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Releases: 1oom-fork/1oom

1oom-vanilla-alpha11

02 Mar 22:41
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1oom-vanilla-alpha11 Pre-release
Pre-release

This is the final alpha, alpha testing is complete.
Please note: compatibility of game saves between vanilla and upgraded versions is not supported.
See #102
Fixed memory corruption in game_battle_item_move_find_route

1oom-v1.11.2

01 Mar 15:01
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This release corrects several fundamental differences from the original:

  • The behavior of ships with bio-weapons has been restored
  • The code responsible for landing troops on a planet with zero population
    has been restored
  • Restored original bugs in the pathfinding code on the battlefield
  • Fixed the location of rocks near the planet
  • Restored the sound effect of the Ships button on the star map
  • Several AI diplomacy fixes moved to Classic+

1oom-v1.11.1

17 Feb 12:22
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This release contains a significant number of experimental features:

  • Added several global research cost modifiers
  • Main menu slightly sorted
  • First tech cost fix (Classic+ AI) is now a separate rule
  • Added the ability to lock the slider for all colonies of the same type
  • Added some fixes for slider_respect_locks rule (still experimental)
  • The distance hint has been replaced with a new Alt+o mode
  • Added the ability to rename planets and ship designs
  • Smoother scrolling of the star map is now optional
  • Added experimental ability to load saves from MOO 1.3
  • Added some minor corrections

1oom-v1.11

21 Aug 13:10
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This release is almost completely identical to v1.10.6:

  • lbxview: Fixed window update
  • All 4 pages of the video buffer are now allocated as a solid piece of memory
    similar to the original, but this version has no padding, which may lead to
    rare, subtle graphic artifacts (will be fixed in future releases)
  • Reverted one cumbersome fix related to video buffer overflow
  • Some hidden AI fixes moved to Classic+ AI
  • The Git tree has been cleaned and refined to make future changes easier

1oom-v1.10.6

16 Aug 02:27
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  • Fixed a critical issue in Classic+ AI

v1.10.5

  • Planets UI: Added max population column as in 1.7.6
  • AI: 4th colony curse fix is now a separate rule
  • AI: Doom stack fix is now a separate rule and disabled by default

v1.10.4

This release adds the ability to change sliders for all colonies
at once in one click:

  • Added dialog box code
  • Holding the Ctrl key while locking a colony slider allows you to lock sliders
    for all colonies at once
  • Holding the Alt or Ctrl key while clicking on the frame with the slider value
    text allows you to adjust sliders for all colonies at once
  • Most smart slider manipulations now depend on the slider_respects_locks rule,
    with the exception of the new technologies UI

1oom-v1.10.3

06 Aug 16:23
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This release is a general cleanup and improvement to the
game_update_eco_on_waste code:

  • The old implementation of waste_adjust_fix has been replaced
    with a simpler and clearer one, based on the original code
  • Added slider_respects_locks rule, which prevents the functions
    above from changing locked sliders

The changes above are in preparation for the introduction of
more extensive game controls. Bug reports are welcome.

1.10.2

  • Added challenge mode (special difficulty map)

1.10.1

  • Pressing g on the battlefield screen shows the grid

1oom-v1.10.0

15 Jul 11:04
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This release is the second interim release since v1.8.1, the goal
of which is to clean the code as much as possible from additions
that cause a large number of errors or are outdated.

List of positive changes:

  • the RNG is non-deterministic by default
  • implemented Improved Robotic Controls behavior close to OSG
  • F4/F5 now cycles through enemy fleets, like in v1.7.6
  • Eco slider can show "MAX", like in v1.7.6
  • the map on the Map screen is now clickable
  • added several vanilla rules that were "fixed" in v1.0
  • more hidden rules from v1.0 have been added to the menu
  • some smart features have been added/moved to cheats
  • simplified implementation of the message filter

List of removed features after f1.8.1:

  • governor
  • extra menu (bottom-left corner)
  • (Ctrl-)1-9 to tag/recall planet
  • screenshot
  • Game screen options overhaul
  • X11 HW (unfinished)

Many simple changes of the same type or rollbacks of erroneous
changes have been grouped to simplify work with the history.
Some fixes have been confirmed by reverse engineering and are now
explicitly marked as 1oom typo fixes.

Bug reports and suggestions are welcome.

1oom-v1.9

10 Jun 14:22
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This release by default uses the original rules of the game as much
as 1oom v1.0 allowed and even better.

Summary:

  • Fixed several cosmetic differences
  • Fixed broken rebellions
  • Rules settings menu options have been improved
  • The bug that causes AI to build an obscenely large fleet is now
    a separate rule
  • Added a few minor interface features
  • Removed several minor 1oom interface features that were outdated,
    conflicted, or interfered with the development of the project
  • A significant amount of useless 1oom code has been removed

Bug reports are welcome.

1oom-fork-v1.8.1

13 Mar 02:29
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This release is special. For the first time since the release of v1.0,
a large number of corrections have been verified with the original.
In addition, some fundamental new improvements have been made.

Summary:

  • Classic AI is now competitive and selected by default
  • Restored vanilla Tutor map
  • Random number generator changed to vanilla
  • Fixed the chances of rich/poor planets when creating a galaxy
  • Fixed auto-retreat behavior
  • The vanilla copy protection dialog has been restored
  • Added optional fix for scanners on ships
  • Fixed numerous visual differences from vanilla
  • Fixed several minor bugs

The main goal of the project is now explicitly stated on the main page.
Bug reports are welcome.