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PR for the issue #7:
Refactored Cursor Tracking Logic: added the
keep_within_vicinity
function to ensure the beastie remains within a specified radius of the cursor, preventing it from going off-screen. Also I had to adjust The minimum row position to prevent overlapping with other UI elements.Enhanced Cursor Jump Detection: I added the
detect_cursor_jump
function to reposition the beastie more responsively when large cursor movements are detected, improving the overall animation fluidity and user experience.Still a little buggy when dealing with scrolling down and up of the buffer.