- A way to draw all load region triggers no matter their distance:
/draw_triggers all_load_regions
- Moved
/draw_triggers_round
to a subcommand of /draw_triggers:/draw_triggers round
- Different screen resolutions are now supported, instead of always assuming 1280x720
- Trigger labels are centered more accurately
- /dump_hstrings command, which dumps the string table to a file
- /show_bird_kills command, which shows the number of kills while on the bird
- Triggers overhaul!
- Smoother lines
- Fake 3D effect to help with depth perception
- Each trigger/label pair is a different color so you can tell them apart
- Labels use a better font
- Labels no longer overlap each other
- Split the UI overlay and the world objects into two different commands (/draw_triggers and /mark_triggers)
- Cylinders and spheres can be toggled on/off with /draw_triggers_round
- Improved FPS
- In /show_triggers, try to choose a better set of objects to display
- FPS counter (/fps)
- /move_player can now take absolute or relative coordinates (depending on whether the keyword "by" is present)
- Display a scolling log of various engine events (/log_events)
- Fix fps drop when the console is visible
- Fix occasional fps drop when show_triggers is enabled
- Restore access to The Amazing Secret.
/show_triggers
now also draws load regions
- Fixed a crash in
/show_triggers
- Tweaked how
/show_triggers
decides which triggers to draw
- Renamed
/pretend_editor
to/editor_mode
- Initial release