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CHANGELOG.md

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Changelog

v0.3.2 – 2021-02-14

Added

  • A way to draw all load region triggers no matter their distance: /draw_triggers all_load_regions

Changed

  • Moved /draw_triggers_round to a subcommand of /draw_triggers: /draw_triggers round

Fixed

  • Different screen resolutions are now supported, instead of always assuming 1280x720
  • Trigger labels are centered more accurately

v0.3.1 – 2021-01-22

Added

  • /dump_hstrings command, which dumps the string table to a file
  • /show_bird_kills command, which shows the number of kills while on the bird

v0.3.0 – 2020-11-12

Changed

  • Triggers overhaul!
    • Smoother lines
    • Fake 3D effect to help with depth perception
    • Each trigger/label pair is a different color so you can tell them apart
    • Labels use a better font
    • Labels no longer overlap each other
    • Split the UI overlay and the world objects into two different commands (/draw_triggers and /mark_triggers)
    • Cylinders and spheres can be toggled on/off with /draw_triggers_round
    • Improved FPS

v0.2.0 – 2020-11-06

Added

  • In /show_triggers, try to choose a better set of objects to display
  • FPS counter (/fps)
  • /move_player can now take absolute or relative coordinates (depending on whether the keyword "by" is present)
  • Display a scolling log of various engine events (/log_events)

Fixed

  • Fix fps drop when the console is visible
  • Fix occasional fps drop when show_triggers is enabled

v0.1.2 – 2020-04-19

  • Restore access to The Amazing Secret.

v0.1.1 – 2020-04-18

  • /show_triggers now also draws load regions

v0.1.0 – 2020-03-14

  • Fixed a crash in /show_triggers
  • Tweaked how /show_triggers decides which triggers to draw

v0.0.2 – 2020-03-12

  • Renamed /pretend_editor to /editor_mode

v0.0.1-alpha – 2020-03-02

  • Initial release