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menu.h
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#ifndef _MENU_H_
#define _MENU_H_
#include "apricots.h"
typedef enum MenuActionEnum
{
ACTION_NONE,
ACTION_NEW_GAME,
ACTION_OPTIONS,
ACTION_QUIT,
ACTION_BACK_TO_GAME,
ACTION_OPTIONS_PLANE_SETTINGS,
ACTION_OPTIONS_GAME_SETTINGS,
ACTION_OPTIONS_BACK,
ACTION_SET_NUM_OF_PLANES,
ACTION_SET_MISSION,
ACTION_SET_SCORE,
ACTION_SET_TOWERS,
ACTION_SET_GUNS,
ACTION_SET_BUILDINGS,
ACTION_SET_TREES,
ACTION_SET_DRAK,
ACTION_SET_SCOREBAR_POS,
ACTION_GAME_OPTIONS_BACK
} MenuAction;
typedef struct MenuItemStruct
{
int number;
MenuAction Action;
char caption[101];
int value;
struct MenuItemStruct *Next;
} MenuItem;
typedef struct MenuContainerStruct
{
MenuItem *Menu;
int size;
} MenuContainer;
MenuContainer *menuCreateNew(MenuContainer *Container, int number, const char *caption, MenuAction Action);
MenuItem *menuSwitchItem(MenuContainer *Container, int number);
extern int planeArray[6][3];
extern int cursorX;
extern int cursorY;
extern int *p1plane;
extern int *p2plane;
void menuAction(MenuItem *Item, gamedata &g);
void menuActionChangeValue(MenuItem *Item, int value, gamedata &g);
void menuDeleteSingle(MenuContainer *Container);
void menuDeleteAll();
void menuLoadAll(gamedata &g);
void menuInput(gamedata &g);
void menuDrawSingle(MenuContainer *Container, int number, int x, int y, gamedata &g);
void menuDraw(MenuContainer *Container, int x, int y, gamedata &g);
void menuPlanes(gamedata &g);
void menuPlanesDraw(int x, int y, gamedata &g);
void loadPlaneInfo(gamedata &g);
void menuSelectPlayer(gamedata &g);
void menuSelectPlayerDraw(gamedata &g);
extern MenuContainer *CurrentMenu;
extern MenuItem *SelectedItem;
extern MenuContainer *MenuMain;
extern MenuContainer *MenuMainIntro;
extern MenuContainer *MenuOptions;
extern MenuContainer *MenuGameOptions;
#endif /* _MENU_H_ */