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Optional validator for extract layout when users publish it for Unreal #139

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moonyuet opened this issue Oct 7, 2024 · 0 comments
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type: enhancement Improvement of existing functionality or minor addition

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@moonyuet
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moonyuet commented Oct 7, 2024

Is there an existing issue for this?

  • I have searched the existing issues.

Please describe the feature you have in mind and explain what the current shortcomings are?

Extract Layout in maya would currently publish the extension of the loaded assets as part of the json elements so that the layout loader from other DCCs such as Unreal would know the extension of the assets loaded in Maya. But this leads to the loading issue in Unreal when the extension of the assets is ma, knowing that Unreal does not support ma import.

How would you imagine the implementation of the feature?

After the internal discussion, we would suggest building the optional validator to check on the extension of the loaded assets before publishing. If the extension of the loaded assets is ma, the validator would block the publish and suggest users using the correct loaded assets(with either abc or fbx) for the layout publish.

Are there any labels you wish to add?

  • I have added the relevant labels to the enhancement request.

Describe alternatives you've considered:

No response

Additional context:

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@moonyuet moonyuet added the type: enhancement Improvement of existing functionality or minor addition label Oct 7, 2024
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