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Updating Lama Testing Suite (#1972)
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Changed the default values for Lama nodes to match Pixar Renderman definitions
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mkuo-lucasfilm authored Aug 15, 2024
1 parent fd38f07 commit cb9b59f
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Showing 5 changed files with 12 additions and 12 deletions.
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<!-- LamaDiffuse -->
<LamaDiffuse name="LamaDiffuse" type="BSDF">
<input name="color" type="color3" value="0.1, 0.2, 0.3" />
<input name="color" type="color3" value="0.18, 0.18, 0.18" />
<input name="roughness" type="float" value="0.5" />
<input name="energyCompensation" type="float" value="1.0" />
</LamaDiffuse>
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<input name="reflectivity90" type="color3" value="1.0, 1.0, 1.0" />
<input name="reflectivityProfile" type="float" value="0.2" />
<input name="roughness" type="float" value="0.1" />
<input name="anisotropy" type="float" value="0.0" />
<input name="anisotropy" type="float" value="-1.0" />
<input name="anisotropyRotation" type="float" value="0.0" />
<input name="absorptionColor" type="color3" value="1.0, 1.0, 1.0" />
<input name="absorptionRadius" type="float" value="1.0" />
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<!-- LamaIridescence -->
<LamaIridescence name="LamaIridescence" type="BSDF">
<input name="roughness" type="float" value="0.01" />
<input name="roughness" type="float" value="0.0" />
<input name="anisotropy" type="float" value="0.0" />
<input name="anisotropyRotation" type="float" value="0.0" />
<input name="relativeFilmThickness" type="float" value="0.5" />
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<!-- LamaSSS -->
<LamaSSS name="LamaSSS" type="BSDF">
<input name="color" type="color3" value="0.43, 0.21, 0.17" />
<input name="sssRadius" type="color3" value="11.61, 3.88, 1.75" />
<input name="sssScale" type="float" value="0.01" />
<input name="sssMode" type="integer" value="1" />
<input name="color" type="color3" value="0.18, 0.18, 0.18" />
<input name="sssRadius" type="color3" value="0, 0, 0" />
<input name="sssScale" type="float" value="1.0" />
<input name="sssMode" type="integer" value="0" />
<input name="sssIOR" type="float" value="1.0" />
<input name="sssContinuationRays" type="integer" value="1" />
<input name="sssUnitLength" type="float" value="1.0" />
<input name="mode" type="integer" value="2" />
<input name="albedoInversionMethod" type="integer" value="1" />
<input name="sssContinuationRays" type="integer" value="0" />
<input name="sssUnitLength" type="float" value="0.00328" />
<input name="mode" type="integer" value="0" />
<input name="albedoInversionMethod" type="integer" value="0" />
</LamaSSS>
<surface name="LamaSSSSurface" type="surfaceshader">
<input name="bsdf" type="BSDF" nodename="LamaSSS" />
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<!-- LamaTranslucent -->
<LamaTranslucent name="LamaTranslucent" type="BSDF">
<input name="color" type="color3" value="0.9, 0.0, 0.6" />
<input name="color" type="color3" value="0.18, 0.18, 0.18" />
<input name="roughness" type="float" value="0.0" />
<input name="energyCompensation" type="float" value="1.0" />
</LamaTranslucent>
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