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BaseRenderLayer.ts
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/**
* Copyright (c) 2017 The xterm.js authors. All rights reserved.
* @license MIT
*/
import { IRenderLayer, IColorSet, IRenderDimensions } from './Types';
import { CharData, ITerminal } from '../Types';
import { DIM_OPACITY, INVERTED_DEFAULT_COLOR } from './atlas/Types';
import BaseCharAtlas from './atlas/BaseCharAtlas';
import { acquireCharAtlas } from './atlas/CharAtlasCache';
import { CHAR_DATA_CHAR_INDEX } from '../Buffer';
export abstract class BaseRenderLayer implements IRenderLayer {
private _canvas: HTMLCanvasElement;
protected _ctx: CanvasRenderingContext2D;
private _scaledCharWidth: number = 0;
private _scaledCharHeight: number = 0;
private _scaledCellWidth: number = 0;
private _scaledCellHeight: number = 0;
private _scaledCharLeft: number = 0;
private _scaledCharTop: number = 0;
protected _charAtlas: BaseCharAtlas;
constructor(
private _container: HTMLElement,
id: string,
zIndex: number,
private _alpha: boolean,
protected _colors: IColorSet
) {
this._canvas = document.createElement('canvas');
this._canvas.classList.add(`xterm-${id}-layer`);
this._canvas.style.zIndex = zIndex.toString();
this._initCanvas();
this._container.appendChild(this._canvas);
}
public dispose(): void {
this._container.removeChild(this._canvas);
}
private _initCanvas(): void {
this._ctx = this._canvas.getContext('2d', {alpha: this._alpha});
// Draw the background if this is an opaque layer
if (!this._alpha) {
this.clearAll();
}
}
public onOptionsChanged(terminal: ITerminal): void {}
public onBlur(terminal: ITerminal): void {}
public onFocus(terminal: ITerminal): void {}
public onCursorMove(terminal: ITerminal): void {}
public onGridChanged(terminal: ITerminal, startRow: number, endRow: number): void {}
public onSelectionChanged(terminal: ITerminal, start: [number, number], end: [number, number], columnSelectMode: boolean = false): void {}
public onThemeChanged(terminal: ITerminal, colorSet: IColorSet): void {
this._refreshCharAtlas(terminal, colorSet);
}
protected setTransparency(terminal: ITerminal, alpha: boolean): void {
// Do nothing when alpha doesn't change
if (alpha === this._alpha) {
return;
}
// Create new canvas and replace old one
const oldCanvas = this._canvas;
this._alpha = alpha;
// Cloning preserves properties
this._canvas = <HTMLCanvasElement>this._canvas.cloneNode();
this._initCanvas();
this._container.replaceChild(this._canvas, oldCanvas);
// Regenerate char atlas and force a full redraw
this._refreshCharAtlas(terminal, this._colors);
this.onGridChanged(terminal, 0, terminal.rows - 1);
}
/**
* Refreshes the char atlas, aquiring a new one if necessary.
* @param terminal The terminal.
* @param colorSet The color set to use for the char atlas.
*/
private _refreshCharAtlas(terminal: ITerminal, colorSet: IColorSet): void {
if (this._scaledCharWidth <= 0 && this._scaledCharHeight <= 0) {
return;
}
this._charAtlas = acquireCharAtlas(terminal, colorSet, this._scaledCharWidth, this._scaledCharHeight);
this._charAtlas.warmUp();
}
public resize(terminal: ITerminal, dim: IRenderDimensions): void {
this._scaledCellWidth = dim.scaledCellWidth;
this._scaledCellHeight = dim.scaledCellHeight;
this._scaledCharWidth = dim.scaledCharWidth;
this._scaledCharHeight = dim.scaledCharHeight;
this._scaledCharLeft = dim.scaledCharLeft;
this._scaledCharTop = dim.scaledCharTop;
this._canvas.width = dim.scaledCanvasWidth;
this._canvas.height = dim.scaledCanvasHeight;
this._canvas.style.width = `${dim.canvasWidth}px`;
this._canvas.style.height = `${dim.canvasHeight}px`;
// Draw the background if this is an opaque layer
if (!this._alpha) {
this.clearAll();
}
this._refreshCharAtlas(terminal, this._colors);
}
public abstract reset(terminal: ITerminal): void;
/**
* Fills 1+ cells completely. This uses the existing fillStyle on the context.
* @param x The column to start at.
* @param y The row to start at
* @param width The number of columns to fill.
* @param height The number of rows to fill.
*/
protected fillCells(x: number, y: number, width: number, height: number): void {
this._ctx.fillRect(
x * this._scaledCellWidth,
y * this._scaledCellHeight,
width * this._scaledCellWidth,
height * this._scaledCellHeight);
}
/**
* Fills a 1px line (2px on HDPI) at the bottom of the cell. This uses the
* existing fillStyle on the context.
* @param x The column to fill.
* @param y The row to fill.
*/
protected fillBottomLineAtCells(x: number, y: number, width: number = 1): void {
this._ctx.fillRect(
x * this._scaledCellWidth,
(y + 1) * this._scaledCellHeight - window.devicePixelRatio - 1 /* Ensure it's drawn within the cell */,
width * this._scaledCellWidth,
window.devicePixelRatio);
}
/**
* Fills a 1px line (2px on HDPI) at the left of the cell. This uses the
* existing fillStyle on the context.
* @param x The column to fill.
* @param y The row to fill.
*/
protected fillLeftLineAtCell(x: number, y: number): void {
this._ctx.fillRect(
x * this._scaledCellWidth,
y * this._scaledCellHeight,
window.devicePixelRatio,
this._scaledCellHeight);
}
/**
* Strokes a 1px rectangle (2px on HDPI) around a cell. This uses the existing
* strokeStyle on the context.
* @param x The column to fill.
* @param y The row to fill.
*/
protected strokeRectAtCell(x: number, y: number, width: number, height: number): void {
this._ctx.lineWidth = window.devicePixelRatio;
this._ctx.strokeRect(
x * this._scaledCellWidth + window.devicePixelRatio / 2,
y * this._scaledCellHeight + (window.devicePixelRatio / 2),
width * this._scaledCellWidth - window.devicePixelRatio,
(height * this._scaledCellHeight) - window.devicePixelRatio);
}
/**
* Clears the entire canvas.
*/
protected clearAll(): void {
if (this._alpha) {
this._ctx.clearRect(0, 0, this._canvas.width, this._canvas.height);
} else {
this._ctx.fillStyle = this._colors.background.css;
this._ctx.fillRect(0, 0, this._canvas.width, this._canvas.height);
}
}
/**
* Clears 1+ cells completely.
* @param x The column to start at.
* @param y The row to start at.
* @param width The number of columns to clear.
* @param height The number of rows to clear.
*/
protected clearCells(x: number, y: number, width: number, height: number): void {
if (this._alpha) {
this._ctx.clearRect(
x * this._scaledCellWidth,
y * this._scaledCellHeight,
width * this._scaledCellWidth,
height * this._scaledCellHeight);
} else {
this._ctx.fillStyle = this._colors.background.css;
this._ctx.fillRect(
x * this._scaledCellWidth,
y * this._scaledCellHeight,
width * this._scaledCellWidth,
height * this._scaledCellHeight);
}
}
/**
* Draws a truecolor character at the cell. The character will be clipped to
* ensure that it fits with the cell, including the cell to the right if it's
* a wide character. This uses the existing fillStyle on the context.
* @param terminal The terminal.
* @param charData The char data for the character to draw.
* @param x The column to draw at.
* @param y The row to draw at.
* @param color The color of the character.
*/
protected fillCharTrueColor(terminal: ITerminal, charData: CharData, x: number, y: number): void {
this._ctx.font = this._getFont(terminal, false, false);
this._ctx.textBaseline = 'top';
this._clipRow(terminal, y);
this._ctx.fillText(
charData[CHAR_DATA_CHAR_INDEX],
x * this._scaledCellWidth + this._scaledCharLeft,
y * this._scaledCellHeight + this._scaledCharTop);
}
/**
* Draws one or more characters at a cell. If possible this will draw using
* the character atlas to reduce draw time.
* @param terminal The terminal.
* @param chars The character or characters.
* @param code The character code.
* @param width The width of the characters.
* @param x The column to draw at.
* @param y The row to draw at.
* @param fg The foreground color, in the format stored within the attributes.
* @param bg The background color, in the format stored within the attributes.
* This is used to validate whether a cached image can be used.
* @param bold Whether the text is bold.
*/
protected drawChars(terminal: ITerminal, chars: string, code: number, width: number, x: number, y: number, fg: number, bg: number, bold: boolean, dim: boolean, italic: boolean): void {
const drawInBrightColor = terminal.options.drawBoldTextInBrightColors && bold && fg < 8 && fg !== INVERTED_DEFAULT_COLOR;
fg += drawInBrightColor ? 8 : 0;
const atlasDidDraw = this._charAtlas && this._charAtlas.draw(
this._ctx,
{chars, code, bg, fg, bold: bold && terminal.options.enableBold, dim, italic},
x * this._scaledCellWidth + this._scaledCharLeft,
y * this._scaledCellHeight + this._scaledCharTop
);
if (!atlasDidDraw) {
this._drawUncachedChars(terminal, chars, width, fg, x, y, bold && terminal.options.enableBold, dim, italic);
}
}
/**
* Draws one or more characters at one or more cells. The character(s) will be
* clipped to ensure that they fit with the cell(s), including the cell to the
* right if the last character is a wide character.
* @param terminal The terminal.
* @param chars The character.
* @param width The width of the character.
* @param fg The foreground color, in the format stored within the attributes.
* @param x The column to draw at.
* @param y The row to draw at.
*/
private _drawUncachedChars(terminal: ITerminal, chars: string, width: number, fg: number, x: number, y: number, bold: boolean, dim: boolean, italic: boolean): void {
this._ctx.save();
this._ctx.font = this._getFont(terminal, bold, italic);
this._ctx.textBaseline = 'top';
if (fg === INVERTED_DEFAULT_COLOR) {
this._ctx.fillStyle = this._colors.background.css;
} else if (fg < 256) {
// 256 color support
this._ctx.fillStyle = this._colors.ansi[fg].css;
} else {
this._ctx.fillStyle = this._colors.foreground.css;
}
this._clipRow(terminal, y);
// Apply alpha to dim the character
if (dim) {
this._ctx.globalAlpha = DIM_OPACITY;
}
// Draw the character
this._ctx.fillText(
chars,
x * this._scaledCellWidth + this._scaledCharLeft,
y * this._scaledCellHeight + this._scaledCharTop);
this._ctx.restore();
}
/**
* Clips a row to ensure no pixels will be drawn outside the cells in the row.
* @param terminal The terminal.
* @param y The row to clip.
*/
private _clipRow(terminal: ITerminal, y: number): void {
this._ctx.beginPath();
this._ctx.rect(
0,
y * this._scaledCellHeight,
terminal.cols * this._scaledCellWidth,
this._scaledCellHeight);
this._ctx.clip();
}
/**
* Gets the current font.
* @param terminal The terminal.
* @param isBold If we should use the bold fontWeight.
*/
protected _getFont(terminal: ITerminal, isBold: boolean, isItalic: boolean): string {
const fontWeight = isBold ? terminal.options.fontWeightBold : terminal.options.fontWeight;
const fontStyle = isItalic ? 'italic' : '';
return `${fontStyle} ${fontWeight} ${terminal.options.fontSize * window.devicePixelRatio}px ${terminal.options.fontFamily}`;
}
}