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doom-engine

OpenGL graphics engine in Rust

Progress

Got some structs and methods for Buffer and Array Objects, Textures, etc.

Got matrices and vectors for calculations

Decided on using egui since I could find some dependencies to make it work with glfw and gl

Currently doing a mesh struct to import object files

Demos

Fragment coloring and quads

milk

Perspective and transformations

https://www.youtube.com/watch?v=HQWcm3fZbdE

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