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script.js
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script.js
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'use strict';
const score0Element = document.getElementById('score--0');
const score1Element = document.getElementById('score--1');
const current0Element = document.getElementById('current--0');
const current1Element = document.getElementById('current--1');
const diceElement = document.querySelector('.dice');
const btnRoll = document.querySelector('.btn--roll');
const btnNew = document.querySelector('.btn--new');
const btnHold = document.querySelector('.btn--hold');
const player0Element = document.querySelector('.player--0');
const player1Element = document.querySelector('.player--1');
let scores = [0, 0];
let currentScore = 0;
let activePlayer = 0;
let playing = true;
score0Element.textContent = 0;
score1Element.textContent = 0;
diceElement.classList.add('hidden');
const switchPlayer = function () {
document.getElementById(`current--${activePlayer}`).textContent = 0;
currentScore = 0;
activePlayer = activePlayer === 0 ? 1 : 0;
player0Element.classList.toggle('player--active');
player1Element.classList.toggle('player--active');
};
// rolling dice functionality
btnRoll.addEventListener('click', function () {
// Generate a random dice roll
const dice = Math.trunc(Math.random() * 6) + 1;
if (playing) {
// display dice
diceElement.classList.remove('hidden');
diceElement.src = `dice-${dice}.png`;
// check for rolled one, if one switch to new players
if (dice !== 1) {
// add dice to current score
currentScore += dice;
document.getElementById(`current--${activePlayer}`).textContent =
currentScore;
} else {
switchPlayer();
}
}
});
btnHold.addEventListener('click', function () {
if (playing) {
// add current score to the active players score
scores[activePlayer] += currentScore;
document.getElementById(`score--${activePlayer}`).textContent =
scores[activePlayer];
// check score if atleast 100
if (scores[activePlayer] >= 50) {
playing = false;
document
.querySelector(`.player--${activePlayer}`)
.classList.add('player--winner');
document
.querySelector(`.player--${activePlayer}`)
.classList.remove('player--active');
diceElement.classList.add('hidden');
} else {
switchPlayer();
}
}
});
btnNew.addEventListener('click', function () {
document
.querySelector(`.player--${activePlayer}`)
.classList.remove('player--winner');
currentScore = 0;
document.getElementById(`current--${activePlayer}`).textContent = 0;
scores = [0, 0];
score0Element.textContent = 0;
score1Element.textContent = 0;
playing = true;
activePlayer = 0;
player0Element.classList.add('player--active');
player1Element.classList.remove('player--active');
});