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ByteArray.h
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/*
* Copyright (c) 2014 Spotify AB
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
#ifndef __ByteArray_h__
#define __ByteArray_h__
#include "JniHelpersCommon.h"
#include "JniLocalRef.h"
namespace spotify {
namespace jni {
/**
* @brief Class for holding Java byte[] data
*
* This class is used for passing raw data arrays through JNI. Internally
* the data is stored as a void*.
*/
class EXPORT ByteArray {
public:
/**
* @brief Create a new empty byte array
*/
ByteArray();
/**
* @brief Create a new byte array with data.
* @param data Pointer to data
* @param numBytes Size of data pointed to
* @param copyData True if the data should be copied to this instance
*
* See the documentation for set() regarding the ownership of data stored
* in ByteArray instances.
*/
ByteArray(void *data, const size_t numBytes, bool copyData);
/**
* @brief Create a new byte array with data from a Java byte[] object
* @param env JNIEnv
* @param data Java byte[] data
*/
ByteArray(JNIEnv *env, jbyteArray data);
virtual ~ByteArray();
/**
* @brief Get a pointer to the natively stored data
*/
const void* get() const { return _data; }
/**
* @brief Convert data to a Java byte[] array
*/
JniLocalRef<jbyteArray> toJavaByteArray(JNIEnv *env) const;
/**
* @brief Return a pointer to the data stored by this instance
*
* When an instance of ByteArray is destroyed, it will attempt to free
* the data stored internally. If this data is still needed elsewhere,
* then you should call leak() or else it will be unavailable.
*/
void *leak();
/**
* @brief Store data in this instance
* @param data Pointer to data
* @param numBytes Size of data pointed to
* @param copyData True if the data should be copied to this instance
*
* If copyData is true, then this ByteArray instance owns that data and
* the original data passed to this method can be freed without worry.
* However, if copyData is false, then this ByteArray effectively just
* points to that instance instead. In either case, after setting data
* in a ByteArray, it effectively owns that data.
*
* When this ByteArray is destroyed, it will free the data stored in it,
* regardless of how it has been set. This means that if copyData was
* false and that data is still needed elsewhere, then a segfault will
* probably occur when attempting to access that data after this object
* has been destroyed. Thus, the leak() method can be used to remedy the
* situation by removing the pointer to the data so the ByteArray will
* not free it upon destruction.
*
* It is obviously more efficient to not copy the data, however this can
* cause problems if your code does not respect the ownership behaviors
* described above.
*/
void set(void *data, const size_t numBytes, bool copyData);
/**
* @brief Store data in this instance from a Java byte[] array
* @param env JNIenv
* @param data Java byte[] array
*/
void set(JNIEnv *env, jbyteArray data);
/**
* @brief Get the size of the data stored by this instance
*/
size_t size() const { return _num_bytes; }
private:
void *_data;
size_t _num_bytes;
};
} // namespace jni
} // namespace spotify
#endif // __ByteArray_h__