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NodeBalancerTransfer.md

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NodeBalancerTransfer

Properties

Name Type Description Notes
In Pointer to NullableFloat32 The total outbound transfer, in MB, used for this NodeBalancer this month. [optional] [readonly]
Out Pointer to NullableFloat32 The total inbound transfer, in MB, used for this NodeBalancer this month. [optional] [readonly]
Total Pointer to NullableFloat32 The total transfer, in MB, used by this NodeBalancer this month. [optional] [readonly]

Methods

NewNodeBalancerTransfer

func NewNodeBalancerTransfer() *NodeBalancerTransfer

NewNodeBalancerTransfer instantiates a new NodeBalancerTransfer object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewNodeBalancerTransferWithDefaults

func NewNodeBalancerTransferWithDefaults() *NodeBalancerTransfer

NewNodeBalancerTransferWithDefaults instantiates a new NodeBalancerTransfer object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetIn

func (o *NodeBalancerTransfer) GetIn() float32

GetIn returns the In field if non-nil, zero value otherwise.

GetInOk

func (o *NodeBalancerTransfer) GetInOk() (*float32, bool)

GetInOk returns a tuple with the In field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetIn

func (o *NodeBalancerTransfer) SetIn(v float32)

SetIn sets In field to given value.

HasIn

func (o *NodeBalancerTransfer) HasIn() bool

HasIn returns a boolean if a field has been set.

SetInNil

func (o *NodeBalancerTransfer) SetInNil(b bool)

SetInNil sets the value for In to be an explicit nil

UnsetIn

func (o *NodeBalancerTransfer) UnsetIn()

UnsetIn ensures that no value is present for In, not even an explicit nil

GetOut

func (o *NodeBalancerTransfer) GetOut() float32

GetOut returns the Out field if non-nil, zero value otherwise.

GetOutOk

func (o *NodeBalancerTransfer) GetOutOk() (*float32, bool)

GetOutOk returns a tuple with the Out field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetOut

func (o *NodeBalancerTransfer) SetOut(v float32)

SetOut sets Out field to given value.

HasOut

func (o *NodeBalancerTransfer) HasOut() bool

HasOut returns a boolean if a field has been set.

SetOutNil

func (o *NodeBalancerTransfer) SetOutNil(b bool)

SetOutNil sets the value for Out to be an explicit nil

UnsetOut

func (o *NodeBalancerTransfer) UnsetOut()

UnsetOut ensures that no value is present for Out, not even an explicit nil

GetTotal

func (o *NodeBalancerTransfer) GetTotal() float32

GetTotal returns the Total field if non-nil, zero value otherwise.

GetTotalOk

func (o *NodeBalancerTransfer) GetTotalOk() (*float32, bool)

GetTotalOk returns a tuple with the Total field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetTotal

func (o *NodeBalancerTransfer) SetTotal(v float32)

SetTotal sets Total field to given value.

HasTotal

func (o *NodeBalancerTransfer) HasTotal() bool

HasTotal returns a boolean if a field has been set.

SetTotalNil

func (o *NodeBalancerTransfer) SetTotalNil(b bool)

SetTotalNil sets the value for Total to be an explicit nil

UnsetTotal

func (o *NodeBalancerTransfer) UnsetTotal()

UnsetTotal ensures that no value is present for Total, not even an explicit nil

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