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EnemyManager.cs
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EnemyManager.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class EnemyManager : MonoBehaviour {
// Use this for initialization
float StartTime;
float EndTime = 10;
int numberOFenemy=0;
[SerializeField] private string CurrentSceneName;
void Start () {
numberOFenemy = transform.childCount;
NotificationCenter.DefaultCenter().AddObserver(this, "RobotDead");
}
// Update is called once per frame
void Update () {
if (numberOFenemy <= 0)
{
StartTime += Time.deltaTime;
if (StartTime > EndTime)
{
NotificationCenter.DefaultCenter().PostNotification(this,"UnloadEnemy",CurrentSceneName);
}
}
}
void RobotDead(Notification noti)
{
numberOFenemy--;
if (numberOFenemy <= 0)
{
StartTime = 0;
}
}
}