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Goldeneye Source fails to launch #18

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ilumos opened this issue Jan 21, 2020 · 0 comments
Open

Goldeneye Source fails to launch #18

ilumos opened this issue Jan 21, 2020 · 0 comments

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@ilumos
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ilumos commented Jan 21, 2020

SOLID_VPHYSICS static prop with no vphysics model! (models/props/facility_backzone/pipes_and_power/template05.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/facility_backzone/pipes_and_power/template06.mdl)
ConVarRef room_type doesn't point to an existing ConVar
exec: couldn't exec skill_manifest.cfg
Executing dedicated server config file
No rotation log!
Parsing scripts/maps/default.txt for map data
Parsing scripts/maps/ge_facility_backzone.txt for map data
No rotation log!
Invalid scenario '' included in gameplay cycle file. Ignored.
Invalid scenario '' included in gameplay cycle file. Ignored.
Invalid scenario '' included in gameplay cycle file. Ignored.
Invalid scenario '' included in gameplay cycle file. Ignored.
Invalid scenario '' included in gameplay cycle file. Ignored.
Invalid scenario '' included in gameplay cycle file. Ignored.
Invalid scenario '' included in gameplay cycle file. Ignored.
Invalid scenario '' included in gameplay cycle file. Ignored.
Invalid scenario '' included in gameplay cycle file. Ignored.
Invalid scenario '' included in gameplay cycle file. Ignored.
Invalid scenario '' included in gameplay cycle file. Ignored.
No rotation log!
Attempting to load scenario: deathmatch
Loading scenario DeathMatch from disk
Successfully loaded scenario deathmatch!
Executing gamemode [DeathMatch.cfg] config file
free(): invalid pointer
Aborted (core dumped)
Add "-debug" to the ./srcds_run command line to generate a debug.log to help with solving this problem
Tue Jan 21 22:45:24 UTC 2020: Server restart in 10 seconds
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