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Adsk Contrib - Default to C++14 and remove OIIO from ocioperf #1516

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hodoulp
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@hodoulp hodoulp commented Oct 14, 2021

Signed-off-by: Patrick Hodoul Patrick.Hodoul@autodesk.com

The pull request moves the default C++ version from 11 to 14 as discussed (but C++11 version remains supported) and removes the OpenImageIO dependency from the ocioperf command line tool (refer to #1314).

The ocioperf changes/improvements are:

  • it uses a 4K image from [-1.0f, 2.0f] in float case.
  • user can disable optimizations (default is false)
  • user can specify the input and output bit-depths (defaults are float)

Signed-off-by: Patrick Hodoul <Patrick.Hodoul@autodesk.com>
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I believe you need to remove ocioperf from the condition here.

src/apps/CMakeLists.txt Outdated Show resolved Hide resolved
src/apps/ocioperf/main.cpp Outdated Show resolved Hide resolved
hodoulp and others added 4 commits October 14, 2021 16:19
Signed-off-by: Patrick Hodoul <Patrick.Hodoul@autodesk.com>
Signed-off-by: Patrick Hodoul <Patrick.Hodoul@autodesk.com>
Signed-off-by: Patrick Hodoul <Patrick.Hodoul@autodesk.com>
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There is 4 expected checks showing as pending, not exactly sure why. Approving as the GH Actions panels show full success.

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hodoulp commented Oct 25, 2021

Friendly reminder that the pull request could be merged next week so, you could use that period to review these changes.

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hodoulp commented Nov 2, 2021

Following discussions between @doug-walker and me we would like to improve the image generation (i.e. the slow gradient proposal does not capture well typical images). Stay tuned.

hodoulp and others added 2 commits November 5, 2021 09:06
Signed-off-by: Patrick Hodoul <Patrick.Hodoul@autodesk.com>
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hodoulp commented Nov 5, 2021

Sorry for the delay but we now have a better image generation.

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hodoulp commented Nov 10, 2021

@remia @michdolan There are still four Linux CI builds pending. Any idea? Can I still merge the pull request?

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remia commented Nov 10, 2021

@remia @michdolan There are still four Linux CI builds pending. Any idea? Can I still merge the pull request?

I'm fine with merging on my side, it seems like a GitHub Action internal error.

Signed-off-by: Patrick Hodoul <Patrick.Hodoul@autodesk.com>
@michdolan michdolan merged commit 5dc9c51 into AcademySoftwareFoundation:main Nov 23, 2021
@hodoulp hodoulp deleted the adsk_contrib/move_to_cpp14 branch November 23, 2021 20:59
Morteeza pushed a commit to Morteeza/OpenColorIO that referenced this pull request Nov 29, 2021
…ySoftwareFoundation#1516)

* Adsk Contrib - Default to C++14 and remove OIIO from ocioperf

Signed-off-by: Patrick Hodoul <Patrick.Hodoul@autodesk.com>

* Fix cmake breaks

Signed-off-by: Patrick Hodoul <Patrick.Hodoul@autodesk.com>

* Fix bit-depths

Signed-off-by: Patrick Hodoul <Patrick.Hodoul@autodesk.com>

* Fix Linux build break

Signed-off-by: Patrick Hodoul <Patrick.Hodoul@autodesk.com>

* Improve the image generation

Signed-off-by: Patrick Hodoul <Patrick.Hodoul@autodesk.com>

* Improve the image generation

Signed-off-by: Patrick Hodoul <Patrick.Hodoul@autodesk.com>
Signed-off-by: Morteza Mostajab <smostajabodaveh@apple.com>
hodoulp added a commit that referenced this pull request Dec 13, 2021
…Metal backend (#1538)

* * Adds Metal Shading Language (MSL) Generation support

Signed-off-by: Morteza Mostajabodaveh <smostajabodaveh@apple.com>

Co-authored-by: Ingthor Hjalmarsson <ihjalmarsson@apple.com>
Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* * Fixes warnings triggered due to unused variables.

Signed-off-by: Morteza Mostajabodaveh <smostajabodaveh@apple.com>
Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* * Fixes compilation error on Mac and Windows:
- vector of const objects causing compiler errors on windows.
- Wrong string was used for Metal language python binding.

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* * Removes class wrapping interface from OpenColorIO interface and move it to implementation
* Adding more tests for metal code path
* Proper generated Metal code indentation
* Fixes a few coding style inconsistencies and unneeded include files

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* Remove the unneeded empty line to reset OpenColorIO.h to what it was before the metal change.

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* * switching from c-like getFunctionParameters function to c++-like one since it is not in the opencolorio interface anymore.

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* Missing include causing compiler errors on windows

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* * Fixes and improvements follow up to change that was trying to move metal related code in implementation, and hide them from OCIO interface.

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* - remove unused variables.

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* * Adds support for uniform parameters and proper handling of them in metal code.
* Adds two new tests for uniforms and helper functions.

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* * making declaration parsing more C++-like. Functions like sscanf are problematic when it comes to multiple platform support and may not be safe

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* * Switching from clf/lut1d_half_domain_raw_half_set.clf  to clf/lut1d_long.clf. Due to decimal number outputting difference between different platforms, some tests were failing.

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* * Moving Metal only functionalities to MetalClassWrappingInterface
* remove unnecessary functions and data types
* code clean up and quality improvement

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* * Adds support for uniforms that are array
* Removing getTextureKeyword() and getTextureDeclaration() as they are not needed.
* code clean up and quality improvement

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* Remove unnecessary changes to GpuShaderUtils_tests.cpp

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* * Removed unnecessary included files

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* Removing unnecessary include

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* * Apply style improvement suggestions

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* * changed from msl_metal to msl_2 so it matches with `GpuLanguageFromString` function.

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* Move MetalShaderClassWrappingInterface to a separate file and generalise it

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* header files inlcudes clean up

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* Still the else path is needed in case we set language from MSL2 to something else.

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* [minor] Showing the GpuShaderClassWrapper.h also in the vc15 aftereffect project.

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* Run ClassWrapper function for all backends. It only produces code in metal shading language code generation case.
operator= for GpuShaderClassWrapper

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* use factory pattern instead of updateClassWrappingInterface

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* Replace assignment operator with clone function that is more explicit.

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* use Assignment operator instead of setting members in clone member function

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* add include guards.

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* make output of MetalShaderClassWrapper::operator= non-const

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* Update default branch name (#1532)

Signed-off-by: Michael Dolan <michdolan@gmail.com>

Co-authored-by: Patrick Hodoul <patrick.hodoul@autodesk.com>
Signed-off-by: Morteza Mostajab <smostajabodaveh@apple.com>

* Adsk Contrib - Default to C++14 and remove OIIO from ocioperf (#1516)

* Adsk Contrib - Default to C++14 and remove OIIO from ocioperf

Signed-off-by: Patrick Hodoul <Patrick.Hodoul@autodesk.com>

* Fix cmake breaks

Signed-off-by: Patrick Hodoul <Patrick.Hodoul@autodesk.com>

* Fix bit-depths

Signed-off-by: Patrick Hodoul <Patrick.Hodoul@autodesk.com>

* Fix Linux build break

Signed-off-by: Patrick Hodoul <Patrick.Hodoul@autodesk.com>

* Improve the image generation

Signed-off-by: Patrick Hodoul <Patrick.Hodoul@autodesk.com>

* Improve the image generation

Signed-off-by: Patrick Hodoul <Patrick.Hodoul@autodesk.com>
Signed-off-by: Morteza Mostajab <smostajabodaveh@apple.com>

* Add metal rendering support to ociodisplay

Signed-off-by: Morteza Mostajab <smostajabodaveh@apple.com>

* Adds support for metal only input texture

Signed-off-by: Morteza Mostajab <smostajabodaveh@apple.com>

* Returning correct value for maximum texture width

Signed-off-by: Morteza Mostajab <smostajabodaveh@apple.com>

* Add GPU rendering tests for metal renderer
Fixes incorrect shader generation code for arrays in uniform buffer
Adds support for vector comparison in Metal

Signed-off-by: Morteza Mostajab <smostajabodaveh@apple.com>

* Fixes failing test_cpu_exec test
Fixes compilation error on Linux, older clang compiler
Makes the app working on x64 Macs

Signed-off-by: Morteza Mostajab <smostajabodaveh@apple.com>

* Add support for test that apply color correction multiple times with different setups
replaces asserts with exception
Disables fast math to get more accurate results

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* Matching the uniform buffer size elements for array of ints and float to fix two gpu tests

Signed-off-by: Morteza Mostajab <smostajabodaveh@apple.com>

* enables -gpuinfo to print shader

Signed-off-by: Morteza Mostajab <smostajabodaveh@apple.com>

* Revert "Matching the uniform buffer size elements for array of ints and float to fix two gpu tests"

This reverts commit c1695e2.

Signed-off-by: Morteza Mostajab <smostajabodaveh@apple.com>

* Enables uniform data binding for metal without touching OCIO interface

Signed-off-by: Morteza Mostajab <smostajabodaveh@apple.com>

* set dummy buffers for the vectors that are empty.

Signed-off-by: Morteza Mostajab <smostajabodaveh@apple.com>

* Update metal test to reflect latest changes in metal shader generator

Signed-off-by: Morteza Mostajab <smostajabodaveh@apple.com>

* Improving coding style
Adds metal gpu unit tests to the one executing

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* Updating the test so it reflects latest code changes.

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* sets the opengl state even when no valid ocio config is loaded.

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* Handles metal resources lifecycles correctly. Fixes the crash on transform change.

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* Applying improvements to code and minor fixes

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* Disable testing NaN and Infinity on Apple Silicon that causes test failures and precision errors

Signed-off-by: Morteza Mostajab <smostajabodaveh@apple.com>

* make the condition for disabling NaN and INFs more accurate.

Signed-off-by: Morteza Mostajab <smostajabodaveh@apple.com>

* Improving code quality
Fixing possible texture mem leaks

Signed-off-by: Morteza Mostajab <smostajabodaveh@apple.com>

Co-authored-by: Ingthor Hjalmarsson <ihjalmarsson@apple.com>
Co-authored-by: Patrick Hodoul <patrick.hodoul@autodesk.com>
Co-authored-by: Michael Dolan <michdolan@gmail.com>
hodoulp added a commit that referenced this pull request Dec 13, 2021
…Metal backend (#1538)

* * Adds Metal Shading Language (MSL) Generation support

Signed-off-by: Morteza Mostajabodaveh <smostajabodaveh@apple.com>

Co-authored-by: Ingthor Hjalmarsson <ihjalmarsson@apple.com>
Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* * Fixes warnings triggered due to unused variables.

Signed-off-by: Morteza Mostajabodaveh <smostajabodaveh@apple.com>
Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* * Fixes compilation error on Mac and Windows:
- vector of const objects causing compiler errors on windows.
- Wrong string was used for Metal language python binding.

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* * Removes class wrapping interface from OpenColorIO interface and move it to implementation
* Adding more tests for metal code path
* Proper generated Metal code indentation
* Fixes a few coding style inconsistencies and unneeded include files

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* Remove the unneeded empty line to reset OpenColorIO.h to what it was before the metal change.

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* * switching from c-like getFunctionParameters function to c++-like one since it is not in the opencolorio interface anymore.

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* Missing include causing compiler errors on windows

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* * Fixes and improvements follow up to change that was trying to move metal related code in implementation, and hide them from OCIO interface.

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* - remove unused variables.

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* * Adds support for uniform parameters and proper handling of them in metal code.
* Adds two new tests for uniforms and helper functions.

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* * making declaration parsing more C++-like. Functions like sscanf are problematic when it comes to multiple platform support and may not be safe

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* * Switching from clf/lut1d_half_domain_raw_half_set.clf  to clf/lut1d_long.clf. Due to decimal number outputting difference between different platforms, some tests were failing.

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* * Moving Metal only functionalities to MetalClassWrappingInterface
* remove unnecessary functions and data types
* code clean up and quality improvement

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* * Adds support for uniforms that are array
* Removing getTextureKeyword() and getTextureDeclaration() as they are not needed.
* code clean up and quality improvement

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* Remove unnecessary changes to GpuShaderUtils_tests.cpp

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* * Removed unnecessary included files

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* Removing unnecessary include

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* * Apply style improvement suggestions

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* * changed from msl_metal to msl_2 so it matches with `GpuLanguageFromString` function.

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* Move MetalShaderClassWrappingInterface to a separate file and generalise it

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* header files inlcudes clean up

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* Still the else path is needed in case we set language from MSL2 to something else.

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* [minor] Showing the GpuShaderClassWrapper.h also in the vc15 aftereffect project.

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* Run ClassWrapper function for all backends. It only produces code in metal shading language code generation case.
operator= for GpuShaderClassWrapper

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* use factory pattern instead of updateClassWrappingInterface

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* Replace assignment operator with clone function that is more explicit.

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* use Assignment operator instead of setting members in clone member function

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* add include guards.

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* make output of MetalShaderClassWrapper::operator= non-const

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* Update default branch name (#1532)

Signed-off-by: Michael Dolan <michdolan@gmail.com>

Co-authored-by: Patrick Hodoul <patrick.hodoul@autodesk.com>
Signed-off-by: Morteza Mostajab <smostajabodaveh@apple.com>

* Adsk Contrib - Default to C++14 and remove OIIO from ocioperf (#1516)

* Adsk Contrib - Default to C++14 and remove OIIO from ocioperf

Signed-off-by: Patrick Hodoul <Patrick.Hodoul@autodesk.com>

* Fix cmake breaks

Signed-off-by: Patrick Hodoul <Patrick.Hodoul@autodesk.com>

* Fix bit-depths

Signed-off-by: Patrick Hodoul <Patrick.Hodoul@autodesk.com>

* Fix Linux build break

Signed-off-by: Patrick Hodoul <Patrick.Hodoul@autodesk.com>

* Improve the image generation

Signed-off-by: Patrick Hodoul <Patrick.Hodoul@autodesk.com>

* Improve the image generation

Signed-off-by: Patrick Hodoul <Patrick.Hodoul@autodesk.com>
Signed-off-by: Morteza Mostajab <smostajabodaveh@apple.com>

* Add metal rendering support to ociodisplay

Signed-off-by: Morteza Mostajab <smostajabodaveh@apple.com>

* Adds support for metal only input texture

Signed-off-by: Morteza Mostajab <smostajabodaveh@apple.com>

* Returning correct value for maximum texture width

Signed-off-by: Morteza Mostajab <smostajabodaveh@apple.com>

* Add GPU rendering tests for metal renderer
Fixes incorrect shader generation code for arrays in uniform buffer
Adds support for vector comparison in Metal

Signed-off-by: Morteza Mostajab <smostajabodaveh@apple.com>

* Fixes failing test_cpu_exec test
Fixes compilation error on Linux, older clang compiler
Makes the app working on x64 Macs

Signed-off-by: Morteza Mostajab <smostajabodaveh@apple.com>

* Add support for test that apply color correction multiple times with different setups
replaces asserts with exception
Disables fast math to get more accurate results

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* Matching the uniform buffer size elements for array of ints and float to fix two gpu tests

Signed-off-by: Morteza Mostajab <smostajabodaveh@apple.com>

* enables -gpuinfo to print shader

Signed-off-by: Morteza Mostajab <smostajabodaveh@apple.com>

* Revert "Matching the uniform buffer size elements for array of ints and float to fix two gpu tests"

This reverts commit c1695e2.

Signed-off-by: Morteza Mostajab <smostajabodaveh@apple.com>

* Enables uniform data binding for metal without touching OCIO interface

Signed-off-by: Morteza Mostajab <smostajabodaveh@apple.com>

* set dummy buffers for the vectors that are empty.

Signed-off-by: Morteza Mostajab <smostajabodaveh@apple.com>

* Update metal test to reflect latest changes in metal shader generator

Signed-off-by: Morteza Mostajab <smostajabodaveh@apple.com>

* Improving coding style
Adds metal gpu unit tests to the one executing

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* Updating the test so it reflects latest code changes.

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* sets the opengl state even when no valid ocio config is loaded.

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* Handles metal resources lifecycles correctly. Fixes the crash on transform change.

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* Applying improvements to code and minor fixes

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* Disable testing NaN and Infinity on Apple Silicon that causes test failures and precision errors

Signed-off-by: Morteza Mostajab <smostajabodaveh@apple.com>

* make the condition for disabling NaN and INFs more accurate.

Signed-off-by: Morteza Mostajab <smostajabodaveh@apple.com>

* Improving code quality
Fixing possible texture mem leaks

Signed-off-by: Morteza Mostajab <smostajabodaveh@apple.com>

Co-authored-by: Ingthor Hjalmarsson <ihjalmarsson@apple.com>
Co-authored-by: Patrick Hodoul <patrick.hodoul@autodesk.com>
Co-authored-by: Michael Dolan <michdolan@gmail.com>
Signed-off-by: Patrick Hodoul <Patrick.Hodoul@autodesk.com>
hodoulp added a commit that referenced this pull request Dec 14, 2021
…Metal backend (#1538)

* * Adds Metal Shading Language (MSL) Generation support

Signed-off-by: Morteza Mostajabodaveh <smostajabodaveh@apple.com>

Co-authored-by: Ingthor Hjalmarsson <ihjalmarsson@apple.com>
Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* * Fixes warnings triggered due to unused variables.

Signed-off-by: Morteza Mostajabodaveh <smostajabodaveh@apple.com>
Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* * Fixes compilation error on Mac and Windows:
- vector of const objects causing compiler errors on windows.
- Wrong string was used for Metal language python binding.

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* * Removes class wrapping interface from OpenColorIO interface and move it to implementation
* Adding more tests for metal code path
* Proper generated Metal code indentation
* Fixes a few coding style inconsistencies and unneeded include files

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* Remove the unneeded empty line to reset OpenColorIO.h to what it was before the metal change.

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* * switching from c-like getFunctionParameters function to c++-like one since it is not in the opencolorio interface anymore.

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* Missing include causing compiler errors on windows

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* * Fixes and improvements follow up to change that was trying to move metal related code in implementation, and hide them from OCIO interface.

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* - remove unused variables.

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* * Adds support for uniform parameters and proper handling of them in metal code.
* Adds two new tests for uniforms and helper functions.

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* * making declaration parsing more C++-like. Functions like sscanf are problematic when it comes to multiple platform support and may not be safe

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* * Switching from clf/lut1d_half_domain_raw_half_set.clf  to clf/lut1d_long.clf. Due to decimal number outputting difference between different platforms, some tests were failing.

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* * Moving Metal only functionalities to MetalClassWrappingInterface
* remove unnecessary functions and data types
* code clean up and quality improvement

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* * Adds support for uniforms that are array
* Removing getTextureKeyword() and getTextureDeclaration() as they are not needed.
* code clean up and quality improvement

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* Remove unnecessary changes to GpuShaderUtils_tests.cpp

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* * Removed unnecessary included files

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* Removing unnecessary include

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* * Apply style improvement suggestions

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* * changed from msl_metal to msl_2 so it matches with `GpuLanguageFromString` function.

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* Move MetalShaderClassWrappingInterface to a separate file and generalise it

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* header files inlcudes clean up

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* Still the else path is needed in case we set language from MSL2 to something else.

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* [minor] Showing the GpuShaderClassWrapper.h also in the vc15 aftereffect project.

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* Run ClassWrapper function for all backends. It only produces code in metal shading language code generation case.
operator= for GpuShaderClassWrapper

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* use factory pattern instead of updateClassWrappingInterface

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* Replace assignment operator with clone function that is more explicit.

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* use Assignment operator instead of setting members in clone member function

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* add include guards.

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* make output of MetalShaderClassWrapper::operator= non-const

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* Update default branch name (#1532)

Signed-off-by: Michael Dolan <michdolan@gmail.com>

Co-authored-by: Patrick Hodoul <patrick.hodoul@autodesk.com>
Signed-off-by: Morteza Mostajab <smostajabodaveh@apple.com>

* Adsk Contrib - Default to C++14 and remove OIIO from ocioperf (#1516)

* Adsk Contrib - Default to C++14 and remove OIIO from ocioperf

Signed-off-by: Patrick Hodoul <Patrick.Hodoul@autodesk.com>

* Fix cmake breaks

Signed-off-by: Patrick Hodoul <Patrick.Hodoul@autodesk.com>

* Fix bit-depths

Signed-off-by: Patrick Hodoul <Patrick.Hodoul@autodesk.com>

* Fix Linux build break

Signed-off-by: Patrick Hodoul <Patrick.Hodoul@autodesk.com>

* Improve the image generation

Signed-off-by: Patrick Hodoul <Patrick.Hodoul@autodesk.com>

* Improve the image generation

Signed-off-by: Patrick Hodoul <Patrick.Hodoul@autodesk.com>
Signed-off-by: Morteza Mostajab <smostajabodaveh@apple.com>

* Add metal rendering support to ociodisplay

Signed-off-by: Morteza Mostajab <smostajabodaveh@apple.com>

* Adds support for metal only input texture

Signed-off-by: Morteza Mostajab <smostajabodaveh@apple.com>

* Returning correct value for maximum texture width

Signed-off-by: Morteza Mostajab <smostajabodaveh@apple.com>

* Add GPU rendering tests for metal renderer
Fixes incorrect shader generation code for arrays in uniform buffer
Adds support for vector comparison in Metal

Signed-off-by: Morteza Mostajab <smostajabodaveh@apple.com>

* Fixes failing test_cpu_exec test
Fixes compilation error on Linux, older clang compiler
Makes the app working on x64 Macs

Signed-off-by: Morteza Mostajab <smostajabodaveh@apple.com>

* Add support for test that apply color correction multiple times with different setups
replaces asserts with exception
Disables fast math to get more accurate results

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* Matching the uniform buffer size elements for array of ints and float to fix two gpu tests

Signed-off-by: Morteza Mostajab <smostajabodaveh@apple.com>

* enables -gpuinfo to print shader

Signed-off-by: Morteza Mostajab <smostajabodaveh@apple.com>

* Revert "Matching the uniform buffer size elements for array of ints and float to fix two gpu tests"

This reverts commit c1695e2.

Signed-off-by: Morteza Mostajab <smostajabodaveh@apple.com>

* Enables uniform data binding for metal without touching OCIO interface

Signed-off-by: Morteza Mostajab <smostajabodaveh@apple.com>

* set dummy buffers for the vectors that are empty.

Signed-off-by: Morteza Mostajab <smostajabodaveh@apple.com>

* Update metal test to reflect latest changes in metal shader generator

Signed-off-by: Morteza Mostajab <smostajabodaveh@apple.com>

* Improving coding style
Adds metal gpu unit tests to the one executing

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* Updating the test so it reflects latest code changes.

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* sets the opengl state even when no valid ocio config is loaded.

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* Handles metal resources lifecycles correctly. Fixes the crash on transform change.

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* Applying improvements to code and minor fixes

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* Disable testing NaN and Infinity on Apple Silicon that causes test failures and precision errors

Signed-off-by: Morteza Mostajab <smostajabodaveh@apple.com>

* make the condition for disabling NaN and INFs more accurate.

Signed-off-by: Morteza Mostajab <smostajabodaveh@apple.com>

* Improving code quality
Fixing possible texture mem leaks

Signed-off-by: Morteza Mostajab <smostajabodaveh@apple.com>

Co-authored-by: Ingthor Hjalmarsson <ihjalmarsson@apple.com>
Co-authored-by: Patrick Hodoul <patrick.hodoul@autodesk.com>
Co-authored-by: Michael Dolan <michdolan@gmail.com>
Signed-off-by: Patrick Hodoul <Patrick.Hodoul@autodesk.com>
hodoulp added a commit that referenced this pull request Dec 14, 2021
…les running GPU tests with Metal backend (#1538) (#1559)

* Adds Metal Support to ociodisplay and enables running GPU tests with Metal backend (#1538)

* * Adds Metal Shading Language (MSL) Generation support

Signed-off-by: Morteza Mostajabodaveh <smostajabodaveh@apple.com>

Co-authored-by: Ingthor Hjalmarsson <ihjalmarsson@apple.com>
Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* * Fixes warnings triggered due to unused variables.

Signed-off-by: Morteza Mostajabodaveh <smostajabodaveh@apple.com>
Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* * Fixes compilation error on Mac and Windows:
- vector of const objects causing compiler errors on windows.
- Wrong string was used for Metal language python binding.

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* * Removes class wrapping interface from OpenColorIO interface and move it to implementation
* Adding more tests for metal code path
* Proper generated Metal code indentation
* Fixes a few coding style inconsistencies and unneeded include files

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* Remove the unneeded empty line to reset OpenColorIO.h to what it was before the metal change.

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* * switching from c-like getFunctionParameters function to c++-like one since it is not in the opencolorio interface anymore.

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* Missing include causing compiler errors on windows

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* * Fixes and improvements follow up to change that was trying to move metal related code in implementation, and hide them from OCIO interface.

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* - remove unused variables.

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* * Adds support for uniform parameters and proper handling of them in metal code.
* Adds two new tests for uniforms and helper functions.

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* * making declaration parsing more C++-like. Functions like sscanf are problematic when it comes to multiple platform support and may not be safe

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* * Switching from clf/lut1d_half_domain_raw_half_set.clf  to clf/lut1d_long.clf. Due to decimal number outputting difference between different platforms, some tests were failing.

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* * Moving Metal only functionalities to MetalClassWrappingInterface
* remove unnecessary functions and data types
* code clean up and quality improvement

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* * Adds support for uniforms that are array
* Removing getTextureKeyword() and getTextureDeclaration() as they are not needed.
* code clean up and quality improvement

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* Remove unnecessary changes to GpuShaderUtils_tests.cpp

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* * Removed unnecessary included files

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* Removing unnecessary include

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* * Apply style improvement suggestions

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* * changed from msl_metal to msl_2 so it matches with `GpuLanguageFromString` function.

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* Move MetalShaderClassWrappingInterface to a separate file and generalise it

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* header files inlcudes clean up

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* Still the else path is needed in case we set language from MSL2 to something else.

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* [minor] Showing the GpuShaderClassWrapper.h also in the vc15 aftereffect project.

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* Run ClassWrapper function for all backends. It only produces code in metal shading language code generation case.
operator= for GpuShaderClassWrapper

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* use factory pattern instead of updateClassWrappingInterface

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* Replace assignment operator with clone function that is more explicit.

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* use Assignment operator instead of setting members in clone member function

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* add include guards.

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* make output of MetalShaderClassWrapper::operator= non-const

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* Update default branch name (#1532)

Signed-off-by: Michael Dolan <michdolan@gmail.com>

Co-authored-by: Patrick Hodoul <patrick.hodoul@autodesk.com>
Signed-off-by: Morteza Mostajab <smostajabodaveh@apple.com>

* Adsk Contrib - Default to C++14 and remove OIIO from ocioperf (#1516)

* Adsk Contrib - Default to C++14 and remove OIIO from ocioperf

Signed-off-by: Patrick Hodoul <Patrick.Hodoul@autodesk.com>

* Fix cmake breaks

Signed-off-by: Patrick Hodoul <Patrick.Hodoul@autodesk.com>

* Fix bit-depths

Signed-off-by: Patrick Hodoul <Patrick.Hodoul@autodesk.com>

* Fix Linux build break

Signed-off-by: Patrick Hodoul <Patrick.Hodoul@autodesk.com>

* Improve the image generation

Signed-off-by: Patrick Hodoul <Patrick.Hodoul@autodesk.com>

* Improve the image generation

Signed-off-by: Patrick Hodoul <Patrick.Hodoul@autodesk.com>
Signed-off-by: Morteza Mostajab <smostajabodaveh@apple.com>

* Add metal rendering support to ociodisplay

Signed-off-by: Morteza Mostajab <smostajabodaveh@apple.com>

* Adds support for metal only input texture

Signed-off-by: Morteza Mostajab <smostajabodaveh@apple.com>

* Returning correct value for maximum texture width

Signed-off-by: Morteza Mostajab <smostajabodaveh@apple.com>

* Add GPU rendering tests for metal renderer
Fixes incorrect shader generation code for arrays in uniform buffer
Adds support for vector comparison in Metal

Signed-off-by: Morteza Mostajab <smostajabodaveh@apple.com>

* Fixes failing test_cpu_exec test
Fixes compilation error on Linux, older clang compiler
Makes the app working on x64 Macs

Signed-off-by: Morteza Mostajab <smostajabodaveh@apple.com>

* Add support for test that apply color correction multiple times with different setups
replaces asserts with exception
Disables fast math to get more accurate results

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* Matching the uniform buffer size elements for array of ints and float to fix two gpu tests

Signed-off-by: Morteza Mostajab <smostajabodaveh@apple.com>

* enables -gpuinfo to print shader

Signed-off-by: Morteza Mostajab <smostajabodaveh@apple.com>

* Revert "Matching the uniform buffer size elements for array of ints and float to fix two gpu tests"

This reverts commit c1695e2.

Signed-off-by: Morteza Mostajab <smostajabodaveh@apple.com>

* Enables uniform data binding for metal without touching OCIO interface

Signed-off-by: Morteza Mostajab <smostajabodaveh@apple.com>

* set dummy buffers for the vectors that are empty.

Signed-off-by: Morteza Mostajab <smostajabodaveh@apple.com>

* Update metal test to reflect latest changes in metal shader generator

Signed-off-by: Morteza Mostajab <smostajabodaveh@apple.com>

* Improving coding style
Adds metal gpu unit tests to the one executing

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* Updating the test so it reflects latest code changes.

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* sets the opengl state even when no valid ocio config is loaded.

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* Handles metal resources lifecycles correctly. Fixes the crash on transform change.

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* Applying improvements to code and minor fixes

Signed-off-by: Morteza Mostajab <smostajabodaveh@Apple.com>

* Disable testing NaN and Infinity on Apple Silicon that causes test failures and precision errors

Signed-off-by: Morteza Mostajab <smostajabodaveh@apple.com>

* make the condition for disabling NaN and INFs more accurate.

Signed-off-by: Morteza Mostajab <smostajabodaveh@apple.com>

* Improving code quality
Fixing possible texture mem leaks

Signed-off-by: Morteza Mostajab <smostajabodaveh@apple.com>

Co-authored-by: Ingthor Hjalmarsson <ihjalmarsson@apple.com>
Co-authored-by: Patrick Hodoul <patrick.hodoul@autodesk.com>
Co-authored-by: Michael Dolan <michdolan@gmail.com>
Signed-off-by: Patrick Hodoul <Patrick.Hodoul@autodesk.com>

* Fix Linux warning

Signed-off-by: Patrick Hodoul <Patrick.Hodoul@autodesk.com>

Co-authored-by: Morteza Mostajab <92918486+Morteeza@users.noreply.github.com>
Co-authored-by: Ingthor Hjalmarsson <ihjalmarsson@apple.com>
Co-authored-by: Michael Dolan <michdolan@gmail.com>
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5 participants