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I think ray tracing support would be a good addition to this project, especially since another person has already partially done it (https://github.com/MCRcortex/vulkanite.git). This project could incorporate some code from that and also use native Vulkan extensions instead of OpenGL bindings. Mesh shader support would also be good alongside this to help performance. I have a 4070 Ti to test this feature if it gets implemented.
The text was updated successfully, but these errors were encountered:
Describe the request
I think ray tracing support would be a good addition to this project, especially since another person has already partially done it (https://github.com/MCRcortex/vulkanite.git). This project could incorporate some code from that and also use native Vulkan extensions instead of OpenGL bindings. Mesh shader support would also be good alongside this to help performance. I have a 4070 Ti to test this feature if it gets implemented.
The text was updated successfully, but these errors were encountered: