Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Get game start address by inspecting Dolphin's memory mapping #4

Open
JoselleAstrid opened this issue Apr 28, 2018 · 0 comments
Open

Comments

@JoselleAstrid
Copy link
Owner

Currently, the main method used to get a Dolphin game's start address is to scan for the game ID (e.g. GFZE01 for F-Zero GX, North American version). However, according to aldelaro this does not work for a lot of VC or WiiWare games (as opposed to disc-based games), and the only generally reliable way to get the start address is to inspect Dolphin's memory pages.

aldelaro's Dolphin memory engine shows how to do this in C++. In particular, see obtainEmuRAMInformations in the source files within both the Windows and Linux folders in that link. It remains to be seen whether equivalent code can be written in Cheat Engine's Lua.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant