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Currently, the main method used to get a Dolphin game's start address is to scan for the game ID (e.g. GFZE01 for F-Zero GX, North American version). However, according to aldelaro this does not work for a lot of VC or WiiWare games (as opposed to disc-based games), and the only generally reliable way to get the start address is to inspect Dolphin's memory pages.
aldelaro's Dolphin memory engine shows how to do this in C++. In particular, see obtainEmuRAMInformations in the source files within both the Windows and Linux folders in that link. It remains to be seen whether equivalent code can be written in Cheat Engine's Lua.
The text was updated successfully, but these errors were encountered:
Currently, the main method used to get a Dolphin game's start address is to scan for the game ID (e.g. GFZE01 for F-Zero GX, North American version). However, according to aldelaro this does not work for a lot of VC or WiiWare games (as opposed to disc-based games), and the only generally reliable way to get the start address is to inspect Dolphin's memory pages.
aldelaro's Dolphin memory engine shows how to do this in C++. In particular, see
obtainEmuRAMInformations
in the source files within both the Windows and Linux folders in that link. It remains to be seen whether equivalent code can be written in Cheat Engine's Lua.The text was updated successfully, but these errors were encountered: