

    Repository for Endgame - An experiment in alt controllers for video games built using Unreal Engine and Arduino

    C++ 2

  6. lego-yoshi-prototype lego-yoshi-prototype Public

    Repository to save the code for the software and hardware prototype for Lego Yoshi, a proposed expansion to the Lego Super Mario interactivity using OpenAI's GPT 3.5 Turbo API

    Jupyter Notebook 2