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ExtensionMethods.cs
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// <copyright file="ExtensionMethods.cs" company="Windower Team">
// Copyright © 2013-2014 Windower Team
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
// </copyright>
namespace ResourceExtractor
{
using System;
using System.IO;
using System.Runtime.InteropServices;
using System.Xml.Linq;
internal static class ExtensionMethods
{
public static void RotateRight(this byte[] data, int count)
{
for (int i = 0; i < data.Length; i++)
{
byte b = data[i];
data[i] = (byte)(b >> count | b << (8 - count));
}
}
public static void Decode(this byte[] data)
{
if (data.Length < 13)
{
return;
}
int key = 0;
int count = Math.Abs(CountBits(data[2]) - CountBits(data[11]) + CountBits(data[12]));
switch (count % 5)
{
case 0: key = 7; break;
case 1: key = 1; break;
case 2: key = 6; break;
case 3: key = 2; break;
case 4: key = 5; break;
}
data.RotateRight(key);
}
public static T Read<T>(this Stream stream)
{
int size = Marshal.SizeOf(typeof(T));
byte[] data = new byte[size];
stream.Read(data, 0, data.Length);
IntPtr ptr = IntPtr.Zero;
try
{
ptr = Marshal.AllocHGlobal(data.Length);
Marshal.Copy(data, 0, ptr, data.Length);
return (T)Marshal.PtrToStructure(ptr, typeof(T));
}
finally
{
if (ptr != IntPtr.Zero)
{
Marshal.FreeHGlobal(ptr);
}
}
}
public static T Read<T>(this Stream stream, uint offset)
{
stream.Position = offset;
return Read<T>(stream);
}
public static T[] ReadArray<T>(this Stream stream, int count, uint offset)
{
stream.Position = offset;
return stream.ReadArray<T>(count);
}
public static T[] ReadArray<T>(this Stream stream, int count)
{
int size = Marshal.SizeOf(typeof(T));
byte[] data = new byte[size * count];
stream.Read(data, 0, data.Length);
IntPtr ptr = IntPtr.Zero;
try
{
ptr = Marshal.AllocHGlobal(data.Length);
Marshal.Copy(data, 0, ptr, data.Length);
T[] result = new T[count];
for (int i = 0; i < count; i++)
{
result[i] = (T)Marshal.PtrToStructure(ptr + size * i, typeof(T));
}
return result;
}
finally
{
if (ptr != IntPtr.Zero)
{
Marshal.FreeHGlobal(ptr);
}
}
}
// Enum values
public static string Prefix(this AbilityType value)
{
switch (value)
{
case AbilityType.Misc:
case AbilityType.JobTrait:
return "/echo";
case AbilityType.JobAbility:
case AbilityType.CorsairRoll:
case AbilityType.CorsairShot:
case AbilityType.Samba:
case AbilityType.Waltz:
case AbilityType.Step:
case AbilityType.Jig:
case AbilityType.Flourish1:
case AbilityType.Flourish2:
case AbilityType.Flourish3:
case AbilityType.Scholar:
case AbilityType.Rune:
case AbilityType.Ward:
case AbilityType.Effusion:
return "/jobability";
case AbilityType.WeaponSkill:
return "/weaponskill";
case AbilityType.MonsterSkill:
return "/monsterskill";
case AbilityType.PetCommand:
case AbilityType.BloodPactWard:
case AbilityType.BloodPactRage:
case AbilityType.Monster:
return "/pet";
}
return "/unknown";
}
public static string Prefix(this MagicType value)
{
switch (value)
{
case MagicType.WhiteMagic:
case MagicType.BlackMagic:
case MagicType.SummonerPact:
case MagicType.BlueMagic:
case MagicType.Geomancy:
case MagicType.Trust:
return "/magic";
case MagicType.BardSong:
return "/song";
case MagicType.Ninjutsu:
return "/ninjutsu";
}
return "/unknown";
}
public static object Parse(this XAttribute value)
{
string str = (string)value;
int resint;
if (int.TryParse(str, out resint))
{
return resint;
}
float resfloat;
if (float.TryParse(str, out resfloat))
{
return resfloat;
}
return str;
}
private static int CountBits(byte b)
{
int count = 0;
while (b != 0)
{
if ((b & 1) != 0)
{
count++;
}
b >>= 1;
}
return count;
}
}
}