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MachineDoor.cs
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MachineDoor.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MachineDoor : MonoBehaviour {
[SerializeField ]bool IsWhite;
PlayerBrain Playerbrain;
Collider m_collider;
// Use this for initialization
void Start () {
Playerbrain = GameObject.Find("SUNman").GetComponent<PlayerBrain>();
m_collider =GetComponent<Collider>();
}
// Update is called once per frame
void Update () {
if( Playerbrain.PhotoOrMirk== PlayerBulletManager.bulletstype.Photo ){
if (IsWhite == true)
{
m_collider.isTrigger = true;
}else
{
m_collider.isTrigger = false;
}
}
else if (Playerbrain.PhotoOrMirk==PlayerBulletManager.bulletstype.Mirk) {
if (IsWhite == true)
{
m_collider.isTrigger = false;
}
else
{
m_collider.isTrigger = true;
}
}
}
}