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* Add basic logging functions * Move to new logging functions * Fix compilation * Gracefully terminate when our directory isnt writable * Add `-wconsole` argument * Use new functions in more places * Add helper funcs * Thanks spoon * Print to game console * Stop using NS::log and spdlog:: in squirrel * add log context string to each print * Print to win terminal * Don't automatically add eol * Properly shutdown spdlog * Fixup some messages * Formatting * Use spaces in CMakeLists.txt * Formatting * Use new funcs fol plugin log * Always allocate console when we'rea dedi * Update dedilogtoclient * Remove old logging classes * Fix PLUGIN_LOG * Color logging * Don't log searchpath * Fix masterserver error log * Properly break in switch in spew func * Remove comment * Log to disk * Format * Terminate on fatal error call * Improve doc comments in `dbg.cpp` * Use displayName for plugin logging * Improve more doc comments * add `-nologfiles` argument * Rename `g_bSpdLog_UseAnsiColor` to `g_bConsole_UseAnsiColor` * Add plugin color * Adjust colors * Add missing newlines * Fix specifier * Separate SQ_GetLogContext into native and script versions * Replace spdlog::info i missed * Format * Only close console once gamewindow has been created * Improve log categories * Fix compile error context * Fix missed format in `scriptdatatables.cpp` * Rename `pszAnsiString` to `svAnsiString` * Add lock guard * Don't try to show messagebox when we're a dedicated server on error * Rename `fLogger` to `pLogger` * Use new funcs for system info * Rename `StartupLog` to `Sys_PrintOSVer` * Initilaze `g_svLogDirectory` directly in `InitilazeNorthstar` * Cleanup `InitilaseNorthstar` * Add back ntdll check
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