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Code Me To Afterlife

About The Project

Code Me To Afterlife is an isometric adventure programming based game with a custom interpreted language called Babylon and in-game code editor in Unity. Its purpose is to be an introduction to the world of programming and what it is to write basic code to solve basic problems.

Overview

  • Neon/Cyberpunk isometric atmosphere
  • Interpreted language and code editor with syntax highlighting
  • Multitude of algorithmic problems including list manipulation, mathematics, and optimization
  • Bot AI and turret system.
  • Co-op with problems needing multiple functions around multiple consoles found around each map.