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Reflex Sight modding example no longer works #632

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NotAFile opened this issue Jul 6, 2017 · 5 comments
Open

Reflex Sight modding example no longer works #632

NotAFile opened this issue Jul 6, 2017 · 5 comments
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bug some feature is broken docs

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@NotAFile
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NotAFile commented Jul 6, 2017

https://github.com/yvt/openspades/wiki/Example%3A-Reflex-Sight

It tries to search for files called SMG/shotn.wav, which seem to no longer exist in current OpenSpades.

@NotAFile
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NotAFile commented Jul 6, 2017

So uh I gave it a try and here is a new version that works:

https://gist.github.com/NotAFile/dc31929e88c58632ed6d24f75b5f84e1

@feikname feikname added bug some feature is broken docs labels Aug 27, 2017
@yvt
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yvt commented Sep 2, 2017

Looks like some user-created weapon MODs are affected by this as well. I guess I should distribute a "compatibility pak" that provides the .wav version of sound files.

Temporary work-around: renaming pak000-Nonfree.pak to pak001-Nonfree.pak, copying the pak010-BaseSkin.pak from 0.0.12, and then renaming it to pak000-BaseSkin.pak should do the trick. (Untested)

@ghost
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ghost commented Sep 3, 2017

@yvt yeah i can confirm that this method works, i am now using my old weapons and they're working. Some stuff is still broken tho like weapon sounds because its not using any "distance" sounds propably because they're not set in script by default anywhere. I will try to add them manually but most important part - old weapon skins are working! yay!

@BR-
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BR- commented Jun 11, 2018

It would be nice to have this built in as a setting, instead of a mod.

Here was my version: BR-@eb3ab65
I wasn't able to figure out how to read cvars from the script, so it's just always on.

@NotAFile
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I'd disagree, it would probably be more useful to be able to switch mods with a real menu and then ship a few options with OpenSpades.

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