No code is needed to launch multiplayer game servers.
- Golang
- Unity (WIP, Help wanted)
- Unreal Engine (Contributor needed)
Pluto gives you a single binary file, so you may clone the project and execute the command below.
go build -o pluto bin/main.go && ./pluto
The binary file does not take arguments, but you can pass environment variables to it.
PLUTO_HOST=localhost,127.0.0.1 PLUTO_HTTP_SERVER=0.0.0.0:80 PLUTO_PANEL_STORAGE=./tmp/ PLUTO_DEBUG=true ./pluto
curl -X POST http://panel.localhost/api/v1/auth \ ✔
-H 'Content-Type: application/json' \
-d '{"email":"admin", "password":"admin"}'
{
"email": "admin",
"token": "$TOKEN"
}
This API Creates/Saves the pipeline and returns the saved pipeline in response.
curl -X POST http://panel.localhost/api/v1/pipelines \
-H 'Content-Type: application/json' \
-H 'Authorization: Bearer $TOKEN' \
-d '{"name":"PIPELINE_NAME","processors":[{"name":"Write to input/output","arguments":[{"name":"io_interface","type":"InternalInterface","value":"ARGUMENT_VALUE"}]}]}'
{
"name": "PIPELINE_NAME",
"processors": [
{
"name": "Write to input/output",
"arguments": [
{
"name": "io_interface",
"type": "InternalInterface",
"value": "ARGUMENT_VALUE"
}
]
}
]
}