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DialogueEntries.cs
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DialogueEntries.cs
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using System.Collections.Generic;
namespace MainCharacterGenderPatcher
{
public static class DialogueEntries
{
// All of the entries that contain words that reference the main character's gender
public static List<Dialogue> genderedDialogue = new List<Dialogue>()
{
new Dialogue(10, 91), // ch0_main
new Dialogue(12, 21),
new Dialogue(12, 22),
new Dialogue(13, 49), // ch1_end
new Dialogue(13, 58),
new Dialogue(13, 59),
new Dialogue(24, 85), // ch20_main2
new Dialogue(24, 94),
new Dialogue(24, 105),
new Dialogue(25, 10), // ch21_main
new Dialogue(26, 49), // ch21_end
new Dialogue(26, 58),
new Dialogue(26, 59),
new Dialogue(26, 88),
new Dialogue(28, 32), // ch22_end
new Dialogue(28, 147),
new Dialogue(29, 22), // ch23_main
new Dialogue(29, 86),
new Dialogue(29, 104),
new Dialogue(30, 58), // ch23_end
new Dialogue(36, 75), // ch3_start_yuri
new Dialogue(38, 104), // ch3_end
new Dialogue(38, 106),
new Dialogue(38, 116),
new Dialogue(38, 118),
new Dialogue(38, 119),
new Dialogue(44, 10), // ch30_main
new Dialogue(87, 12), // ch30_36
new Dialogue(109, 26), // ch4_exclusive_natsuki
new Dialogue(114, 167), // ch40_main
new Dialogue(114, 175),
new Dialogue(162, 9), // ch1_y_good
};
}
}