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Can't we brute force our way to a better route? Like automatically health-checking all the nodes in direct range from the controller (capable of reaching the target node) and then health-checking again each of these nodes to the target one? With such approach we can't go further than 1 hop without having to test insanely high numbers of combinations, but considering 99% of the targets can be reached in 1 hop that can be a viable option IMO.
The text was updated successfully, but these errors were encountered:
Originally posted by @darkbasic in #4184 (comment)
Can't we brute force our way to a better route? Like automatically health-checking all the nodes in direct range from the controller (capable of reaching the target node) and then health-checking again each of these nodes to the target one? With such approach we can't go further than 1 hop without having to test insanely high numbers of combinations, but considering 99% of the targets can be reached in 1 hop that can be a viable option IMO.
The text was updated successfully, but these errors were encountered: