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patches-2002-1.txt
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.....................................................................
------------------------------
January 8, 2002 3:00 am
------------------------------
** Items **
- All beastlord-usable items are now useable by their requisite races
- Regular, medium quality, high quality, mithril, brellium and
adamantite rings, as well as their enchanted versions are now
stackable. (this time we mean it)
- Made Rune Encrusted Short Sword rentable (was No Rent, should not
have been)
- Fixed Shadowscream and all related recipes so that they return the
correct mallet
- Reduced the price of the Fuligan Soulstone of Innoruuk and Cloudy
Stone of Veeshan
- Reduced the price of the first two keys for the Plane of Air
- Coterie Mask of the Dead has been retroactively changed to have 5
charges as originally intended
- Gauntlets of the Blood Fiend - Warrior has been removed from the
wearable classes
- Shiny Trinket of Speed - An appropriate level of haste has been added
to this item
** Interface **
- Added /tgb as a short version of /targetgroupbuff
- /shownames now works with the following parameters:
no parameter = display the current setting.
off = don't show player names over their heads
1 = show only first names of players
2 = show First and Last Name
3 = show First, Last, and Guild (if any)
4 = show Title (if any), First, Last, and Guild (if any)
Also, the LFG, AFK and LD tags will always show if names are not off.
There will no longer be brackets around them, and LFG will now appear
at the end of the name with the AFK and LD tags (instead of being a *
at the beginning)
- A player character will always have a name over its head, even if
they are skeletons (unless /shownames is off), with the exception of
some rare cases when players are turned into certain NPCs
- Added /ttell. This will send a tell to the player character that is
currently your target. The command will also allow corpses as a valid
target. /ttell'ing a player's corpse will auto-tell that player (this
was actually patched earlier along with an emergency patch)
- Added IRC style '/me' as a synonym for /emote (this was actually
patched earlier along with an emergency patch)
- Added '/send' as a synonym for /tell (this was actually patched
earlier along with an emergency patch)
** Spells **
- Necromancer Group spells should now be working, they were only
affecting the caster. This includes spells such as: Degeneration,
Succession of Shadows, Crippling Claudication, and Zavfeer's Theft of
Vitae. These spells have also had their duration increased. Mind Wrack
will be fixed soon.
- Shadowknight "Torrent" spells have also been fixed and have had their
duration increased as well
- Flowing Thought effects will now stack
- Meditating on a horse occurs only while not in combat
- Mark of Retribution should work as intended
- The Decession spell now requires you to be in the same group
- Levitation can no longer be used in The Deep
- Fixed a problem that was still allowing people to Cast Eye of Zomm in
Ssra Temple
- Fixed a problem that was still allowing people to cast Call of the
Hero in Ssra Temple
- NPCs that cannot be stunned will once again take damage from damaging
stun spells (this was actually patched earlier along with an emergency
patch)
- Critical heals and nukes now display damage numbers (this was
actually patched earlier along with an emergency patch)
** Zones **
- Characters will no longer take falling damage when in the Bazaar
- Characters can now bind in the Nexus
** Alternate Advancement **
- Made it so the percentages of Spell Casting Fury Mastery scale a bit
more
- Fixed Soul Abrasion to work with a few spells that it didn't work
with before
- Dire Charm *should* no longer break (this was actually patched
earlier along with an emergency patch)
- Mental Clarity and Body/Mind Rejuvenation now give mana regeneration
both when standing and medding, as intended
** Miscellaneous **
- Added a few new socials: /nudge, /pat, /flex, /fidget, /purr and
/smack
- Changed the automatic targeting code so that it won't automatically
target someone that cast a beneficial spell on you
- Adjusted the timing of the Luclin Spire activations to more closely
match the announcements by the Scions. This has the net effect of
reducing the time between portal activations
- The EverQuest Team
.....................................................................
------------------------------
January 17, 2002
------------------------------
** Patch Update **
Today we are sending you a couple of new DLL files that should do the
following:
- May improve performance in indoor Luclin zones
- Should improve zoning time in many cases, especially in zones with
many objects/trees. May also reduce the "hitch" when other players zone
in, though it probably won't remove it completely
- May reduce the cases where some players experience a performance
reduction after being in a zone for a while
- Fixed a bug that was causing some portions of spell effects and the
"bolts" in bolts spells to not show up.
- Generally improve stability.
How these changes affect individuals will vary, but we hope that this
will improve game performance a bit over all.
- The EverQuest Team
.....................................................................
------------------------------
January 23, 2002 3:00 am
------------------------------
*** Patch Information ***
** Quests **
- Ragefire portion of the Cleric Epic quest has been changed. Please
see the Developer's Corner on our web site for more details
- Added Quest NPCs to Thurgadin, Kael and Skyshrine for Beastlord quest
armor
- Gravel leaf tea will now fit in the combine container for the
associated quest
- Grimling Blood should now be dropping
- Idia in the bard guild in Kelethin was telling you to turn in a quest
item to the incorrect NPC. Changed quest text to reflect the correct
NPC to hand the item to
- In Iceclad, Keref Spiritspear won't be so unreasonable when you
complete the task that he asks of you
- Citizens in skyshrine no longer defend the 'vermin' spiders
- Increased the drop rate of the Staff of Elemental Mastery: Earth
- Bloody Shak Dratha Hearts should now be dropping
- Quest of Nobility should now be working properly
- Increased the spawn rate of Brother Qwinn tenfold
** Items **
- Adjusted statistics on equipment that was dropping in the Umbral
Plains. Many of the items had AC that was inconsistent with the armor
types of the classes. The AC has been reduced on some pieces and raised
on others. In all instances where the AC was dropped a different
statistic was raised. Several items received a significant upgrade
while others were downgraded
- Also in regards to Umbral Plains armor, Ranger has been removed from
the plate class armor that was dropping and have been added to the
usable classes on the chain equivalent. Bards have been added to the
plate equipment list. This might mean that some Rangers will have armor
that they can't use. Our Customer Service personnel will trade out that
armor for the chain equivalent
- Ghoulbane is now No-Drop
- SoulFire charges can only be used by Paladins (though they can be
used from inventory)
- Raised the armor value on many Beastlord specific armor pieces
- Added effects to a few of the Wild Lord's armor pieces
- Added Vah Shir to Imbrued Plate Mail useable races
- Rhino Hide armor is now Druid and Monk usable
- The Crustacean Shell Shield is now magic
- Scroll of Knowledge can now be equipped in the primary, secondary,
and range slots
- Scroll of Enlightenment can now be equipped in the primary,
secondary, and range slots
- Thought Horror Fangs can now be thrown
- Iron Scroll of War must now be worn to activate
- Cloak of Thorns right click effect should work now
- Runed Bone Fork is now equippable primary, secondary and ranged. The
"range" value has been removed to prevent people from accidentally
throwing them
- Spider Fur Collar has been given weight 0.0 to be consistent with
other pieces
- Dark Cloak of the Sky must now be worn to activate
- Sage's Crown is now No-Drop to match every other Velious quest armor
- Icicle Circlet is now No-Drop to match every other Velious quest
armor
- Bone Collar of the Possessed should no longer cause players to crash
when inventory is opened
- Idol of Rallos Zek can now be used by ShadowKnights
- Helm of Grim Blessings can now be used by Wood Elves
- Flayed Skin Bracer is no longer a Lore item
- Greaves of Avoidance can now be used by all races
- Steel Threaded Wrist Wraps are no longer lore
- Bravado's Breastplate now grants a larger Hit Point bonus
- Guise of the Hunter can now also be worn by human bards and rogues
- Primal Cudgel now has the proper effect
- Added "Recommended Level" equal to the current item use level for the
several items. All of these items require the player to be level 51+ to
equip them and/or use their effects. Setting the "Recommended Level"
field like this just lets the player know what level they need to be to
use the item. The actual utility of the item was not affected in any
way, this change is purely informational
- Several items have been changed to be not useable by Iksar. They had
been erroneously set as Iksar useable in the last item patch. These
were primarily items that were usable by Beastlords (and were therefore
changed to allow all Beastlord races to use them), but that had been
specifically restricted from use by Iksar due to their inherent armor
value
** Zones **
- Shades in Umbral, Maiden's Eye and Vex Thall are now considered
undead
- Placed portals to and from Great Divide and Nexus
- Added many new items to better round out the rewards for high-level
Luclin encounters
** Horses **
- Implemented horse trade in quests. There are now four stable hands
who will buy back specific colored bridles located in the stables in
the Bazaar
- Being stunned will now stop players on horses. Not stopping them when
stunned was causing warping and other bad things
- Knockback spells, and spells that throw you into the air, now affect
people on horses properly
- Horses now levitate when their rider should.
- Fixed a bug that was causing the client to crash when attempting to
follow someone while on a horse. /follow should also now work when the
person you are following is on a horse
** Spells **
- Wizard Familiar spell scrolls will now increase in purchase cost with
the spell level
- Several spells will no longer be interrupted, spells such as the
'proc' generated by Instrument of Nife
- Several spells that were not functioning in the planes have been
fixed and now work in the planes
- Bards should now gain singing skill when singing and should no longer
gain skill in an instrument when they are not using one.
- Characters are no longer damaged by damage shields when using
throwing weapons
- Atol's Spectral Shackles has had its casting difficulty reduced
- Made some changes to Nature's Recovery to make it more stackable
** Visual Issues **
- Wolves and warders should no longer appear to be very small
- Characters no longer lose their hair or beard when their illusions
wear off
- Weapons should now appear properly (sometimes they wouldn't show up
at all) when a player zoned in
- Characters in wolf or bear form (or other races that aren't player
races) should no longer have parts of them tinted based on the armor
the player was wearing
- Bear form should now look correct to people that zoned in after the
spell was cast on them
- May have fixed the problem with extra mouse cursor showing in game
- Fixed a problem with NPCs, PCs and some objects not being visible in
some zones (Wakening Lands, Plane of Growth, Emerald Jungle and Swamp
of No Hope)
** Performance Issues **
- More work on reducing zone times for Luclin city zones
- "Hitch" created when player characters enter a zone should be gone
now
- Fixed a bug that could cause the client to crash in some cases where
a character tried to purchase an item from a vendor but didn't have
enough money
- Characters with pets that zone (horses, familiars and warders) should
now be able to zone from North Qeynos to Qeynos Hills
** New Features **
- Holding shift while clicking the resolution in the options in game
will reduce the resolution. If you are already in 640x480 though, this
does nothing. Normal click increases the resolution as it always has
and still wraps back to 640 after the highest resolution your machine
supports.
- Using 1280x1024 and 1600x1200 resolutions, the /wincolor command, and
getting the inventory window in fullview mode are now available to all
EverQuest players (these features were restricted only to Velious
owners)
** PvP **
- It is no longer possible to bandage others of the opposing deity team
on Sullon Zek
** Alternate Advancement Abilities **
- Lowered the reuse time on Rampage AA ability from 15 minutes to 10
minutes
- Rampage is now fixed. Previously was only hitting one target
- Mass Group Buff button should work properly when zoning
- Casting Reinforcement should now work on all buffs cast, not just
those cast on yourself
- The Discipline Duelist should now be doing the correct damage when
using Chaotic Stab
- LifeBurn should now reset properly after being interrupted
- Dire Charm should now reset properly after being interrupted
- Fixed the Quick Buff ability to work as described
- Leech Touch should refresh properly now
- Exodus and Nexus Gate now have a casting time of 1/10th of a second
*** Do you want to join us? ***
So you got your Epic weapon... and now spend your free time holding
weekly sight seeing tours to the Temple Veeshan, along with nightly
Luclin lunar dinners. If on top of all this you know the name of more
Dragons than relatives, we would like to invite you to apply to join
our San Diego EverQuest QA Team! For more info please go to our Job
Employment site ( http://www.station.sony.com ) to read up on all the
juicy details. If you're interested please submit a resume, including
your EQ playtime and information on characters owned.
- The EverQuest Quality Assurance Team
*** Fan Faire News ***
* Congratulations to Union of Power! *
The guild Union of Power has the most pre-registered players attending
the Fan Faire! This means that they will be given a two hour slot from
5-7:00 p.m. on Saturday in the Intel Arm Yourself for Adventure Game
Room! Everyone else will be limited to an hour of play time.
* Walk-ins *
Registration is closed, but we will be accepting walk-ins at the Dallas
Fan Faire! However, there is a limited number of spaces left!
Registration will be at 6:00 p.m. The cost for walk-in registration is
$95 to be paid at the door.
Cindy Archuleta
Community Relations Manager
Sony Online Entertainment
.....................................................................
------------------------------
February 1, 2002
------------------------------
On Monday the 5th we'll be making a change to the way our Live and Test
patching works.
A little while ago we combined our Test patcher with our Live patcher.
The intent was to remove the confusion that having two patchers can
cause and to encourage more people to play on Test.
Well, we're going back to the old way. We are going to split the Test
patcher and the Live patcher back into two separate programs.
This means that in order to access the Test Server you will need to run
TestEverQuest.exe, which you will find in your EverQuest directory. To
play on the Live Servers just start EverQuest as you always have.
There are a few advantages to separating the two patchers. Splitting
them up makes it a little easier, as a player, to be sure that you are
headed to the right server when you double click the icon. It's also a
little more intuitive for those that want to run the game in two
directories.
Using two directories for EverQuest does use up a lot of hard drive
space. However, for those with enough space that play regularly on both
Test and on Live servers, this is a safer and faster way to work. Using
the same directory means that each time you change servers (Live to
Test or Test to Live) you will have to patch. The data on the Test
Server is very rarely the same as that on Live servers.
And for us internally it makes it easier to test new patchers. It gives
us one more step for testing. Now we can push a patcher to the Test
Server and try it out there after internal testing and before it goes
to the Live servers.
In any case, we've decided to move back to the old way. Starting on
Monday, February 5th, 2002 you will need to run TestEverQuest.exe to
patch and play on the Test server, and Everquest.exe to patch and play
on the Live servers.
* Patch Message Addendum *
The command line argument "/test" should no longer be used to play on
the Test Server. Anyone using this should remove this argument from
their shortcut. Please manually select "TestServer" from the Advanced
Options window to use the Test Server. On Monday, February 05,
TestEverQuest.exe will once again be used to patch and play on the Test
Server.
- The EverQuest Team
.....................................................................
------------------------------
February 13, 2002 3:00 am
------------------------------
** General **
- Improved sound for many users. Should eliminate a lot of the
"choppy" sound issues
- Fixed one of the link-death-while-zoning bugs
- Characters who disconnect while zoning shouldn't be 'stuck' for an
inordinate amount of time
- Renamed all will-o-wisps and will o' wisps to Fred.
- Reconsidered and changed Fred to willowisp.
- Pets no longer pace. Pets will now, when close to you, STOP.
- Many higher level NPCs now have a random delay before they initially
spawn. This means that they will appear at a more random time interval
after servers or zones are brought up. This is designed to provide a
fairer distribution of these NPCs across all time zones
- If you right click to auto-inventory an item that you are looting and
it will not fit into your inventory, the item will simply appear on
your cursor as if you had left clicked on it
** Gameplay Related **
- NPC and PC corpses can now be /considered to find out how long until
they decay, and PC corpses additionally tell you how long you have to
resurrect them
- The timer for corpses is now seven days for any corpse over level
five, whether the player is on-line or off-line or any combination of
the two
- Characters below level eight will no longer see light blue cons
- Spires will no longer try to teleport you to Luclin if you do not own
the expansion, and therefore will no longer move you to the 'safe
point' in the zone when it can't take you to the Nexus
- Pets can now be targeted by typing their full name after the /target
command (or at least enough of it to distinguish it from the owner)
- Knockback now works correctly when on a horse
- Summoning a horse in Plane of Sky will no longer allow you to
levitate
- Gating when in the same zone that you are bound no longer causes
problems
- Horses will no longer disappear when a character is moved to the
'safe point'
** Trade Skill Related **
- Added several trade skill items to Grobb; including a brewing supply
vendor, a brew barrel, a baking vendor, a standard forge, a pottery
cooking mold vendor, a kiln, a pottery wheel, and a sketch vendor.
- Added water flasks to two merchants in the Bazaar
- Added high quality ore vendors to Bazaar, Kaladim, and Qeynos that
sell a limited supply of HQ Ore
- Fixed an inconsistency with the armor class of Enchanted Imbued
Dwarven Plate compared to the armor class of other Dwarven-smithed
plate armor
- Batwing Pie, Bug Bites and Deadly Medley now exist
- Repaired the recipe for Superior Gnomish Spirits\Gnomish Cleaning
Substance
- Increased the drop rates of cultural armor temper components
- Added hilt mold vendors to more cities
** Quest Related **
- Made adjustments to the Whistling Fists quest
- Reduced the spawn time of the Zordak Ragefire in SoldungB. He will
now reappear every 24 hours
- Repaired some problems with the Luclin Owlbear Dart and Vah Shir
Runed Totem quests
** Spell Related **
- Eye of Zomm and Eye of Tallon are now non-KoS in a fashion similar to
familiars
- Koadic's Endless Intellect stacking has been fixed. If a player has
Koadic's Endless Intellect on them and anyone casts Breeze, Clarity,
Clarity 2, Boon of the Clear Mind, Gathering of the Mind, or Gift of
Pure Thought on them, it will fail and the Koadic's will remain.
- Mind Wrack gives mana instead of taking mana away
- Charm is immediately removed from charmed NPC's when the character
that charmed them casts invisibility
- Made some small improvements to Marzin's Mark
- Corrected some stacking issues with Nature's Recovery
- Blast of Frost scroll has been made available for Beastlords
- Self-only level 51+ spells will no longer fail to cast if the caster
has a lower level character targeted.
- Egress should once again force a 'zone' to clear aggro
- The damage component of Elnerick's Entombment of Ice no longer causes
the spell to have a chance at breaking its root component
- Snakes in Lavastorm and Paineel are now animals
- Hammerheads are now animals
- Treants in the Plane of Growth are now plants
- Timorous Deep gators, fish, and raptors are now animals
- Rock Hoppers in Hollowshade Moor, Shar Vahl and Shadeweavers are now
animals
- Paludal and Fungusgrove Wetfang Minnows are now animals
- Underbulks and Shik`Nar in Fungusgrove are now insects
- Rhino Beetles in Shadeweavers Thicket and Hollowshade Moor are now
insects
- Shrooms in Fungusgrove are now plants
- Lightcrawlers in Mons Seru are now insects
** Zone Related **
- Fixed some of the pathing issues in Maiden's Eye
- Dawnshroud Rockhoppers are now giving the proper faction hits
- Fixed a pathing bug in Paludal Caverns that prevented NPCs from
pursuing characters up cavern walls
- Fixed a bug with the clipping plane in outdoor Luclin zones
- The Oggok guards will be less friendly to Marsh Bears
- Fixed some bugs in the Umbral Planes that were causing NPCs to get
stuck
- Added content in the Umbral Planes to make it more... entertaining
** Alternate Advancement Related **
- Act of Valor should now work properly
- Re-implemented the Improved Familiar ability. It will now summon an
improved familiar that is better then the greater familiar and is very
resistant to all spells. It is not immune to spells though, just
extremely resistant.
- Warcry should now work properly
- Life Burn now considers hit points from items and should no longer be
interrupted
- Area Taunt should be no longer affect creatures on heights or floors
above and below the warrior
** Discipline Related **
- Added the following /disciplines for Beastlords:
Level 51: The Discipline of Resistant
Level 54: The Discipline of Fearless
Level 55: The Discipline of Protective Spirit
Level 60: The Discipline of Bestial Rage
** Item Related **
- Expendable items no longer use mana when 'casting' a spell
- Extra damage from either elemental or bane damage should now work for
special attacks like backstab
- Shield of Auras can now be used by Necromancers
- All pieces of Black Pantherskin Armor are now Beastlord useable
- Steelsilk Helm should now be visible when using the new models
- Windspeeder's haste is now a permanent effect
- Shield of Mental Fortitude is now actually a shield and also has a
different graphic
- Drape of the Deep Thinker now has a robe texture when equipped
- Orb of Lost Souls can no longer be "Held"
- Dark Cloak of the Sky from 'worn to activate' to 'Race/Class to
activate'. The previous change that made it 'worn to activate' was an
error.
- Items that add bonuses to the Lock Pick skill should function
properly now
** Firiona Vie **
- The Trivial Loot Code present on the Roleplaying server will no
longer affect items that are marked solely with the No-Drop flag. No-
Drop items that are also Magic or Lore will continue to behave as they
did prior to this patch.
- The EverQuest Team
** Tales **
Grand Master Glox sat silently staring into the black waters of the
Cabilis aqueducts, his thoughts tracing and retracing the recent
visions that had upset his nights. The Lord Cazic was trying to tell
him something, but he could not yet decipher what it was. The hand on
his shoulder startled him and he turned quickly, striking the intruder
with a quick blow to the chest. The figure crumpled to the cold ground.
Glox stood over him with a look of horror, it was one of his own pupils
he had struck. He lay bloodied and bruised at Glox's feet breathing
heavily with much effort, he was obviously dying. The pupil reached up
toward Glox with something in his hand. Glox took the items from his
hand and peered at them intently. There were two items, one was a
glistening serpentine scale, the other an ancient stone symbol. Glox
recognized the symbol almost immediately with horror. It was the symbol
of the Soriz, the ancient Iksar tribe that had been the slaves of the
Shissar empire. Glox looked down at his pupil again. "Where did you get
this?" The dying Iksar used his last ounce of energy to point up toward
the night sky and the moon of Luclin. "sSs... Ssraeshza... has...
returned..."
** A Call to Arms! **
Have you long dreamed of aiding your fellow adventurer? Do you enjoy
travelling the world and meeting new and interesting people? Are you
over the age of 18 with an EverQuest account in good standing and some
free time? If so, then the EverQuest Guide Program may be for you! If
you feel compelled to join our ranks, point your web browser to
https://guide.everquest.com/guideapp/ and fill out an application!
.....................................................................
------------------------------
February 17, 2002 3:00 am
------------------------------
- Increased the drop rate on some 55-60th level Kunark spells that were
overly rare.
- Added water and high quality ore to vendors in the Bazaar, as
promised in the Feb 13 patch.
- Fixed a spawn problem in north Temple of Veeshan.
- Fixed a few minor issues with the Whistling Fists quest.
- The EverQuest Team
.....................................................................
------------------------------
February 25, 2002 3:00 am
------------------------------
- Fixed a problem with the Gnome sitting animation
- Fixed a bug that was causing some people to crash when repeatedly
right-clicking spell gems
- Made adjustments for Quellious monks attempting to do Iksar Shackle
quests
- Fixed a bug in the way that Alternate Experience was being
distributed. Extra experience was being generated for an ungrouped
character with all experience going to the Alternate Experience pool.
Too little experience was going into the Alternate Experience pool for
people grouped that were applying less than 100% of their experience to
the Alternate Experience pool.
- Fixed stacking issues with Circle of Seasons and Talisman of
Epuration
- Wild Lord's armor effects are now level restricted
- Fixed a bug with necromancer pets that was preventing them from
gaining the healing benefit of lifetaps. It turns out that this was
affecting all NPCs. It should now be working properly for both pets and
NPCs.
*** Fan Faire Registration is Open ***
Registration has opened for the Seattle Fan Faire! We will be at the
Doubletree Seattle Airport Hotel on April 19-20. Register early and
join us for a great time! Visit
http://everquest.station.sony.com/fanfaire/en/index.jsp for
registration and all of the details!
.....................................................................
------------------------------
March 7, 2002
------------------------------
** Patch Information ***
- Fixed a problem with Alternate Advancement ability Combat Fury that
was causing rangers using archery and rogues using throwing to have a
lesser chance to critical than normal. This did not affect warriors
- We think we've fixed many of the issues that were causing 1018
errors. At the very worst players should be able to log back in faster
now
- Fixed a problem that was causing quests to give no Alternate
Experience to a character when that character had all experience going
into their Alternate Experience pool
- Fixed a bug that was causing Claw of the Savage Spirit, Earthen Band
and Breastplate of Day to show a negative statistic modifier
- Fixed an issue with some ATI-based video cards that was causing the
inventory screen to flash
- All Levitation spells will now be stripped when entering a no-
levitation zone. There was a bug that caused the game to only strip the
first Levitation spell found
- Earrings of Endless Speed are now no-drop
- Fixed a bug that was displaying erroneous and duplicate faction
messages
- Also added some Tradeskill recipes for items dropping in Akheva and
Maidens eye
- Tradeskills (including Alchemy and poison) now take %skill modifying
items and buffs into consideration
- Scallywag's Arm Plates (Legends Only) are now wearable in the arms
slot (was errantly flagged for the chest slot)
- All soft wicker pieces are now wearable by Beastlords
** A Tale **
Prime Heirophant Vek leaned over and looked into the jeweled case
silently. The young mystic behind him nervously fingered the cudgel
hanging from his belt. He knew what was coming. The hold of the
faceless had firmly taken hold of his heart and was beginning to
squeeze.
Vek turned to him quietly and simply said, "Find them." He then walked
silently out of the room.
Hierophant Zand turned to the young Mystic, "Do as he has asked. Do not
return until you have the skulls of the ancients in your possession."
The young Mystic stumbled as he ran out of the room, visibly shaking.
Zand looked down into the empty skull case. Something glittered softly
in the corner of the case. Zand reached in and picked up a small
earring, emblazoned with the symbol of the Kunzar.
Zand walked quietly out of the room, and somewhere the soul of a dead
emperor laughed with unholy malice.
** Another Tale **
Halor slashed frantically at the creature before him. He swung down
hard, cleaving the great worm in two. Unfortunately there were many
more were that came from. Bauric climbed over a rock and stood next to
Halor, fighting off another of the worms.
Halor suddenly felt a sharp pain in his right heel and spun violently
around, causing his journals to fly out of his pack and onto the hard
stone floor. He swung at the worm larva with his sword knocking it
away, but too late. The worm had wounded him badly, he could no longer
hold himself up on the wounded ankle and he fell to the floor with a
crash. Bauric cried out in pain as one of the larger worms bit into his
arm. That was the last thing Halor saw before the horde of worms
squirmed across the stones and overcame them.
- The EverQuest Team
.....................................................................
------------------------------
March 19, 2002
------------------------------
We wanted to start by letting everyone know how grateful we are for all
of the suggestions for improvements that we've received both in EMail
and on the various class and server boards. We appreciate all the help
you've provided us.
** Changes for Low Level Characters **
- Characters no longer lose experience for death below level 11
- Characters now begin first level with a stack of 20 food and drink
- Items no longer appear on a corpse if you are below level 10, they
reappear with the character
- When a character "dings" level 10 you will be informed that your
items will now be on your corpse
- Characters will no longer appear with a Tome of Discord. They must
get one from the Priest of Discord
- New resurrection, evacuate and corpse summoning spells have been
added at lower levels
- We've moved the newbie bind points closer to where characters first
start out, not outside in their newbie areas
- Halflings and Gnomes have new classes available to them: Halfling
Rangers and Paladins as well as Gnome ShadowKnights and Paladins. All
of the necessary NPCs and items should be available for these new
classes
** Alternate Advancement Abilities **
- Divine Stun is now an activated ability on a 30 second reuse timer
with a chance to interrupt NPCs up to level 60
- Most targeting issues with Alternate Advancement abilities should be
fixed
- Rampage should now consider all viable targets, including PvP targets
- Metabolism should be working properly now
- Scribble Notes should reduce memorization times to an even greater
extent than it did before
** Spells/Songs **
- Fixed a bard lockup bug that would occur randomly with during cast
time
- Fixed a song bug that was causing songs to be stuck on, triggered by
contact proc buffs procs (such as Boon of the Garou)
- The new Cleric and Paladin Resurrection line of spells are now
available on vendors
- The new corpse summoning spell is now available on vendors, as are the appropriate coffins
- The new Evacuate spells are now available on vendors
- Memory Blur, Mind Wipe, Blanket of Forgetfulness, Memory Flux,
Glamour of Kintaz and Rapture have been given a greater chance of
clearing the 'hate list'
- Glamour of Kintaz and Rapture also have longer durations
- Egress and Abscond have a reduced mana cost and a lesser chance to
fizzle
- Judgement has been improved to make it a better upgrade from the
previous spell in the spell line
- Shaman group buff spells (Tumultuous Strength and the Talisman
spells - Cat, Brute, Rhino, and Raptor) have been improved to be more in line
with the single target versions of those spells.
- Added a new line of spells for Magicians that summons focus items
- /pet get lost will now kill the buff as well as the familiar
- Marzin's Mark now stack with Protection of the Glades
- Improved the way that Abolish Disease/Poison and Counteract
Disease/Poison work
- Fixed it so that whenever a player loses the chance to click on a
resurrection dialogue box (such as entering the inventory screen), the
game will react as if the user had clicked "no". This should prevent
cases where the player can not be resurrected unless they logged out
- "Sense" spells should now work while on a horse
- Shield of Auras effect has had a stacking issue with Clarity fixed
and the component removed
- Skin of Shadow has had its night only restriction removed
- Demi Lich is now a level 56 spell
- Arch Lich has been improved
- Translocate spells no longer require that the target be grouped with
the caster. Also, the dialog box for this spell will remain longer
- Added Sicken and Tainted Breath to a merchant in Shar Vahl
- Levitation spells now check to see if you have a second Levitation
type spell when it wears off before hurling you to the ground
- Eye of Tallon has a longer duration
- Spell memorization speed should now take +Meditate% skill items into
account
- Bard song memorization time should now be faster and is affected by
attributes
** Zones **
- Changed safe spot in Kedge Keep to actually be a safe spot
- The Beastlord trainer in Firiona Vie is now more friendly to
Beastlords of all types
- Vyzh`dra the Cursed has been adjusted to help balance the risk versus
reward associated with the encounter
** Items **
- Sleeper's Tomb Key is now Soulbound
- Wand of Casual Blessings is not longer usable by Half-Elves, and is
usable by Dark Elves and Gnomes. It also now looks like a staff and not
a bag
- Corrected some of the Velious quest helm graphics. All helms of this
type are no longer displaying a graphic (as intended) and the
'customized' plate helms should all now have graphics (also as
intended)
- Custom Malevolent Crown should now be the same color as the rest of
the armor set
- The Beastlord Epic item has been changed to be more in line with
other epic items
- Grimling Tribal Headdress is now a "head" item and should be
equippable
- Thexian Loop has had its Haste increased
- Headband of Many Visions now grants Deadeye instead of See Invisible
- Shield of the Swamp should now have a graphic
- Shield of Auras should now have a graphic
** Combat **
- Pets are now more likely to avoid NPC ripostes
- Wizards now have an inherent chance to score a critical blast with
their damage spells after 11th level. This ability does not lessen the
chance of scoring a critical hit with Alternate Experience abilities
that grant criticals
** Client/Interface **
- Added /dopropertinting command. This command allows you to turn on
and off the "DoProperTinting" option in the eqclient.ini file.
Activating this command should correct most tinting issues (such as
armor tint also tinting the character's skin). But if it causes issues
you can toggle it off by using /dopropertinting off
- Added /chat commands, that allow players to create their own chat
channels. Please read the eqmanual_supplement.doc in your EverQuest
directory for more information
- Added /hitsmode command. This command allows you to more finely
control how you see hits, including seeing them in a window other than
your chat window. Please see the eqmanual_supplement.doc for more
details
- Added /clearhits to clear the current hits in the M2-M5 modes of the
/hitsmode command. Again, please see the eqmanual_supplement for more
information
- Added /showgrass command. This toggles the radial flora (Luclin only)
on and off
- Added options in the Options screen (under Chat Filter) for filtering
out Melee and Spell criticals. Options are All/Me/Off. These can also
be activated using the /filter command, and will affect critical hit,
critical blast, exceptional heal, and crippling blow messages
- Changed /filter to allow you to toggle the various chat filter
settings (still also lets you toggle the badwords filter)
- Changed /channel to allow you to set your default chat channel. It
also now saves this setting in the INI file
- Changed the /targetgroupbuff command to be 'persistent'. The state of
the switch will be stored in the eqclient.ini file and will be
remembered when you log out or zone
- Fixed the double messages received when "Soandso's song ends"
- Mend should be working properly. "Can not use Mend for x seconds" can
still appear, but you now should be able to use mend at the appropriate
time
- Fixed bug in the client that caused a "You are out of Ammo message"
even when you still had ammo
- Messages should no longer be lost while you are zoning
- Corpses that are made to appear at the "safe spot" of a zone for any
reason can now be moved using /corpse as long as the person using the
command has /consent for that corpse
- Added "AllLuclinPcModelsOff" line to the eqclient.ini file which, if
set to TRUE, will skip the loading of all of the Luclin PC models
(except the Vah Shir, which always gets loaded no matter what this is
set to). This should allow players to set the loading of each race and
sex individually for their normal game play, but then quickly turn all
models off for a raid or other such circumstances
- Added /rtarget function (can be used as /rt). This function targets
the last character to send you a /tell. It follows all of the rules for
/target
- Messages sent to you while you are zoning should be saved and sent to
you when you reach the other side of the zone. Messages should no
longer be lost while zoning (unless zoning takes more than about 10
minutes for any reason)
- You should be able to keep typing whatever you were in the middle of
typing when you zoned... but it might not be processed till you're in
the new zone
- If someone is on your ignore list and they do a /random, you
shouldn't see it anymore
** Pathing **
- Corrected some pathing in Ak'Anon that was preventing some NPCs from
reaching certain areas
- Corrected some pathing issues in Acrylia Caverns
- Corrected a problem with the entrance from Hollowshade Moor into
Paludal Caverns that was preventing Beastlord Warders from entering the
zone
** Miscellaneous **
- Many cases where characters would stab themselves with their weapons
when sitting should have been eliminated.
- Player characters no longer broadcast their location when they are
stationary. This should reduce the resources used and improve gameplay.
- Fixed a problem that was causing some users to see blocky, unblended
terrain where terrain types meet.
- Critical hit messages from spells now take into account PvP damage
calculations. The actual damage was calculated correctly, it was just
displaying wrong on the critical message.
- Fixed canoes, they should move forward and backwards normally again.
- We have been working to prevent characters from being stuck in the
game after link death in such a way that prevents the player from
logging back in. Players should be able to log back in no more than 5
minutes after going link dead in all situations.
- Added Sharvahl as a "home zone" for Vahshir when taking PvP racial
faction hits into account .
- We have fixed the ATI flashing problem that some players with certain
cards were having when inventory window was up.
.....................................................................
------------------------------
March 21, 2002 3:00 am
------------------------------
Contact buffs have once again been disabled for bards to prevent songs
from locking up
- Fixed a bug that was causing the "Soandso begins to cast a spell"
message to not display
- Fixed the bug that was causing the last hit message for another
player to be displayed even if you had other's hits off
- Added more info to the /hitsmode help
- Added another option to the /hitsmode command to allow users to force
the windows to be displayed even if empty
New Hitsmode Usage: /hitsmode
Where: is 1 to force the window to draw even if empty.
- Changed it so hitsmode windows do NOT draw when in "normal" old UI
mode (e.g. spellbook)
- Fixed a bug that was giving bards an error message related to
/targetgroupbuff every time they zone. ("This ability does not work
with bard songs.")
.....................................................................