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app.js
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// Updated app.js
let gameSeq = [];
let userSeq = [];
let btns = ["yellow", "red", "purple", "green"];
let started = false;
let level = 0;
let h2 = document.querySelector("h2");
let audioCorrect = new Audio("correct.mp3");
let audioIncorrect = new Audio("incorrect.mp3");
function startGame() {
started = true;
levelUp();
}
document.addEventListener("keypress", function () {
if (!started) {
console.log("game is started");
startGame();
}
});
function playSound(sound) {
sound.currentTime = 0;
sound.play();
}
function gameFlash(btn) {
btn.classList.add("flash");
setTimeout(function () {
btn.classList.remove("flash");
}, 250);
}
function userFlash(btn) {
btn.classList.add("userflash");
setTimeout(function () {
btn.classList.remove("userflash");
}, 250);
}
function levelUp() {
userSeq = [];
level++;
h2.innerText = `Level ${level}`;
let randIdx = Math.floor(Math.random() * btns.length);
let randColor = btns[randIdx];
let randBtn = document.querySelector(`.${randColor}`);
gameSeq.push(randColor);
console.log(gameSeq);
gameFlash(randBtn);
}
function checkAns() {
for (let i = 0; i < userSeq.length; i++) {
if (userSeq[i] !== gameSeq[i]) {
playSound(audioIncorrect);
h2.innerHTML = "<span class='game-over'>Game Over!</span>";
document.querySelector("body").style.backgroundColor = "red";
setTimeout(function () {
document.querySelector("body").style.backgroundColor = "white";
}, 150);
setTimeout(function () {
h2.innerHTML = "<span class='press-to-start'>Press any key to start.</span>";
h2.classList.add("fade-in");
}, 1500);
reset();
return;
}
}
if (userSeq.length === gameSeq.length) {
playSound(audioCorrect);
h2.innerText = "Level Completed!";
setTimeout(function () {
h2.innerText = `Level ${level}`;
}, 1000);
setTimeout(levelUp, 2000);
}
}
function btnPress() {
let btn = this;
userFlash(btn);
let userColor = btn.getAttribute("id");
userSeq.push(userColor);
playSound(new Audio(`${userColor}.mp3`));
checkAns();
}
let allBtns = document.querySelectorAll(".btn");
for (let btn of allBtns) {
btn.addEventListener("click", btnPress);
}
function reset() {
started = false;
gameSeq = [];
userSeq = [];
level = 0;
}