-
Notifications
You must be signed in to change notification settings - Fork 6
/
patches-2000-1.txt
1395 lines (1068 loc) · 60 KB
/
patches-2000-1.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
.....................................................................
--------------------
January 20th, 7:00am
--------------------
*Announcements*
The Plane of Sky is now open!!! As a reminder to our customers, the
alternate planes of reality do not necessarily follow the same
physical or ethereal rules as Norrath proper. Enjoy!
Today is patch day! The EverQuest servers have been patched with the
following changes:
*General Changes / Fixes*
- Some changes have been made to the exit of Nagafen's Lair into the
Lavastorm Mountains. This will hopefully reduce if not solve the bug
that causes people to fall into lava when exiting Nagafen's Lair.
Please let us know how this goes.
- Due to feedback received from the customers concerning the density
of fog during rainstorms, visibility has been increased.
- All drops of steel weapons have been replaced with higher quality
fine-steel weapons of the same type. This change was made to reduce
the amount of new currency coming into the world at the mid-to-upper
levels. The fine-steel weapons are in all cases superior to the steel
weapons that were dropping, they just sell to vendors for less money.
- Casting times have been implemented on several activatable items.
This was done to correct issues that could arise from people
chain-casting these items.
- The safe-point (the point which you return if you fall below the
world) in Kithicor has been moved near the entrance to Rivervale, a
safer part of the zone.
- Corrected a bug that caused AC to be improperly displayed for higher
level characters. Your AC should now reflect all of your items.
Additional Bug Fixes:
- Corrected a bug in the client that could cause a crash if you were
spammed with emotes by someone on your /ignore list.
- Corrected a bug that allowed ships to move faster when disarmed
- Corrected a bug that caused the Aqualung to lose its charges if
dropped on the ground.
- Fire Giants in Nagafen's Lair should now recover properly when stuck
in lava. Consider yourself warned.
- The Instill Doubt skill has been disabled on the PvP servers.
*Spell Changes*
- Shadow Vortex is now a "drain" spell.
- Siphon Strength will now stack with strength buffs and debuffs
- Panic the Dead cast and recast delays have been reduced. In
addition, the spell is less resistable.
- Angstlich's Appalling Screech had its radius increased slightly.
- All Wizard AoE damage and stun spells have had their radius slightly
increased
- Yonder will now interact better with levitate.
- Form of the Great Wolf had its speed component increased.
- Terrorize Animal had its casting time reduced and is less
resistable.
- New magician's spells have been added. Check your spell vendors.
- Reoccurring Amnesia has been made more effective.
- NPCs will now treat the "Cancel Magic" series of spells as hostile.
Previously, NPCs did not mind if players dispelled all of their buffs
before attacking. Now they will. - The Fear and Charm series of spells
now properly notify the caster when they break. No, seriously, we're
certain this time.
- Harmtouch now does more damage beginning at level 41.
*Levitation Changed*
Due to the implementation of casting times on activatable items, the
code that disallowed refreshing of the Levitation spell while it was
active is no longer necessary and has been backed out. The Levitate
spell may now be refreshed while the spell is in use.
*Quests and Items*
- The Armor of Ro should be more obtainable. We will continue to
evaluate and adjust the rarity of other class-specific armor
components to make the pieces obtainable in a reasonable amount of
time.
- We have changed the reward of a newbie quest in the Qeynos area from
a level 49 scroll to a level 1 scroll. The issuance of a level 49
scroll was a typo in the quest data, allowing new characters to amass
an abnormally large amount of currency.
- The stats on the reward for the Rogue Redemption quest have been
increased to make it better than the favorite dropped-weapon for the
level range.
- Ravenscale boots will now drop as frequently as other Ravenscale
items.
- The Mask of Deception may now be equipped by the appropriate races.
*Fletching Update*
All arrows created with the new Silver-Tipped Arrowhead (formerly the
Bladed Arrowhead) are now magical in nature, and may be used versus
magical creatures. All existing items in your possession will
automatically morph into the new magical items. Additionally, each
successful attempt to create magical arrows will yield 10 arrows
instead of the previous 5. As such, the vendor buy-back value has been
decreased accordingly.
*Paw*
The difficulty of Paw has been decreased. We found that many of the
gnolls in the new Paw had too many hitpoints, making the dungeon more
difficult than it should have been for the desired level target.
Please let us know how this change affects the viability of the
dungeon.
*The Plane of Fear*
The item-drop percentages in the Plane of Fear have been increased.
This change was supposed to have occurred in the last patch, however
the data was not exported. It has been tested and equipment drops are
now occurring at a much higher rate.
*The Plane of Hate*
The item-drop percentages on roaming and fast-spawning NPCs in the
Plane of Hate have been decreased. Previously, these NPCs used the
same drop-percentages as the slow-spawning NPCs, causing overall drop
percentages to be extremely high.
Also, the inhabitants of the Plane of Hate no longer fall for
illusions, and tend to "Hate" everyone.
*Monk Enhancement*
A monk's speed in hand-to-hand combat will now improve with level,
beginning in the high 20s. This will result in higher level monks
doing substantially more damage in a given time-frame.
Though this change does increase the power of the average monk, it
should be stressed that the monk is now even more in need of true tank
classes who have the ability to taunt upset creatures off them. We
want to stress that the "taunt factor" of a monks fist has NOT been
increased, though it may appear so due to your increased damage.
*Paladin/Shadowknight Enhancement*
Paladins and Shadowknights now have a higher hitpoints and higher
skill caps on Bash and Taunt.
The additional hitpoints will be noticeable for Paladins and SKs over
level 25. This was done because the Paladins, SKs, and Rangers had the
same HP base, which upon further consideration is not compatible with
our vision of those classes' roles. This change will basically put
Paladin and SK HPs midway (in terms of Hit Points) between rangers and
warriors of the same race.
The taunt skill was increased because SKs, and in particular, Paladins
had difficulty taunting opponents off of Rangers, Monks, Rogues, and
Warriors due to their lower damage output. Though the Paladin and SK
will never equal the warrior in their ability to taunt, this change in
addition to some of the taunting spells should help them become more
effective tanks.
Bash was increased because Paladins typically aren't switching to
two-handed weapons, choosing instead to continue using the bash skill.
Most warriors, being ogres, trolls, or barbarians for the most part,
do not worry about bash and instead opt for slam, which uses the same
skill. Paladins are typically the only characters who use a shield
throughout their lives.
*Rogue Enhancement*
Whenever a rogue is invisible, whether by spell, potion, or skill,
they are now also invisible to undead.
This change was made to add a definite class-advantage to the rogue,
allowing them to do something that no other class could do. It is the
first step in a multi-step process to improve the rogue class.
*Wizard Enhancement*
Level 35 or above wizards will find that their spells (Magic, Cold, or
Fire) much less likely to be resisted. This effect stacks with the
Staff of Temperate Flux and enchanter, shaman, and magician resistance
debuffs.
This change was made to increase the effectiveness of wizards at about
the level that all spell-casting classes start seeing their resistance
rates go up. Wizards specialize in direct magical damage. It makes
sense that they should be better at causing that damage than the other
classes.
*Bard Enhancement*
Bards will now receive the Meditate skill at 10th level. This skill
will be granted automatically the first time a bard zones after
reaching 10th level, and cannot be trained further. It will have the
effect of decreasing the amount of time that it takes a Bard to
memorize their songs. Previously, it would take 50th level bards
upwards of 2 minutes to memorize a song. Now it is much faster.
*Druid Enhancement*
The skill cap on a Druid's tracking skill has been increased. This
change was implemented based upon general public opinion that the
former cap was far too low for the skill to be even marginally viable.
*Feign Death and Pets*
After a serious discussion regarding the Necromancer's Feign Death
tactic, as well as reviewing public opinion on the matter, we have
implemented a change. As we would like everyone to understand why we
feel this change was necessary, here is a summary of the issue:
Problem: Feign death allows you to become an invalid target in all
circumstances, providing offensive tactics that are abusive. For this
ability to remain balanced, the pet should follow the same rules as
invisibility. Offensive tactics used by other classes involve the
creature getting a saving throw verses the effect. Since creatures do
NOT get a direct save verses feign death (as you cast it on yourself),
and since you can retry the combat once you have feigned death, there
is very little risk to necromancer himself. As this tactic involves
charming an NPC and turning it against another NPC, which could be
part of the same spawn, it allows for Necromancers to solo MUCH bigger
rooms than any other class could. This situation is well beyond what
would preserve game balance for any other class (soloing the
Bloodthirsty Ghoul room and Ghoul Lord room, for example).
Example: While there are many examples of how the Necromancer Feign
Death tactic is abusive, one of the most egregious occurs in the Ghoul
Lord room of Lower Guk. The room consists of 2 Bok Ghoul Guards and
the Ghoul Lord himself. Using the current system, a level 50 Necro can
easily solo the room at virtually no risk to himself. The Necro can
get into the room quite easily with Invis To Undead. To clear the room
he uses Screaming Terror on one Bok and Charms the other. When the
Ghoul Lord rushes him, he feigns. The Lord then turns on the charmed
Bok and kills it, taking considerable damage during the fight. The
Necromancer waits until the Ghoul Lord returns to its spawn point.
When the necromancer gets back up, he is in no danger of being
attacked due to the way Feign Death works now. He then charms the 2nd
Bok and Feigns again. The fight goes on and the 2nd Bok is killed.
When the Necromancer gets back up he has a VERY wounded Ghoul Lord AND
nearly full mana. The Lord is now an easy kill, and the Necro collects
his special items.
Solution: Ideally, Feign Death should work like Invisibility, where
summoned pets suicide and the charmed ones break Charm. We do not
want, however, to adversely affect lower level Necromancers to such a
large degree. What we do recognize is the need to prevent higher level
Necro's from exploiting key spawn points. Hence, when you Feign Death,
any charmed NPC will immediately break Charm. However, summoned NPCs
(pets) will NOT be affected. While this still allows the use of the
Feign Death tactic with your summoned pet, it does not imbalance the
game and many dungeon spawns to the degree that charming an NPC does.
*Manastone Changed*
The players have raised many concerns about the power of the
Manastone, which no longer drops. They cite that people without a
Manastone are not as welcome in expeditions to the outer planes and
other areas as people with them. Since dropping additional Manastones
via quest or removing them from the existing populace is not
desirable, we've decided to make it so that the Manastone will no
longer function in the alternate planes. Furthermore, it will not
function in any of the zones included with the Kunark Expansion.
We apologize to those adversely affected by this change. Our general
goal is to avoid making changes to items in peoples' possession,
however we felt this change was, all things considered, warranted and
for the benefit of the game as a whole.
- The EverQuest Team
.....................................................................
--------------------
January 28th, 7:00pm Emergency Patch
--------------------
The servers are currently being brought down individually for an emergency update.
This update is being done to correct a bug in the server code that led to the instability
that the servers have experienced over the past week. We apologize for the inconvenience.
Included with this patch are several changes that were not supposed to occur until the
regular patch next week. These changes are inseparable from the changes required to fix
the network problems, and as such are being implemented a little earlier than we would like.
There will be additional changes in the next patch that we wanted to include with the current
changes, however to reduce overall downtime and customer inconvenience, they are being postponed
until next week.
*Changes in Current Patch*
*Warriors*
Warriors now have a chance to strike a "Crippling Blow" when berserk. "Crippling Blow" is much the
same as a "Critical Hit" with increased damage and an integral stun.
*Magicians and Necromancers*
We discovered a bug whereby all NPCs will not utilize their "Dual Wield" skill unless they have a weapon
equipped in their off-hand. This bug would not allow magician and necromancer pets to use their "Dual Wield"
skill unless handed two weapons by their masters. Since magician pets could not wield weapons at all, they
never used their "dual wield" skill.
Correcting this bug would cause all NPCs above the mid-20s to suddenly begin using their "dual wield" skill to
attack players with their off-hand. This would cause a drastic shift to game balance, as most non-pet NPCs are
generally considered balanced.
Magicians may now equip their pets with weapons. This will allow their pets to utilize their "dual wield" skill,
thus increasing the number of attacks that the pet can make per round.
Since magician pets can now wield weapons, an ability previously reserved for necromancers, high level necromancer
summons (44 or above) will now randomly cast spell effects upon the creatures they fight.
An additional change has been made to make it easier for necromancers and magicians to equip their pets. Previously,
necromancers had to equip their pets with two *different* weapons in order enable them to "dual wield". This change
allows magicians and necromancers alike to hand their pet two *identical* weapons, thus making it easier for them to
get their pet to "dual wield".
These changes drew our attention to the disparity that exists between melee characters and caster pets. Both of these
pets, after the initial round of changes, could wield certain weapons that would significantly increase their attack
speed. We acknowledge that necromancers always had this ability, and apologize for our delay in addressing it, but
weapons will no longer increase the attack speed (lower the attack delay) of a pet.
In the near future, several new spells are planned for necromancers of level 12 and above, including a new type of
necromancer-only spell that is very group-friendly. We were planning to include these new spells with the changes in
pet/weapon interaction, but those additions require downtime best restricted to the planned update schedule. We expect
to implement the new spell effects in the next patch, tentatively scheduled for next week.
- The EverQuest Team
.....................................................................
------------------------------
February 3, 2000 8:00 am
------------------------------
The following changes have been implemented on the live servers:
*Spells*
- Lay On Hands: Enhanced to heal more hitpoints per level.
- Enveloping Roots: Casting time reduced to match Immobilize
- Skin Like Nature: Small Damage Shield added. This will stack with
other shields.
- Insidious Fever: Casting time reduced.
- Insidious Malady: Casting time Reduced.
- Burnout series: Negative HP component removed to bring it in line
with the Necromancer's Intensify/Augment death series.
*Songs*
- Syvelian's Anti-magic Aura: Potency increased.
- Shauri's Sonorous Clouding: Now also grants See Invisible. Party
members can now see each other while under the effect of this song.
Additionally, the following songs have been given a slightly larger
radius:
- Selo's Accelerando
- Agilmente's Aria of Eagles
- Shauri's Sonorous Clouding
- Tarew's Aquatic Ayre
*PvP-Teams Change*
Customers on the PvP-Teams servers have been plagued by a tactic known
as "Bind Rushing". Casters would bind themselves in a hostile area or
dungeon, and attack everyone of an opposing race in the area. Sooner or
later the caster would die. They would then respawn, memorize a few
spells, then jump back in to attack their wounded opponents.
As a first step in combating this practice and improving life for those
on the PvP-Servers, casters will now respawn with zero mana after being
killed by another player in a duel or open combat.
This code is new for those on Tallon and Vallon Zek. It has been in
place for some time on Rallos Zek and works very well there.
*The Plane of Sky*
All spells that grant levitation will no longer function in the Plane
of Sky. This affects spells cast by Wizards, Enchanters, Shamans,
Druids, Necromancers, and Bards. The Plane of Sky is designed to be
completed in certain fashion, and the existence of these spells allowed
the islands to be completed out-of-order.
A teleporter will be placed on the first island in the next patch to
allow people access to the room below.
- The EverQuest Team
.....................................................................
------------------------------
February 17, 2000 7:00 am
------------------------------
***Announcements***
The City of Paineel, home to the infamous Heretics of Erudin, is now
available via the Optional Patch. In addition, Erudites may now also be
Shadowknights in addition to the other classes available to them. All
Erudite Necromancers, Shadowknights, and Clerics who worship the God of
Fear, Cazic-Thule, now start in the City of Paineel. As such, if you
wish to create a character of this type from this point forward, you
*must* download the Paineel zone-files via the Optional Patch.
Please note that if you downloaded the Paineel zone files recently, you
must run the Optional Patch again to insure you have the correct
version of the files.
In related news, all of the entrances to the Qeynos Catacombs have been
fixed.
Enjoy!
The following changes have been implemented on the live servers:
*Spell Changes*
- The recast delay for many of the Shaman buff-spells have been
reduced.
- "Reoccurring Amnesia" has had its casting time reduced.
- "Yaulp" and "Augmentation" should now stack.
- "Solidarity of Vision" has had its duration increased.
- The Druid spell, "Skin Like Nature", has been returned to its former
status due to popular opinion. As such, the damage-shield component has
been removed and the regeneration component has been re-applied.
- "Sense Magic" has been replaced in all cases by the "True North"
spell. If you have already inscribed the "Sense Magic" spell, the spell
icon will now automatically reflect "True North".
- A bug that existed with several damage-shield spells, causing their
damage to be subtracted rather than added when stacked, has been
corrected. The spells will now stack properly.
- The "Feign Death" spell, when cast by a Necromancer, will now have a
fixed duration. The Necromancer will receive several warnings prior to
the spell wearing off. This change was necessary because some
Necromancers found a way to gain experience through their pet while
being AFK for an extended duration, such as being in bed for the night.
Note: This does not affect Shadowknights or Monks.
- New Necromancer spells are now in game. Check your spell vendors.
- Alchemy has been revamped. Check with your local Shaman.
- DOT (Damage Over Time) spells will no longer hinder camping.
*General Changes/Fixes*
- The dungeon of Paw has again received a minor update to slightly
reduce the difficulty of the zone.
- All known issues with the SBLive soundcard have been corrected.
- From this point forward, deleting a character will cause all corpses
belonging to that character to likewise be deleted. This change was
made primarily to stop a no-drop transfer bug. It also has the added
effect of cleaning up corpses for characters that people no longer
intend to play.
- Crippling Blows will now display the correct damage in the "You have
scored a Crippling Blow (###)" line.
*Corpse Looting Exploit*
Recently, an exploit was discovered that allowed certain unsavory
individuals to loot the corpses of other players without their consent.
The precise symptom of this is that the owner would find their corpse
stripped of everything except for no-drop items, and items in a bag
with no-drop items. This exploit was fixed in this patch.
If you were affected by this exploit recently, you are entitled to a
reimbursement of your lost items assuming that we still have a record
of what you had. Please contact a GM in-game to arrange for an
investigation.
During the course of the investigation, people who have exploited this
bug will be subject to disciplinary action by our GM staff up to and
including item wipes, suspension, and/or banishment.
*Rogue Enhancements*
Rogues received several enhancements as part of this patch:
- The chance to score a critical hit with a throwing weapon has been
increased significantly.
- When throwing a weapon from behind the NPC in question, a rogue now
has a chance to score a "Deadly Strike", for enhanced damage above and
beyond that of a critical hit.
- A new rogue-specific ability has been added to the "Hide" skill. It
is called "Evade". This skill has the effect of lowering the amount
that the targeted NPC hates the rogue, and has the potential of making
the engaged NPC switch to another target (preferably a tank) within the
rogue's group. It is essentially a "reverse taunt". This ability helps
mitigate the negative effects of the rogue's exceedingly high damage-
output potential. It also will in-turn help the rogue do even more
damage as the NPC is much more likely to expose its back. It is engaged
by targeting the NPC you wish to "Evade" and pressing the "Hide"
button. As a note, you must not be in combat mode in order to use this
ability.
*Mistwalker*
The Mistwalker will once again cast its spell as often as it used to
prior to the last patch. However, the resulting pet will now
automatically "dissipate" after one combat round. The change that
reduced the "proc" percentage on the weapon was made due to an
unintended interaction between the pet and the target when several
users of this weapon were attacking the same target. Since the new pet
now automatically dissipates after one round, the reduced "proc"
percentage was no longer necessary.
*Class-Specific Armor Quests*
Class-Specific armor quests, especially those belonging to Clerics,
Paladins, and Shadowknights, have been reduced in terms of how long it
will take the average person to acquire the armor. These classes, and
others that found particular pieces of their armor exceedingly
difficult to obtain should find it much easier now.
In addition, a bug that hindered completion of the Bracer of Ro quest
for some races has been corrected.
*Tallon Zek*
Loot rules for PvP deaths on the PvP-Teams server, Tallon Zek, have
been changed from "Coin + 1 item" to "Coin Only". This change was made
to study the impact of loot-rules upon server population in reference
to the loot/efficiency disparity between caster and melee characters.
This change is a test, and may or may not be retained or rolled out
across the other PvP servers, pending the results of the server
population study over the next few weeks.
*Plane Changes*
Several changes have been implemented in the Planes as part of this
patch:
- Characters will now lose all enchantments upon entering the Plane of
Sky.
- Due to the fact that the levitate-series no longer works within the
Plane of Sky, a teleporter has been placed to allow entrance into the
quest room.
- A teleporter has been placed within the Plane of Hate in order to
give non-casters a way out of the zone besides death, potion, or group
teleport.
*Loot Messages*
Messages indicating what has been looted from a corpse will now be
broadcast to everyone within the looters group. This change was made
due to public request and to encourage trust within the group. We may,
in the future, employ filters to allow people to choose whether or not
they wish to receive loot messages.
*Fiery Avenger*
The greatly anticipated defining blade of the Paladin, the "Fiery
Avenger", is again available within game via a quest. The *first*
devout Paladin to wield this blade and be validated by a GM in-game
will be publicly congratulated within a patch message and on the
Official EverQuest web-site at www.everquest.com.
- The EverQuest Team
.....................................................................
------------------------------
February 23, 2000
------------------------------
Today's patch was primarily comprised of server-side changes in
preparation for the release of EverQuest: The Ruins of Kunark. Only one
gameplay-affecting issue was updated as a result of this patch:
- Being killed by another player in a duel will now cause you to re-
spawn with zero mana.
This change was implemented to counter a strategy used by casters where
they would duel to reduce downtime between fights, thus allowing groups
to engage creatures that they normally would not be able to.
- The EverQuest Team
.....................................................................
------------------------------
March 29, 2000
------------------------------
This morning's update consisted primarily of server-side changes to
improve performance of the game engine in general. No items, spawns,
spells (with the exceptions below), etc., were changed as a result of
this patch.
Area Effect "Fear" spells will no longer work in PvP. This affects a
bard song, as well as the Cleric "Wave of Fear" spell.
Corrected a bug with some of the Resurrection spells that caused them
to return too little experience.
We plan on publishing data and item changes next week if all goes well
on the Test server. We apologize to those who are inconvenienced by
having to wait for the expected changes.
- The EverQuest Team
.....................................................................
------------------------------
April 10, 2000
------------------------------
***Patch Day***
The following is a list of changes that were implemented on the Live
EverQuest servers today:
*Spells*
- You will now receive a message when attempting to mesmerize a
creature that is immune to that type of spell.
- You can now right-click-and-hold on bard songs to determine what
instrument skill is used by the spell.
- Dyn's Dizzying Draught has had its casting time lowered
significantly.
- Corrected a bug in the Druid root + damage spells (Enveloping roots
series) that caused the spell's damage to have a chance of breaking the
spell. They work much better now.
- The Magicians Phantom Armor series now grants HP regeneration.
- The Druid spell, dance of the fireflies, has been changed from
"Outdoor only" to "Night only". It may now be cast in dungeons.
- Corrected a typographical error that allowed high level magicians to
inscribe the Malosi spell. It was not intended for magicians under
level 50.
*General Changes/Fixes*
- Items have gained the ability to be restricted by Deity. If a deity
restriction is placed upon an item, it will show when you right-click-
and-hold on the item.
- The AC on the mid-level cleric quest armor has been increased.
- The Terror Mask will now cast "Fear" instead of "Call of Bones" as
previously announced. The "Call of Bones" effect was placed on this
item by mistake.
- The Mempo of Likato now grants AC.
- The Quest for the Short Sword of Morin has been fixed.
- Some spawn-time problems in Mistmoore have been repaired.
- Five spawn-time problems were identified in regards to the Armor of
Ro (Paladin) quests. They have been fixed and Paladins should have a
much easier time of obtaining their armor.
- Pets should now attack Willowisps on command.
- Many spell-gems and icons have been changed to reflect the
appropriate action of the spell. Be sure to reacquaint yourself with
your spell line-up.
- Fixed a bug that caused targetable bard songs to ignore the
instrument in use.
*Kerra Ridge*
Kerra Ridge has been completely revamped. The target level-range for
the zone has been slightly increased. In addition, many new quests have
been added to the zone. The faction for Kerrans has been changed so
that those who killed them indiscriminately before today's update can
take part. Be warned that the Kerrans still do not like everyone.
*Paw*
Paw has received another minor difficulty adjustment. In addition, item
drop percentages have been increased.
*The Plane of Hate*
The Plane of Hate has received an item-drop/spawn-time revamp. Take
care in your exploration of this zone as many things have changed.
- The EverQuest Team
.....................................................................
------------------------------
April 17, 2000 4:00 pm
------------------------------
EverQuest: The Ruins of Kunark (upgrade) should now be arriving on
doorsteps around the world. Please note that attempting to create an
Iksar character will not work until the expansion zones are officially
opened within the next week.
We ask that if you attempt to create an Iksar character out of
curiosity that you do not proceed past the "History" page (the page
that speaks of your lifestyle) in the character creation process. Once
at this page, please use the "Back" button to get back to the character
creation screen. Pressing "Next" on this screen will cause the name you
have selected to go into the "used name" list, making it unavailable
for future use.
We appreciate your cooperation.
- The EverQuest Team
*Today's Patch*
Today's patch consisted of preparations for the launch of Kunark, as
well as some new art. The following spell changes were also included:
- Corrected a bug with a new bard song that allowed them to charm
anything, such as deities and dragons.
- Added a lesser included wisdom effect with "Brilliance" as well as a
lesser included intelligence effect with "Insight". These spells will
no longer stack.
- The EverQuest Team
.....................................................................
------------------------------
April 19, 2000 4:00 pm
------------------------------
As part of the emergency update completed last night, a change was
implemented that increases the amount of damage done by someone
wielding a 2 handed weapon.
This change was made due to a statistical imbalance in the way that
damage is calculated at the mid-to-upper levels. A person wielding a
one-handed weapon of a given ratio was able to do more damage than when
wielding a two-handed weapon of the same ratio.
We would like to stress that no change has been made to the amount of
damage done by people wielding one-handed weapons. The net result of
this change is that people choosing to wield two-handed weapons will
now do more damage than they did before.
-The EverQuest Team
.....................................................................
------------------------------
April 21, 2000 7:00 am
------------------------------
Greetings everyone!
This morning's update is one of the final updates necessary for the
EverQuest: The Ruins of Kunark launch scheduled to take place on
Monday.
As part of this update, a new EverQuest Patch Program was sent to your
system. For those who have installed the Ruins of Kunark, this update
has added a button labeled "K-Patch" to the patch program control
panel. Within these patch messages, Ruins of Kunark players may be
asked from time to time to press the "K-Patch" button following the
download of the regular patch. This will allow them to download Kunark-
related updates when they are required.
If you have not installed EverQuest: The Ruins of Kunark, you will not
see a "K-Patch" button.
In addition to the Kunark-related changes made today, a bug that
lowered the maximum damage of two-handed weapons that was introduced
earlier this week in the Emergency Update was also corrected. Finally,
the art update yesterday implemented a solution that we've been
promising: Male barbarians can now see their shields.
We continue to appreciate everyone's patience while we get the servers
ready for Kunark.
Thank you.
- The EverQuest Team
.....................................................................
------------------------------
April 24, 2000 3:00 pm
------------------------------
Hello All,
Due to the unfortunate problems we have had with our order processing
system, it doesn't look like every person that ordered Kunark will
receive it in a timely fashion. We sincerely apologize for this
unanticipated problem. We expect that roughly 90% of the people who
ordered will be receiving their orders by today.
Because of the problems we have had we will be refunding anyone who
ordered Ruins of Kunark on or before Wednesday April 19th and does not
receive their orders by today for their shipping costs, as well as
crediting their accounts for one month of gameplay. This applies to
International orders as well.
We'll be taking care of these refunds via email at
kunarkrefund@verant.com, and it will be necessary for anyone that wants
to take advantage of this refund to send us your Station Name, billing
name and address on the account and the date you placed the order.
Please also include "Kunark Refund" in the subject line.
We are very sorry for the problems that have come up.
The EverQuest Team
.....................................................................
------------------------------
April 27, 2000
------------------------------
Hello all,
I wasn't able to get this in the patch message this evening, but I'd
hope you'd help spread it around. I'm also having new /MOTD's put on
the servers to be sure that people get the word.
/movelog registered accounts from Veeshan and Bristlebane will be
moving to Saryrn, Xegony and Bertox to The Seventh Hammer.
I'd like to remind everything that corpses will not follow the account,
so everyone will want to make sure that there corpses are looted, or
they will be lost. I'd also like to note that more people requested the
move than we will be able to accommodate, and we appreciate everyone's
understanding in this matter.
-Gordon
.....................................................................
------------------------------
April 28, 2000
------------------------------
*Spells*
- "Scale of Wolf" is now group-only. You must be grouped with the target in order to cast this spell upon them. This change was made due to the fact that Scale of Wolf overwrites Spirit of Wolf , which may be more desirable in some situations.
- The "Cannibalize II" spell has been enhanced.
- Corrected a bug with "Song of the Sirens" that caused an unintended level-cap to affect the spell. Bards should now be able to charm everything that they once could with this spell.
*Binding in Timorous Deep*
Due to a feature within the zone, players can no longer bind within Timorous Deep. This functionality was intended in the zone prior to launch, as binding presents a possible balance issue. Players who are already bound in this zone will retain their binding location until they bind someplace else.
*Iksar Quests*
A few items associated with the Iksar newbie warrior quests have been repaired. The EverQuest team would like to extend thanks to those who reported the problems.
*Iksar Factions*
As announced in the patch server message yesterday, this morning we corrected a bug in Iksar faction that allowed them to travel outside Kunark without fear of being attacked by most things. In the event that any young Iksar find themselves in a bind/death loop, please /quit, log in another character, and /petition for assistance.
*Server Splits*
The recently announced server splits will be completed roughly two hours after the other servers come up from this patch. Movelog registered accounts from Veeshan and Bristlebane will be moved to Saryrn, and Xegony and Bertox to The Seventh Hammer. As requests to move were very strong, we were not able to move everyone who requested. We appreciate everyone's understanding.
.....................................................................
------------------------------
May 16, 2000 10:00 am
------------------------------
***Patch Day***
*General Changes*
- Sounds have been updated for NPCs in Kunark. Your Iksar should no
longer sound like humans.
- Dark Elven worshipers of Solusek Ro and Bristlebane will no longer be
natively KOS to the outpost in the Overthere. Take care that if you
have taken actions allowing you to be judged sufficiently by your
deeds, you may still find yourself KOS.
- Increased the number of frightfingers in the Plane of Fear.
Previously only 3 frightfingers would pop per respawn.
- Several problems with the guards that were buffed up last week have
been addressed. Some guards that should not have been buffed have been
fixed. In addition, due to the level of the new guards, they all gained
the ability to innately see-invisible. The level of those guards has
been reduced so that they no longer automatically get this ability,
making it a bit easier to sneak by them.
- Many quests have been updated and/or fixed, both in terms of ease of
completion and reward.
*Item Updates*
- Corrected a typo that had the Canyoneer's Pike marked as NO RENT,
causing it to disappear on logout.
- Corrected the model for the Axe of the Iron Back. It was showing as a
2H sword when equipped.
- The Halcyon Broadsword was mistakenly marked as an artifact. This has
been corrected.
- Corrected item icons for various pieces of Burynai Hide Armor. It was
displaying improperly in the inventory slots.
- The Skull Mask of Innervation has been changed so that it must be
worn to activate its effect.
- Corrected a problem with the Scourgetail Whip whereby the damage and
delay figures were transposed yielding a 30 damage, 5 delay weapon.
- The "Illusion: Iksar" spell scroll is now droppable/tradeable.
- The Goblin Eye Poker now looks like a dagger instead of a small sack.
- The Cone of Mystics, which incidentally also looked like a small
sack, now looks as intended.
- Corrected a typo that had the Goblin Skull Crusher's effect set to
the "Lull" spell, which is not appropriate for a melee weapon. The
"Lull" effect has been replaced with an appropriate effect.
- The Pouch of Mistletoe Powder will now impart its effect on the
targeted character.
- Mosquito Wings are available in game once again.
- Many items had incorrect usage restrictions, and have been repaired.
As always, we strive to avoid making negative changes to items that
already exist in game. However, there are cases where a particularly
unbalancing error has been made, such as with the Scourgetail Whip
mentioned above, where the item in question must be fixed in interest
of maintaining game balance.
We will continue to repair problems, add content, and enhance gameplay
in both Kunark and EQ proper. We appreciate everyone's support.
Thank you,
The EverQuest Team
.....................................................................
------------------------------
May 25, 2000 8:00 am
------------------------------
*Patch Day*
Greetings all! The following changes have been implemented on the Live
servers:
*Spells/Songs*
- Voltaic Draught, a high level wizard direct damage spell was
improperly saving versus resistance to cold. It now appropriately saves
versus magic.
- The higher level bard song by Brusco was improperly healing the
target instead of damaging it. This has been corrected.
*Items*
The Shadowknight class-specific quest armor, Darkforge armor, has had
its weight decreased substantially.
The Runed Fighter's Staff, previously useable by Monks and Warriors,
has been restricted to Monks only. The statistics on this staff are
much more powerful than normally allowed for warriors. This change is
retroactive and will be reflected on items currently in inventory.
Though we strive to avoid negatively adjusting items after they have
been earned, this item presented a balance issue, making the change
necessary. We apologize to warriors that currently own this weapon.
A data error with the Symphonic Saber, causing it to report "Item out
of charges", has been corrected. Due to the dynamics of this particular
issue, current owners will need to contact a GM to trade this item out
for a new, properly working version of the item.
The Burning Rapier (rogue weapon) has been enhanced. In addition to an
increase in statistics, it received a stronger spell effect. The
lightsource effect on the weapon has been removed due to an aesthetic
rogue desire to be "sneaky" :)
The effect on the Hangman's Noose will now work properly.
*General Changes*
- Some NPCs in Dalnir were casting spells much too powerful for their
level. They have been adjusted.
- Pathing information has been updated in Highkeep. NPCs and pets
should have a much easier time of navigating the zone.
- Some Quest-NPCs were not spawning properly in Rathe Mountains. These
issues have been corrected.
- A handful of problems reported with research practice via the
Concordance of Research have been corrected. All practice-rune recipes
should now work correctly.
- Gorilla's in Burning Wood now have a new texture set that properly
reflects their undead status.
- Fishing should now work properly in Kunark zones.
- /yell now reports the proper direction to people hearing the yell.
- Corrected a bug that gave some races the impression that they were
allowed to start their character in Cabalis. They were never actually
allowed to create the character there, however the indication that they
could has been fixed.
- Corrected sound issues that were causing some crashes to the desktop
in certain cases.
We are in the process of patching music files (*.XMI) for zones in
which music does not currently work. There are 55 small files (around
2K each) that will be patched over the next couple of days to enable
music in all of the affected zones.