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CaveEditor.txt
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This is the Doukutsu Monogatari/Cave Story editor imaginively name CaveEditor (copyright 2006-2010).
Verstion: 0.99
Released: Sept 30, 2010
Background
I was first introduced to Cave Story in 2005 and was immediately enchanted by it and so this editor
was created. It has slowly become the foremost editor for the game though Sue's Workshop is still
liked more by some due to the odd interface setup in CE. In its current incarnation it can perform
most any edit to the game outside of direct assembly hacks and resource replacement (used for changing
music).
Some hotkeys are supported which are shown next to the menu item they mimic. Righ clicking will bring
up a context menu in many of hte windows to list various functions appropriate to the selection.
This File
This file contains all modifiable data that can be changed to make CaveEditor Work in different
ways to to account for crazy assembly hacks you're doing outside of CaveEditor that it can't detect.
This also includes any data that is not part of Cave Story but is useful to know like NPC entity
type 192 being the hoover scooter.
All sections will begin with a title in [brackets] sometimes followed by a number. The number tells
CE how many lines long the section is. Anyplace that there isn't data you can make notes in here so
long as you don't mention a section title within brackets. In fact, don't use brakets anywhere if
possible.
You can re-order sections if you wish.
All the great constants that CE uses to make it look and feel how you want. These values can be
edited without too much worry if you are careful. They effect the general display parameters in CE.
Put weird values in here at your own peril...
[CE_SETTINGS]
Arial Narrow Map editor entity font
2.5 Map editor font size multiplier
Lucida Console Script editor font (fixed width fonts are recommended)
8 Script editor font size (only affects edit box)
32 Tile size
CE_Tiles.png This is the image name of the tile type representation used in the tileset and map editor
0 1 or 0 - 1 CE will attempt to remove read only from files when saving (buggy)
1 Default zoom scale for maps, tilesets, and sprites
1 Default zoom for tileset selector
0 1 or 0 - 1 = mouse wheel zoom, 0 = mouse wheel scroll
128 0 to 255 - This is the transparency of the tile type overlay in the map editor
Here's info for the TSC commands. Basic setup is the command name, the number of arguments it takes,
a short name for the command, and a description of what it does. I have personally kept the short
names in such a way that the names match fairly well with the command code. That way when I read
<MYB I think MY Bump and not Player Bump which makes more sense to me.
The following descriptions are used by CE to display information more useful for the current data
entered for a command command. These ids are NOT editable.
a arms
A ammo
d direction
e event
f face
F flag
g graphic
l illustration
i item
m map
u music
N npc (specific)
n npc type
s sound
t tile
x x coord
y y coord
# number
. ticks
[CE_TSC] 90
<AE+ 0 ---- Arms Energy + Refill Ammo
<AM+ 2 aA-- ArMs + Give weapon X with Ammo Y (or just adds ammo Y to X)
<AM- 1 a--- ArMs - Lose Weapon X
<AMJ 2 ae-- ArMs Jump Jump to Y if player has weapon X
<ANP 3 N#d- Animate NPc Animate npc X with animation Y and direction Z
<BOA 1 #--- BOss Animation Animate boss
<BSL 1 N--- Boss Script Load Start boss fight with npc X
<CAT 0 ---- Speed All Text Instant text display on all messages until END
<CIL 0 ---- Clear ILlustration Clears illustration during credits
<CLO 0 ---- CLOse Close message box
<CLR 0 ---- CLeaR Clear message box
<CMP 3 xyt- Change MaP tile Change map coords X:Y to tile Z (with smoke)
<CMU 1 u--- Change MUsic Change music to song X
<CNP 3 Nnd- Change NPc Change npc X to type Y with direction Z
<CPS 0 ---- Clear Prop. Sound Clears propeller sound
<CRE 0 ---- CREdits Roll Credits
<CSS 0 ---- Clear Stream Sound Clear stream sound
<DNA 1 n--- Delete NPC All Delete all NPC of type XXXX
<DNP 1 N--- Delete NPc Delete npc X
<ECJ 2 #e-- Event Check Jump Jump to Y if npc with ID X exists
<END 0 ---- END End script event
<EQ+ 1 #--- EQuip + Add X to equip flag bytes
<EQ- 1 #--- EQuip - Subtract X from equip flag bytes
<ESC 0 ---- ESCape Quit to title screen
<EVE 1 e--- EVEnt Jump to event X (non-conditional)
<FAC 1 f--- FACe Show face X in message box
<FAI 1 d--- FAde In Fade in from direction X
<FAO 1 d--- FAde Out Fade out from direction X
<FL+ 1 F--- FLag + Set flag X
<FL- 1 F--- FLag - Clear flag X
<FLA 0 ---- FLAsh Flash screen
<FLJ 2 Fe-- FLag Jump Jump to event Y if flag X is set
<FMU 0 ---- Fade MUsic Fade Music to low volume
<FOB 2 N.-- Focus On Boss Focus of boss X in Y ticks [Y > 0]
<FOM 1 .--- Focus On Me Focus on player in X ticks [X > 0]
<FON 2 N.-- Focus On Npc Focus on npc X in Y ticks [Y > 0]
<FRE 0 ---- FREe Frees menu cursor [also used after ZAM or some reason]
<GIT 1 g--- Graphic ITem Show item X in message box (add 1000 to X for items - GIT0000 to remove)
<HMC 0 ---- Hide My Character Hides player
<INI 0 ---- INItialize Resets memory and starts game from beginning
<INP 3 Nnd- [I?] NPc Change NPc X to type Y and direction Z [Sets flag 0x8000]
<IT+ 1 i--- ITem + Add item X
<IT- 1 i--- ITem - Remove item X
<ITJ 2 ie-- ITem Jump Jump to Y if player has item X
<KEY 0 ---- KEY lock Locks keyboard input and hides status bars until END [used for message boxes]
<LDP 0 ---- LoaD Profile Loads Profile.dat save file
<LI+ 1 #--- LIfe + Restores X health
<ML+ 1 #--- Max Life + Maximum health increases by X
<MLP 0 ---- Map [LP?] Display Map
<MM0 0 ---- My Motion 0 Sets player horizontal motion to zero
<MNA 0 ---- Map NAme Displays map name
<MNP 4 Nxyd Move NPc Moves npc X to coords Y:Z with direction W
<MOV 2 xy-- MOVe Moves player to X:Y
<MP+ 1 #--- [MaP +?] Unknown [map-related]
<MS2 0 ---- MeSsage 2 Places an invisible message box at top of screen
<MS3 0 ---- MeSsage 3 Places a message box at top of screen
<MSG 0 ---- MeSsaGe Places a message box at bottom of screen
<MYB 1 d--- MY Bump Player jumps in direction X
<MYD 1 d--- MY Direction Set player direction to X
<NCJ 2 ne-- Npc Check Jump Jumps to Y if any npc of type X exist
<NOD 0 ---- NOD Message box wait for key press to continue
<NUM 1 a--- NUMber Outputs weapon X's ammo as text
<PRI 0 ---- PRInt Hides status bars and freezes game until KEY or END
<PS+ 2 #m-- Portal Slot + Set teleporter slot X to location Y
<QUA 1 .--- QUAke Shake screen for X ticks
<RMU 0 ---- Restore MUsic Restores music playback [doesn't work for all songs]
<SAT 0 ---- Speed-up All Text Instant text display on all messages until END [glitches scrolling text]
<SIL 1 l--- Show ILlustration Show Illustration X during credits
<SK+ 1 F--- SKipflag + Sets Skipflag X [remains set after player died]
<SK- 1 F--- Skipflag - Removes Skipflag
<SKJ 2 Fe-- SKipflag Jump Jump to event Y if Skipflag X is set
<SLP 0 ---- Show Location Portals Show teleporter location menu
<SMC 0 ---- Show My Character Shows player character
<SMP 2 xy-- Shift MaP tile Shift map tile at coords X:Y one tile to the left in the tile set (without smoke)
<SNP 4 nxyd Set NPc Create npc of type X at coord Y:Z and direction W
<SOU 1 s--- SOUnd Play Sound X
<SPS 0 ---- Start Propeller Sound Starts propeller sound
<SSS 1 #--- Start Stream Sound Starts stream sound with pitch X
<STC 0 ---- Save Time Counter Saves time counter to 290.rec
<SVP 0 ---- SaVe Profile Save game
<TAM 3 aaA- Trade ArMs Trade weapon X for weapon Y with ammo Z [max ammo 0000 = no change]
<TRA 4 mexy TRAnsport Transport to map X, run event Y and place player at coordinates Z:W
<TUR 0 ---- Text UnRead? Instant text display until CLR
<UNI 1 #--- UNIverse? Changes movement mode (0000 - regular, 0001 - zero-G, 0002 - No movement allowed)
<UNJ 1 #--- UNiverse Jump? Unknown
<WAI 1 .--- WAIt Pauses script for X ticks
<WAS 0 ---- WAit until Standing Pause script until player touches ground
<XX1 1 l--- XX1 Shows distant view of Island [image X]
<YNJ 1 e--- Yes/No Jump Ask question, jump to event X if no
<ZAM 0 ---- Zero ArMs All weapon levels drop to 1
Here's where all the NPC metadata is stored. All the entity types with real names to help you know
what you're placing on your maps.
Columns:
ID ShortNameRow1 ShortNameRow2 Type Flag0100(option1) Flag1000(option2) Name Notes
[CE_NPC] 372
0 General <nothing>
1 Weapn enrgy General Weapon energy
2 Enemy Behem Egg1 Enemy - Behemoth
3 ? Unsure <nothing?>
4 Smoke Misc Smoke
5 Enemy CrtHG Egg1 Enemy - Critter (hopping, green)
6 Enemy BtlHG Egg1 Enemy - Beetle (horiz, green)
7 Enemy Basil Egg1 Enemy - Basil
8 Enemy BtlF1 Egg1 Enemy - Beetle (follow 1)
9 Blrg drop Balrog Balrog (drops in)
10 Boss Blrg0 Balrog Boss - Balrog (shooting)
11 Proj Blrg1 Balrog Projectile - Balrog (energy shot)
12 Blrg Balrog Balrog (cutscene)
13 Force field Misc Forcefield Impassable
14 Santa Key Misc Santa's Key
15 Chest closd General Treasure chest (closed)
16 Save point General Save point
17 Refil General Health/ammo refill
18 Door General Door
19 Blrg bust Balrog Balrog (busts in)
20 Compu Misc Computer
21 Chest open General One tile down Treasure chest (open)
22 Telep Misc Teleporter
23 Telep light Misc Teleporter lights
24 Enemy PCrit Grasstown Enemy - Power Critter
25 Lift platf Misc Lift platform
26 Enemy BatBC Grasstown Enemy - Bat (black, circling)
27 Death trap Misc Deathtrap
28 Enemy CrtFy Grasstown Enemy - Critter (flying)
29 Cthu Characters Cthulhu
30 Hermt Gunsm Characters Hermit Gunsmith
31 Enemy BatBH Grasstown Enemy - Bat (black, hanging)
32 Capsl life General Life Capsule Just sprite, needs script to adjust health
33 Proj Blrg2 Balrog Projectile - Balrog (energy bounce)
34 Bed General Bed
35 Enemy Manan Grasstown Enemy - Mannan
36 Boss Blrg2 Balrog Boss - Balrog (hovering)
37 Sign post General Signpost
38 Fire place Misc Fireplace fire
39 Save sign Misc Cocktail sign Save sign
40 Santa Characters Santa
41 Door bustd Misc Busted doorway
42 Sue Characters Sue
43 Black board Misc Blackboard
44 Enemy Polsh Sand Zone Enemy - Polish
45 Enemy Baby Sand Zone Enemy - Baby
46 H/V trigr General Follow player Vertical Horiz/vert trigger
47 Enemy ScrcG Sand Zone Enemy - Sandcroc (green)
48 Proj Omega Sand Zone Projectile - Omega
49 Enemy SkulH Sand Zone Enemy - Skullhead
50 Proj SkulH Sand Zone Projectile - Skeleton
51 Enemy CrowS Sand Zone Enemy - Crow & Skullhead
52 BRobt sit Misc Blue robot (sitting)
53 CRASH Crash <CRASH>
54 Enemy SkulS Sand Zone Enemy - Skullstep
55 Kazum Characters Kazuma
56 Enemy BtlHB Sand Zone Enemy - Beetle (horiz, brown)
57 Enemy Crow Sand Zone Enemy - Crow
58 Enemy Basu1 Egg1 Enemy - Basu (1)
59 Enemy Door Misc Enemy - Door
60 Torok Characters Toroko
61 King Characters King
62 Kazum compu Characters Kazuma (computer)
63 Torok attck Characters Toroko (attacking)
64 Enemy CrtHB First Cave Enemy - Critter (hopping, blue)
65 Enemy BatBu First Cave Enemy - Bat (blue)
66 Bubbl Unsure Bubble - Misery capturing Toroko?
67 Msry float Misery Misery (floating)
68 Boss Blrg1 Balrog Boss - Balrog (running)
69 Enemy Pign Graveyard Enemy - Pignon
70 Spark item General Sparkling item
71 Enemy Chinf Misc Enemy - Chinfish
72 Sprnk Misc Sprinkler
73 Water drop Misc Water drop
74 Jack Characters Jack
75 Kanpa fishn Characters Kanpachi (fishing)
76 Flowr Yamashita Farm Flowers
77 Sanda pavil Yamashita Farm Sandaime's pavilion
78 Pot Misc Pot
79 Mahin Characters Mahin
80 Enemy GravK Graveyard Enemy - Gravekeeper
81 Enemy GPign Graveyard Enemy - Giant Pignon
82 Msry stand Misery Misery (standing)
83 Igor Mimiga Igor (cutscene)
84 Proj Basu1 Egg1 Projectile - Basu (1)
85 Termn Misc Terminal
86 Missl General Missile
87 Heart General No flash Heart
88 Boss Igor Mimiga Boss - Igor
89 Dead Igor Mimiga Igor (defeated)
90 Backg Unsure Background?
91 Cage Misc Cage
92 Sue compu Characters Sue (computer)
93 Chaco Characters Chaco
94 Enemy Kulal Grasstown Enemy - Kulala
95 Enemy Jelly Grasstown Enemy - Jelly
96 Fan left Misc Fan (left)
97 Fan up Misc Fan (up)
98 Fan right Misc Fan (right)
99 Fan down Misc Fan (down)
100 Grate Misc Grate
101 PowCn scrn Misc Power controls (screen)
102 PowCn pflow Misc Power controls (power flow)
103 Proj Manan Grasstown Projectile - Mannan
104 Enemy Frog Grasstown Enemy - Frog
105 Bloon HeyL Misc Balloon ('Hey!' low)
106 Bloon HeyH Misc Balloon ('Hey!' high)
107 Malco Grasstown Malco (undamaged)
108 Proj Bfrog Grasstown Projectile - Balfrog
109 Malco damgd Grasstown Malco (damaged)
110 Enemy Puchi Grasstown Enemy - Puchi
111 Quote t-out Quote Quote (teleports out)
112 Quote t-in Quote Quote (teleports in)
113 Boost Characters Prof. Booster
114 Enemy Press Misc Enemy - Press
115 Enemy Ravil Mimiga Enemy - Ravil
116 RFlow petal Misc Red Flowers (petals)
117 Curly Curly Curly
118 Boss Curly Curly Boss - Curly
119 Table chair Misc Table & chair
120 Colon 1 Unsure Colon 1
121 Colon 2 Unsure Colon 2
122 Enemy Colon Unsure Enemy - Colon
123 Proj Curly Curly Projectile - Curly
124 Sun stone Sand Zone Sunstone
125 Hiddn H/M General Hidden heart/missile
126 Puppy run Sand Zone Puppy (runs away)
127 Glows Momnt Unsure Glows momentarily?
128 Glows Momnt Unsure Glows momentarily?
129 Glows Momnt Unsure Glows momentarily?
130 Puppy wag Sand Zone Puppy (tail wag)
131 Puppy sleep Sand Zone Puppy (sleeping)
132 Puppy bark Sand Zone Puppy (bark)
133 Jenka Characters Jenka
134 Enemy Armdl Sand Zone Enemy - Armadillo
135 Enemy Skelt Sand Zone Enemy - Skeleton
136 Carry Puppy Sand Zone Puppy (carried)
137 LDoor frame Misc Large doorway (frame)
138 LDoor doors Misc Large doorway (doors)
139 Doctr Doctor Doctor (crowned)
140 Boss Torok Toroko (boss) Boss - Frenzied Toroko
141 CRASH Crash <CRASH>
142 Enemy Flwcb Toroko (boss) Enemy - Flowercub
143 Jenka uncon Characters Jenka (collapsed)
144 Torok telep Characters Toroko (teleports in)
145 CRASH Crash <CRASH>
146 Ligtn Misc Lightning
147 Enemy CrtHv Labyrinth Enemy - Critter (hover)
148 Proj CrtHv Labyrinth Projectile - Critter
149 Block MoveH Labyrinth Moving block (horiz)
150 Quote Quote Quote
151 BRobt stand Misc Blue robot
152 Shutr stuck Core Shutter (stuck)
153 Enemy Gaudi Labyrinth Enemy - Gaudi
154 Dead Gaudi Labyrinth Enemy - Gaudi (defeated)
155 Enemy GaudF Labyrinth Enemy - Gaudi (flying)
156 Proj GaudF Labyrinth Projectile - Gaudi (flying)
157 Block MoveV Labyrinth Moving block (vert)
158 Proj MonX Labyrinth Projectile - Monster X
159 Dead MonX Labyrinth Boss - Monster X (defeated)
160 Boss PoohB Pooh Black Boss - Pooh Black
161 Proj PoohB Pooh Black Projectile - Pooh Black
162 Dead PoohB Pooh Black Pooh Black (defeated)
163 Dr Gero Characters Dr. Gero
164 Nurse Hasum Characters Nurse Hasumi
165 Curly uncon Curly Curly (collapsed)
166 Chaba Labyrinth Chaba
167 Boost fall Characters Prof. Booster (fall)
168 Bould Labyrinth Boulder
169 Boss Blrg3 Balrog Boss - Balrog (missiles)
170 Proj Blrg3 Labyrinth Projectile - Balrog (missiles)
171 Enemy FWhir Labyrinth Enemy - Fire Whirrr
172 Proj FWhir Labyrinth Projectile - Fire Whirrr
173 Enemy GaudA Labyrinth Enemy - Gaudi Armor
174 Proj GaudA Labyrinth Projectile - Gaudi Armor
175 Enemy GaudE Labyrinth Enemy - Gaudi Egg
176 Enemy BuyoB Labyrinth Enemy - Buyobuyo Base
177 Enemy Buyo Labyrinth Enemy - Buyobuyo
178 Proj Core1 Core Projectile - Core (spinner)
179 Proj Core2 Core Projectile - Core (wisp)
180 Curly A.I. Curly Curly (A.I.)
181 ? Unsure <nothing?>
182 ? Unsure <nothing?>
183 ? Unsure <nothing?>
184 Shutr large Core Shutter (large)
185 Shutr small Core Shutter (small)
186 Lift block Core Lift block
187 Enemy FuzzC Labyrinth Enemy - Fuzz Core
188 CRASH Crash <CRASH>
189 Proj HomFl Unsure Projectile - Homing Flame
190 Surfc robot Misc Surface robot
191 Water level Core Water level
192 Scoot Misc Scooter
193 Scoot dead Misc Scooter (pieces)
194 BRobt dead Misc Blue robot (pieces)
195 Grate mouth Core Grate mouth
196 Mtion wall Main Artery Motion wall
197 Enemy PFish Unsure Enemy - Porcupine Fish
198 Proj IronH Main Artery Projectile - Ironhead
199 Water curnt Misc Underwater current
200 Enemy DragZ Egg2 Enemy - Dragon Zombie
201 Dead DragZ Egg2 Dragon Zombie (dead)
202 Proj DragZ Egg2 Projectile - Dragon Zombie
203 Enemy CrtHA Egg2 Enemy - Critter (hopping, aqua)
204 Spike FallS Egg2 Falling Spike (small)
205 Spike FallL Egg2 Falling Spike (large)
206 Enemy CBomb Egg2 Enemy - Counter Bomb
207 Bloon CDown Misc Balloon (countdown)
208 Enemy Basu2 Egg2 Enemy - Basu (2)
209 Proj Basu2 Egg2 Projectile - Basu (2)
210 Enemy BtlF2 Egg2 Enemy - Beetle (follow 2)
211 Spike Misc Spikes
212 Sky Dragn Misc Sky Dragon
213 Enemy NiteS Outer Wall Enemy - Night Spirit
214 Proj NiteS Outer Wall Projectile - Night Spirit
215 Enemy ScrcW Outer Wall Enemy - Sandcroc (white)
216 Debug cat Characters Debug cat
217 Itoh Characters Itoh
218 Proj? Unsure Projectile?
219 Genrt Smoke Misc Generator - Smoke/Underwater current
220 SBrig stand Characters Shovel Brigade
221 SBrig walk Characters Shovel Brigade (walking)
222 Prisn bars Misc Prison bars
223 Momo Characters Momorin
224 Chie Characters Chie
225 Megan Characters Megane
226 Kanpa stand Characters Kanpachi
227 Buckt Misc Bucket
228 Droll guard Plantation Droll (guard)
229 RFlow sprts Misc Red Flowers (sprouts)
230 RFlow bloom Misc Red Flowers (blooming)
231 Rockt Misc Rocket
232 Enemy Orang Plantation Enemy - Orangebell
233 CRASH Crash <CRASH>
234 RFlow pickd Misc Red Flowers (picked)
235 Midor Characters Enemy - Midorin
236 Enemy Gunfs Plantation Enemy - Gunfish
237 Proj Gunfs Plantation Projectile - Gunfish
238 Enemy PresK Misc Enemy - Press (killer)
239 Cage bars Misc Cage bars
240 Mimig jail Characters Mimiga (jailed)
241 Enemy CritHR Last Cave Enemy - Critter (hopping, red)
242 Enemy BatRd Last Cave Enemy - Bat (red)
243 Genrt BatRd Last Cave Generator - Bat (red)
244 Acid drop Last Cave Acid drop
245 Genrt Acid Last Cave Generator - Acid drop
246 Enemy PresP Misc Enemy - Press (proximity)
247 Boss Msry Misery Boss - Misery
248 Boss MsryV Misery Boss - Misery (vanish)
249 Proj Msry1 Misery Projectile - Misery (energy shot)
250 Proj Msry2 Misery Projectile - Misery (lightning ball)
251 Proj Msry3 Misery Projectile - Misery (lightning)
252 CRASH Crash <CRASH>
253 Capsl enrgy General Energy Capsule
254 Heli copter Sky Helicopter
255 CRASH Crash <CRASH>
256 Doctr back Doctor Doctor (crowned, facing away)
257 Red Cryst Doctor Red Crystal
258 Mimig sleep Characters Mimiga (sleeping)
259 Carry Curl1 Curly Curly (carried, unconscious)
260 SBrig cage Characters Shovel Brigade (caged)
261 Chie cage Characters Chie (caged)
262 Chaco cage Characters Chaco (caged)
263 Boss Doct1 Doctor Boss - Doctor
264 Proj Doct1 Doctor Projectile - Doctor (red wave)
265 Proj RFBal Unsure Projectile - Doctor (red ball - fast vanish)
266 Proj RSBal Unsure Projectile - Doctor (red ball - slow vanish)
267 Boss Doct2 Doctor Boss - Muscle Doctor
268 Enemy Igor Mimiga Enemy - Igor
269 Enemy BatRE Doctor Enemy - Bat (red energy)
270 Red enrgy Doctor Red energy
271 UBlok Main Artery Underwater block
272 Genrt UBlok Main Artery Generator - Underwater block
273 Proj Droll Plantation Projectile - Droll
274 Enemy Droll Plantation Enemy - Droll
275 Puppy items Plantation Puppy (with items)
276 Boss RDemn Last Cave Boss - Red Demon
277 Proj RDemn Last Cave Projectile - Red Demon
278 Littl famly Little Little family
279 FBlck large Misc Falling block (large)
280 Sue telep Characters Sue (teleported in by Misery)
281 Doctr enrgy Doctor Doctor (red energy form)
282 Mini UCore Unsure Mini Undead Core - floats forward
283 Enemy Msry Undead Core Enemy - Misery (transformed)
284 Enemy Sue Undead Core Enemy - Sue (transformed)
285 Proj OSpir Unsure Projectile - Undead Core (orange spiral shot)
286 Orang Dot Unsure Orange Dot
287 Orang Smoke Unsure Orange Smoke
288 Proj GRock Unsure Projectile - Undead Core (glowing rock thing)
289 Enemy CrtHO Undead Core Enemy - Critter (hopping, orange)
290 Enemy BatOr Undead Core Enemy - Bat (orange)
291 UCore Mini Undead Core Mini Undead Core (before fight)
292 Quake General Quake
293 Proj HEner Unsure Projectile - Undead Core (huge energy shot)
294 Quake FBlck Misc Quake & Generator - Falling blocks
295 Cloud Sky Cloud
296 Genrt Cloud Sky Generator - Cloud
297 CRASH SOME Crash <CRASH> (Sometimes)
298 Intro Doctr Intro Doctor (uncrowned)
299 Intro Bubbl Intro Balrog/Misery (bubble)
300 Intro Crown Intro Demon Crown
301 Enemy FishO Undead Core Enemy - Fish Missile (orange)
302 End Scene Unsure Something with ending Scenes
303 ? Unsure <nothing?>
304 Gaudi sit Labyrinth Gaudi (sitting)
305 Puppy small Sand Zone Puppy (small)
306 Blrg nurse Characters Balrog (nurse)
307 Santa cage Characters Santa (caged)
308 Enemy Stump Plantation Enemy - Stumpy
309 Enemy Bute Hell Enemy - Bute
310 Enemy ButeS Hell Enemy - Bute (sword)
311 Enemy ButeA Hell Enemy - Bute (archer)
312 Proj ButeA Hell Projectile - Bute (archer)
313 Boss MPign Graveyard Boss - Ma Pignon
314 ??? Unsure Falling, Indestructible
315 Enemy ??? Unsure Enemy (hopping, disappears)
316 Dead Bute Hell Enemy - Bute (defeated)
317 Enemy Mesa Hell Enemy - Mesa
318 Dead Mesa Hell Enemy - Mesa (defeated)
319 CRASH Crash <CRASH>
320 Carry Curl2 Curly Curly (carried, shooting)
321 ? Unsure <nothing?>
322 Enemy Delet Hell Enemy - Deleet
323 Enemy ButeG Hell Enemy - Bute (generator)
324 Genrt Bute Hell Generator - Bute
325 Proj HeavP Hell Projectile - Heavy Press
326 turn human Characters Itoh/Sue (turning human)
327 CRASH Crash <CRASH>
328 human machn Laboratory Transmogrifier
329 Bldg fan Laboratory Building fan
330 Enemy Rolln Hell Enemy - Rolling
331 Proj Blls1 Ballos Projectile - Ballos (bone)
332 Proj Blls2 Ballos Projectile - Ballos (shockwave)
333 Proj Blls3 Ballos Projectile - Ballos (lightning)
334 Sweat Misc Sweat
335 Ika- chan Main Artery Ika-chan
336 Genrt Ika Unsure Generator - Ika-chan?
337 Numa hachi Plantation Numahachi
338 Enemy GDevl Ballos Enemy - Green Devil
339 Genrt GDevl Ballos Generator - Green Devil
340 Boss Blls1 Ballos Boss - Ballos
341 CRASH Crash <CRASH>
342 CRASH Crash <CRASH>
343 CRASH Crash <CRASH>
344 CRASH Crash <CRASH>
345 Proj Blls4 Ballos Projectile - Ballos (skull)
346 CRASH Crash <CRASH>
347 Enemy Hoppy Outer Wall Enemy - Hoppy
348 Spike Blls Ballos Ballos spikes (rising)
349 Statu Statue Statue
350 Enemy ButRA Ballos Enemy - Bute (archer, red)
351 Statu shoot Statue Statue (can shoot)
352 King sword Characters King (sword)
353 Enemy ButRS Ballos Enemy - Bute (sword, red)
354 Invis Trap Unsure Invisible deathtrap wall
355 CRASH SOME Crash <CRASH> (Sometimes)
356 Blrg rescu Sky Balrog (rescue)
357 Puppy ghost Ballos Puppy (ghost)
358 Msry wind Misery Misery (wind)
359 Genrt WDrop Misc Generator - Water drop
360 Thank you! Misc 'Thank you!'
363 MBoss BHead Major Boss Boss - Ballos Head
365 MBoss MonX Major Boss Boss - Monster X
366 MBoss IronH Major Boss Boss - Ironhead
367 MBoss MonXC Major Boss Boss - Monster X (center panel)
368 MBoss Core Major Boss Boss - Core? (appears far to the right)
369 MBoss Press Major Boss Boss - Boss - Heavy Press?
370 MBoss ??? Major Boss Boss - ???
380 MBoss ??? Major Boss Boss - ???
381 MBoss ??? Major Boss Boss - ???
382 MBoss ??? Major Boss Boss - ???
391 EXITS GAME Crash <EXITS GAME>
These are the death animation descriptions so that you know that death animation 1 is a
small explosion. The number is the animation number and the rest is the description. Please
keep the numbers in order. Strange things will happen (in CE) if they're out of order.
[CE_DEATH] 4
00 Nothing
01 Small Cloud
02 Medium Cloud
03 Large Cloud
This is a list of the possible sprite sheets indexed in the npc.tbl file
and which .pbm file goes with each index number. Updates from Noxid.
[CE_SPRITESHEET] 27
0 Title.pbm
1 "2004.12 Studio Pixel"
2 current map tileset
3 null
4 null
5 null
6 Fade.pbm
7 null
8 ItemImage.pbm
9 ???
10 ???
11 Arms.pbm
12 ArmsImage.pbm
13 The text that appears from <MNA
14 StageImage.pbm
15 Loading.pbm (behaves oddly)
16 MyChar.pbm
17 Bullet.pbm
18 null
19 Caret.pbm
20 Npc\NpcSym.pbm
21 Map tileset 1
22 Map tileset 2
23 Npc\NpcRegu.pbm
24 null
25 null
26 TextBox.pbm
27 Face.pbm
28 Map Background
29 weapon related
30 inventory related
31 more of the above. But also different.
32 ????
33 null
34 ????
35 The credits image w/ Quote, Kazuma, Sue on sky dragon
36 ????
These are all the sound effects in the game used for various attacks, deaths, and events. Place
the sound effect number first and then the description for it. Please no skipping numbers!
[CE_SOUNDS] 73
0 <nothing>
1 [blip]
2 Message typing
3 Bonk
4 Weapon switch
5 ???
6 Critter hop
7 ???
8 ???
9 ???
10 ???
11 Door
12 [*plsh*]
13 ???
14 Get weapon energy
15 [click]
16 Take damage
17 Die
18 [Menu?]
19 ???
20 Health/ammo refill
21 [bubble]
22 [Click]
23 [Thud]
24 [Tap] walking?
25 Enemy killed?
26 [Loud thud]
27 Level up!
28 [Thump]
29 Teleport
30 Jump
31 [Ting!]
32 Polar Star lvl
33 Fireball
34 Fireball bounce
35 Explosion
36 ???
37 [click]
38 Get item?
39 [*bvng*]
40 Water
41 Water
42 [Beep]
43 [BEEP] computer
44 [*KAPOW!*]
45 [Ping] Weapon energy bounce
46 [*ftt*] Out of ammo
47 ???
48 Bubble pop
49 Spur level 1
50 [Squeek!]
51 [Squeal!]
52 [ROAR!]
53 [*bblblbl*]
54 [Thud]
55 [Squeek]
56 [Splash]
57 Little damage sound
58 [*chlk*]
59 ???
60 Spur charge (lower)
61 Spur charge (higher)
62 Spur level 2
63 Spur level 3
64 Spur MAX
65 Spur full?
66 ???
67 ???
68 ???
69 ???
70 [Whud]
71 Tiny explosion
72 Small explosion
These are the music scores in the game. Since changing the name of the music isn't
practical (yet), this will let you modify the names of songs for any modifications
made.
[CE_MUSIC] 42
0 (nothing)
1 Mischievous Robot
2 Safety
3 Game Over
4 Gravity
5 On To Grasstown
6 Meltdown 2
7 Eyes of Flame
8 Gestation
9 Mimiga Town
10 Get Item
11 Balrog's Theme
12 Cemetary
13 Plant
14 Pulse
15 Boss Fanfare
16 Get Life
17 Tyrant
18 Run!
19 Jenka 1
20 Labyrinth Fight
21 Access
22 Oppression
23 Geothermal
24 Cave Story
25 Moonsong
26 Hero's End
27 Scorching Back
28 Quiet
29 Final Cave
30 Balcony
31 Charge
32 Last Battle
33 The Way Back Home
34 Zombie
35 Break Down
36 Running Hell
37 Jenka 2
38 Living Waterway
39 Seal Chamber
40 Toroko's Theme
41 White
Simple list with the direction values for the TSC commands.
[CE_DIRECTION] 5
0 Left
1 Up
2 Right
3 Down
4 Center
Here's a WHOLE bunch of info in the different tile types. Most of it isn't used by CE
at this time but it helps determine what tiles and up on the foreground and background.
The actual tile types seen graphically are entirely based on the tile number from the
tileset and the CE_Tiles.png file for tiles 0 - 255 left to right, top to bottom.
[CE_TILES] 256
Number HEX Bits Solid PC Solid NPC Water Foreground Displayed Description
0 0x00 0 0 0 0 0 0 0 0 0 0 0 0 1 (background graphics)
1 0x01 0 0 0 0 0 0 0 1 0 0 0 0 1 (background graphics)
2 0x02 0 0 0 0 0 0 1 0 0 0 1 0 1 water (background graphics)
3 0x03 0 0 0 0 0 0 1 1 0 1 0 0 1 solid to NPCs but not player (background graphics)
4 0x04 0 0 0 0 0 1 0 0 0 1 0 0 1 solid to NPCs but not player (background graphics)
5 0x05 0 0 0 0 0 1 0 1 1 1 0 0 1 you can shoot through but otherwise solid (background graphics)
6 0x06 0 0 0 0 0 1 1 0 0 0 0 0 1 (background graphics)
7 0x07 0 0 0 0 0 1 1 1 0 0 0 0 1 (background graphics)
8 0x08 0 0 0 0 1 0 0 0 0 0 0 0 1 (background graphics)
9 0x09 0 0 0 0 1 0 0 1 0 0 0 0 1 (background graphics)
10 0x0a 0 0 0 0 1 0 1 0 0 0 0 0 1 (background graphics)
11 0x0b 0 0 0 0 1 0 1 1 0 0 0 0 1 (background graphics)
12 0x0c 0 0 0 0 1 1 0 0 0 0 0 0 1 (background graphics)
13 0x0d 0 0 0 0 1 1 0 1 0 0 0 0 1 (background graphics)
14 0x0e 0 0 0 0 1 1 1 0 0 0 0 0 1 (background graphics)
15 0x0f 0 0 0 0 1 1 1 1 0 0 0 0 1 (background graphics)
16 0x10 0 0 0 1 0 0 0 0 0 0 0 0 1 (background graphics)
17 0x11 0 0 0 1 0 0 0 1 0 0 0 0 1 (background graphics)
18 0x12 0 0 0 1 0 0 1 0 0 0 0 0 1 (background graphics)
19 0x13 0 0 0 1 0 0 1 1 0 0 0 0 1 (background graphics)
20 0x14 0 0 0 1 0 1 0 0 0 0 0 0 1 (background graphics)
21 0x15 0 0 0 1 0 1 0 1 0 0 0 0 1 (background graphics)
22 0x16 0 0 0 1 0 1 1 0 0 0 0 0 1 (background graphics)
23 0x17 0 0 0 1 0 1 1 1 0 0 0 0 1 (background graphics)
24 0x18 0 0 0 1 1 0 0 0 0 0 0 0 1 (background graphics)
25 0x19 0 0 0 1 1 0 0 1 0 0 0 0 1 (background graphics)
26 0x1a 0 0 0 1 1 0 1 0 0 0 0 0 1 (background graphics)
27 0x1b 0 0 0 1 1 0 1 1 0 0 0 0 1 (background graphics)
28 0x1c 0 0 0 1 1 1 0 0 0 0 0 0 1 (background graphics)
29 0x1d 0 0 0 1 1 1 0 1 0 0 0 0 1 (background graphics)
30 0x1e 0 0 0 1 1 1 1 0 0 0 0 0 1 (background graphics)
31 0x1f 0 0 0 1 1 1 1 1 0 0 0 0 1 (background graphics)
32 0x20 0 0 1 0 0 0 0 0 0 0 0 0 0 non-solid (no graphics)
33 0x21 0 0 1 0 0 0 0 1 0 0 0 0 1 non-solid (no graphics)
34 0x22 0 0 1 0 0 0 1 0 0 0 0 0 1 non-solid (no graphics)
35 0x23 0 0 1 0 0 0 1 1 0 0 0 0 1 non-solid (no graphics)
36 0x24 0 0 1 0 0 1 0 0 0 0 0 0 1 non-solid (no graphics)
37 0x25 0 0 1 0 0 1 0 1 0 0 0 0 1 non-solid (no graphics)
38 0x26 0 0 1 0 0 1 1 0 0 0 0 0 1 non-solid (no graphics)
39 0x27 0 0 1 0 0 1 1 1 0 0 0 0 1 non-solid (no graphics)
40 0x28 0 0 1 0 1 0 0 0 0 0 0 0 1 non-solid (no graphics)
41 0x29 0 0 1 0 1 0 0 1 0 0 0 0 1 non-solid (no graphics)
42 0x2a 0 0 1 0 1 0 1 0 0 0 0 0 1 non-solid (no graphics)
43 0x2b 0 0 1 0 1 0 1 1 0 0 0 0 1 non-solid (no graphics)
44 0x2c 0 0 1 0 1 1 0 0 0 0 0 0 1 non-solid (no graphics)
45 0x2d 0 0 1 0 1 1 0 1 0 0 0 0 1 non-solid (no graphics)
46 0x2e 0 0 1 0 1 1 1 0 0 0 0 0 1 non-solid (no graphics)
47 0x2f 0 0 1 0 1 1 1 1 0 0 0 0 1 non-solid (no graphics)
48 0x30 0 0 1 1 0 0 0 0 0 0 0 0 1 non-solid (no graphics)
49 0x31 0 0 1 1 0 0 0 1 0 0 0 0 1 didn't check
50 0x32 0 0 1 1 0 0 1 0 0 0 0 0 1 didn't check
51 0x33 0 0 1 1 0 0 1 1 0 0 0 0 1 didn't check
52 0x34 0 0 1 1 0 1 0 0 0 0 0 0 1 didn't check
53 0x35 0 0 1 1 0 1 0 1 0 0 0 0 1 didn't check
54 0x36 0 0 1 1 0 1 1 0 0 0 0 0 1 didn't check
55 0x37 0 0 1 1 0 1 1 1 0 0 0 0 1 didn't check
56 0x38 0 0 1 1 1 0 0 0 0 0 0 0 1 didn't check
57 0x39 0 0 1 1 1 0 0 1 0 0 0 0 1 didn't check
58 0x3a 0 0 1 1 1 0 1 0 0 0 0 0 1 didn't check
59 0x3b 0 0 1 1 1 0 1 1 0 0 0 0 1 didn't check
60 0x3c 0 0 1 1 1 1 0 0 0 0 0 0 1 didn't check
61 0x3d 0 0 1 1 1 1 0 1 0 0 0 0 1 didn't check
62 0x3e 0 0 1 1 1 1 1 0 0 0 0 0 1 didn't check
63 0x3f 0 0 1 1 1 1 1 1 0 0 0 0 1 didn't check
64 0x40 0 1 0 0 0 0 0 0 0 0 0 1 1 (foreground graphics)
65 0x41 0 1 0 0 0 0 0 1 1 1 0 1 1 solid (foreground graphics)
66 0x42 0 1 0 0 0 0 1 0 0 0 0 1 1 non-solid spikes (10 damage) (foreground graphics)
67 0x43 0 1 0 0 0 0 1 1 0 0 0 1 1 breakable block which hides tile located just before this one (foreground graphics) (ex. if this is tile 12 then once destroyed it becomes tile 11)
68 0x44 0 1 0 0 0 1 0 0 0 1 0 1 1 solid to NPCs but not player (foreground graphics) (flag can change this for NPCs)
69 0x45 0 1 0 0 0 1 0 1 0 0 0 1 1 (foreground graphics)
70 0x46 0 1 0 0 0 1 1 0 1 0 0 1 1 solid to player but not NPCs or shots (foreground graphics)
71 0x47 0 1 0 0 0 1 1 1 0 0 0 1 1 (foreground graphics)
72 0x48 0 1 0 0 1 0 0 0 0 0 0 1 1 (foreground graphics)
73 0x49 0 1 0 0 1 0 0 1 0 0 0 1 1 (foreground graphics)
74 0x4a 0 1 0 0 1 0 1 0 0 0 0 1 1 (foreground graphics)
75 0x4b 0 1 0 0 1 0 1 1 0 0 0 1 1 (foreground graphics)
76 0x4c 0 1 0 0 1 1 0 0 1 0 0 1 1 solid to player but not NPCs or shots (foreground graphics)
77 0x4d 0 1 0 0 1 1 0 1 1 0 0 1 1 solid to player but not NPCs or shots (foreground graphics)
78 0x4e 0 1 0 0 1 1 1 0 1 0 0 1 1 solid to player but not NPCs or shots (foreground graphics)
79 0x4f 0 1 0 0 1 1 1 1 1 0 0 1 1 solid to player but not NPCs or shots (foreground graphics)
80 0x50 0 1 0 1 0 0 0 0 1 1 0 1 1 ceiling slope / left part (foreground graphics)
81 0x51 0 1 0 1 0 0 0 1 1 1 0 1 1 ceiling slope / right part (foreground graphics)
82 0x52 0 1 0 1 0 0 1 0 1 1 0 1 1 ceiling slope \ left part (foreground graphics)
83 0x53 0 1 0 1 0 0 1 1 1 1 0 1 1 ceiling slope \ right part (foreground graphics)
84 0x54 0 1 0 1 0 1 0 0 1 1 0 1 1 floor slope \ left part (foreground graphics)
85 0x55 0 1 0 1 0 1 0 1 1 1 0 1 1 floor slope \ right part (foreground graphics)
86 0x56 0 1 0 1 0 1 1 0 1 1 0 1 1 floor slope / left part (foreground graphics)
87 0x57 0 1 0 1 0 1 1 1 1 1 0 1 1 floor slope / right part (foreground graphics)
88 0x58 0 1 0 1 1 0 0 0 0 0 0 1 1 (foreground graphics)
89 0x59 0 1 0 1 1 0 0 1 0 0 0 1 1 (foreground graphics)
90 0x5a 0 1 0 1 1 0 1 0 0 0 0 1 1 (foreground graphics)
91 0x5b 0 1 0 1 1 0 1 1 0 0 0 1 1 (foreground graphics)
92 0x5c 0 1 0 1 1 1 0 0 0 0 0 1 1 (foreground graphics)
93 0x5d 0 1 0 1 1 1 0 1 0 0 0 1 1 (foreground graphics)
94 0x5e 0 1 0 1 1 1 1 0 0 0 0 1 1 (foreground graphics)
95 0x5f 0 1 0 1 1 1 1 1 0 0 0 1 1 (foreground graphics)
96 0x60 0 1 1 0 0 0 0 0 0 0 1 1 1 water (foreground graphics)
97 0x61 0 1 1 0 0 0 0 1 1 1 0 1 1 solid (foreground graphics)
98 0x62 0 1 1 0 0 0 1 0 0 0 1 1 1 non-solid water spikes (10 damage) (foreground graphics)
99 0x63 0 1 1 0 0 0 1 1 0 0 0 1 1 (foreground graphics)
100 0x64 0 1 1 0 0 1 0 0 0 1 0 1 1 solid to NPCs but not player (foreground graphics)
101 0x65 0 1 1 0 0 1 0 1 0 0 0 1 1 (foreground graphics)
102 0x66 0 1 1 0 0 1 1 0 0 0 0 1 1 (foreground graphics)
103 0x67 0 1 1 0 0 1 1 1 0 0 0 1 1 (foreground graphics)
104 0x68 0 1 1 0 1 0 0 0 0 0 0 1 1 (foreground graphics)
105 0x69 0 1 1 0 1 0 0 1 0 0 0 1 1 (foreground graphics)
106 0x6a 0 1 1 0 1 0 1 0 0 0 0 1 1 (foreground graphics)
107 0x6b 0 1 1 0 1 0 1 1 0 0 0 1 1 (foreground graphics)
108 0x6c 0 1 1 0 1 1 0 0 0 0 0 1 1 (foreground graphics)
109 0x6d 0 1 1 0 1 1 0 1 0 0 0 1 1 (foreground graphics)
110 0x6e 0 1 1 0 1 1 1 0 0 0 0 1 1 (foreground graphics)
111 0x6f 0 1 1 0 1 1 1 1 0 0 0 1 1 (foreground graphics)
112 0x70 0 1 1 1 0 0 0 0 1 1 1 1 1 water ceiling slope / left part (foreground graphics)
113 0x71 0 1 1 1 0 0 0 1 1 1 1 1 1 water ceiling slope / right part (foreground graphics)
114 0x72 0 1 1 1 0 0 1 0 1 1 1 1 1 water ceiling slope \ left part (foreground graphics)
115 0x73 0 1 1 1 0 0 1 1 1 1 1 1 1 water ceiling slope \ right part (foreground graphics)
116 0x74 0 1 1 1 0 1 0 0 1 1 1 1 1 water floor slope \ left part (foreground graphics)
117 0x75 0 1 1 1 0 1 0 1 1 1 1 1 1 water floor slope \ right part (foreground graphics)
118 0x76 0 1 1 1 0 1 1 0 1 1 1 1 1 water floor slope / left part (foreground graphics)
119 0x77 0 1 1 1 0 1 1 1 1 1 1 1 1 water floor slope / right part (foreground graphics)
120 0x78 0 1 1 1 1 0 0 0 0 0 0 1 1 (foreground graphics)
121 0x79 0 1 1 1 1 0 0 1 0 0 0 1 1 (foreground graphics)
122 0x7a 0 1 1 1 1 0 1 0 0 0 0 1 1 (foreground graphics)
123 0x7b 0 1 1 1 1 0 1 1 0 0 0 1 1 (foreground graphics)
124 0x7c 0 1 1 1 1 1 0 0 0 0 0 1 1 (foreground graphics)
125 0x7d 0 1 1 1 1 1 0 1 0 0 0 1 1 (foreground graphics)
126 0x7e 0 1 1 1 1 1 1 0 0 0 0 1 1 (foreground graphics)
127 0x7f 0 1 1 1 1 1 1 1 0 0 0 1 1 (foreground graphics)
128 0x80 1 0 0 0 0 0 0 0 0 0 0 0 0 wind left (only wind graphic)
129 0x81 1 0 0 0 0 0 0 1 0 0 0 0 0 wind up (only wind graphic)
130 0x82 1 0 0 0 0 0 1 0 0 0 0 0 0 wind right (only wind graphic)
131 0x83 1 0 0 0 0 0 1 1 0 0 0 0 0 wind left (only wind graphic)
132 0x84 1 0 0 0 0 1 0 0 0 0 0 0 0 non-solid (no graphics)
133 0x85 1 0 0 0 0 1 0 1 0 0 0 0 0 non-solid (no graphics)
134 0x86 1 0 0 0 0 1 1 0 0 0 0 0 0 non-solid (no graphics)
135 0x87 1 0 0 0 0 1 1 1 0 0 0 0 0 non-solid (no graphics)
136 0x88 1 0 0 0 1 0 0 0 0 0 0 0 0 non-solid (no graphics)
137 0x89 1 0 0 0 1 0 0 1 0 0 0 0 0 non-solid (no graphics)
138 0x8a 1 0 0 0 1 0 1 0 0 0 0 0 0 non-solid (no graphics)
139 0x8b 1 0 0 0 1 0 1 1 0 0 0 0 0 non-solid (no graphics)
140 0x8c 1 0 0 0 1 1 0 0 0 0 0 0 0 non-solid (no graphics)
141 0x8d 1 0 0 0 1 1 0 1 0 0 0 0 0 non-solid (no graphics)
142 0x8e 1 0 0 0 1 1 1 0 0 0 0 0 0 non-solid (no graphics)
143 0x8f 1 0 0 0 1 1 1 1 0 0 0 0 0 non-solid (no graphics)
144 0x90 1 0 0 1 0 0 0 0 0 0 0 0 0 non-solid (no graphics)
145 0x91 1 0 0 1 0 0 0 1 0 0 0 0 0 non-solid (no graphics)
146 0x92 1 0 0 1 0 0 1 0 0 0 0 0 0 non-solid (no graphics)
147 0x93 1 0 0 1 0 0 1 1 0 0 0 0 0 non-solid (no graphics)
148 0x94 1 0 0 1 0 1 0 0 0 0 0 0 0 non-solid (no graphics)
149 0x95 1 0 0 1 0 1 0 1 0 0 0 0 0 non-solid (no graphics)
150 0x96 1 0 0 1 0 1 1 0 0 0 0 0 0 non-solid (no graphics)
151 0x97 1 0 0 1 0 1 1 1 0 0 0 0 0 non-solid (no graphics)
152 0x98 1 0 0 1 1 0 0 0 0 0 0 0 0 non-solid (no graphics)
153 0x99 1 0 0 1 1 0 0 1 0 0 0 0 0 non-solid (no graphics)
154 0x9a 1 0 0 1 1 0 1 0 0 0 0 0 0 non-solid (no graphics)
155 0x9b 1 0 0 1 1 0 1 1 0 0 0 0 0 non-solid (no graphics)
156 0x9c 1 0 0 1 1 1 0 0 0 0 0 0 0 non-solid (no graphics)
157 0x9d 1 0 0 1 1 1 0 1 0 0 0 0 0 non-solid (no graphics)
158 0x9e 1 0 0 1 1 1 1 0 0 0 0 0 0 non-solid (no graphics)
159 0x9f 1 0 0 1 1 1 1 1 0 0 0 0 0 non-solid (no graphics)
160 0xa0 1 0 1 0 0 0 0 0 0 0 1 0 0 water current left (only current graphic)
161 0xa1 1 0 1 0 0 0 0 1 0 0 1 0 0 water current up (only current graphic)
162 0xa2 1 0 1 0 0 0 1 0 0 0 1 0 0 water current right (only current graphic)
163 0xa3 1 0 1 0 0 0 1 1 0 0 1 0 0 water current left (only current graphic)
164 0xa4 1 0 1 0 0 1 0 0 0 0 0 0 0 "non-solid (no graphics) (not completely verified, I got tired of checking)"
165 0xa5 1 0 1 0 0 1 0 1 0 0 0 0 0 "non-solid (no graphics) (not completely verified, I got tired of checking)"
166 0xa6 1 0 1 0 0 1 1 0 0 0 0 0 0 "non-solid (no graphics) (not completely verified, I got tired of checking)"
167 0xa7 1 0 1 0 0 1 1 1 0 0 0 0 0 "non-solid (no graphics) (not completely verified, I got tired of checking)"
168 0xa8 1 0 1 0 1 0 0 0 0 0 0 0 0 "non-solid (no graphics) (not completely verified, I got tired of checking)"
169 0xa9 1 0 1 0 1 0 0 1 0 0 0 0 0 "non-solid (no graphics) (not completely verified, I got tired of checking)"
170 0xaa 1 0 1 0 1 0 1 0 0 0 0 0 0 "non-solid (no graphics) (not completely verified, I got tired of checking)"
171 0xab 1 0 1 0 1 0 1 1 0 0 0 0 0 "non-solid (no graphics) (not completely verified, I got tired of checking)"
172 0xac 1 0 1 0 1 1 0 0 0 0 0 0 0 "non-solid (no graphics) (not completely verified, I got tired of checking)"
173 0xad 1 0 1 0 1 1 0 1 0 0 0 0 0 "non-solid (no graphics) (not completely verified, I got tired of checking)"
174 0xae 1 0 1 0 1 1 1 0 0 0 0 0 0 "non-solid (no graphics) (not completely verified, I got tired of checking)"
175 0xaf 1 0 1 0 1 1 1 1 0 0 0 0 0 "non-solid (no graphics) (not completely verified, I got tired of checking)"
176 0xb0 1 0 1 1 0 0 0 0 0 0 0 0 0 "non-solid (no graphics) (not completely verified, I got tired of checking)"
177 0xb1 1 0 1 1 0 0 0 1 0 0 0 0 0 "non-solid (no graphics) (not completely verified, I got tired of checking)"
178 0xb2 1 0 1 1 0 0 1 0 0 0 0 0 0 "non-solid (no graphics) (not completely verified, I got tired of checking)"
179 0xb3 1 0 1 1 0 0 1 1 0 0 0 0 0 "non-solid (no graphics) (not completely verified, I got tired of checking)"
180 0xb4 1 0 1 1 0 1 0 0 0 0 0 0 0 "non-solid (no graphics) (not completely verified, I got tired of checking)"
181 0xb5 1 0 1 1 0 1 0 1 0 0 0 0 0 "non-solid (no graphics) (not completely verified, I got tired of checking)"
182 0xb6 1 0 1 1 0 1 1 0 0 0 0 0 0 "non-solid (no graphics) (not completely verified, I got tired of checking)"
183 0xb7 1 0 1 1 0 1 1 1 0 0 0 0 0 "non-solid (no graphics) (not completely verified, I got tired of checking)"
184 0xb8 1 0 1 1 1 0 0 0 0 0 0 0 0 "non-solid (no graphics) (not completely verified, I got tired of checking)"
185 0xb9 1 0 1 1 1 0 0 1 0 0 0 0 0 "non-solid (no graphics) (not completely verified, I got tired of checking)"
186 0xba 1 0 1 1 1 0 1 0 0 0 0 0 0 "non-solid (no graphics) (not completely verified, I got tired of checking)"
187 0xbb 1 0 1 1 1 0 1 1 0 0 0 0 0 "non-solid (no graphics) (not completely verified, I got tired of checking)"
188 0xbc 1 0 1 1 1 1 0 0 0 0 0 0 0 "non-solid (no graphics) (not completely verified, I got tired of checking)"
189 0xbd 1 0 1 1 1 1 0 1 0 0 0 0 0 "non-solid (no graphics) (not completely verified, I got tired of checking)"
190 0xbe 1 0 1 1 1 1 1 0 0 0 0 0 0 "non-solid (no graphics) (not completely verified, I got tired of checking)"
191 0xbf 1 0 1 1 1 1 1 1 0 0 0 0 0 "non-solid (no graphics) (not completely verified, I got tired of checking)"
192 0xc0 1 1 0 0 0 0 0 0 0 0 0 0 0 "non-solid (no graphics) (not completely verified, I got tired of checking)"
193 0xc1 1 1 0 0 0 0 0 1 0 0 0 0 0 "non-solid (no graphics) (not completely verified, I got tired of checking)"
194 0xc2 1 1 0 0 0 0 1 0 0 0 0 0 0 "non-solid (no graphics) (not completely verified, I got tired of checking)"
195 0xc3 1 1 0 0 0 0 1 1 0 0 0 0 0 "non-solid (no graphics) (not completely verified, I got tired of checking)"
196 0xc4 1 1 0 0 0 1 0 0 0 0 0 0 0 "non-solid (no graphics) (not completely verified, I got tired of checking)"
197 0xc5 1 1 0 0 0 1 0 1 0 0 0 0 0 "non-solid (no graphics) (not completely verified, I got tired of checking)"
198 0xc6 1 1 0 0 0 1 1 0 0 0 0 0 0 "non-solid (no graphics) (not completely verified, I got tired of checking)"
199 0xc7 1 1 0 0 0 1 1 1 0 0 0 0 0 "non-solid (no graphics) (not completely verified, I got tired of checking)"
200 0xc8 1 1 0 0 1 0 0 0 0 0 0 0 0 "non-solid (no graphics) (not completely verified, I got tired of checking)"
201 0xc9 1 1 0 0 1 0 0 1 0 0 0 0 0 "non-solid (no graphics) (not completely verified, I got tired of checking)"
202 0xca 1 1 0 0 1 0 1 0 0 0 0 0 0 "non-solid (no graphics) (not completely verified, I got tired of checking)"
203 0xcb 1 1 0 0 1 0 1 1 0 0 0 0 0 "non-solid (no graphics) (not completely verified, I got tired of checking)"
204 0xcc 1 1 0 0 1 1 0 0 0 0 0 0 0 "non-solid (no graphics) (not completely verified, I got tired of checking)"
205 0xcd 1 1 0 0 1 1 0 1 0 0 0 0 0 "non-solid (no graphics) (not completely verified, I got tired of checking)"
206 0xce 1 1 0 0 1 1 1 0 0 0 0 0 0 "non-solid (no graphics) (not completely verified, I got tired of checking)"
207 0xcf 1 1 0 0 1 1 1 1 0 0 0 0 0 "non-solid (no graphics) (not completely verified, I got tired of checking)"
208 0xd0 1 1 0 1 0 0 0 0 0 0 0 0 0 "non-solid (no graphics) (not completely verified, I got tired of checking)"
209 0xd1 1 1 0 1 0 0 0 1 0 0 0 0 0 "non-solid (no graphics) (not completely verified, I got tired of checking)"
210 0xd2 1 1 0 1 0 0 1 0 0 0 0 0 0 "non-solid (no graphics) (not completely verified, I got tired of checking)"
211 0xd3 1 1 0 1 0 0 1 1 0 0 0 0 0 "non-solid (no graphics) (not completely verified, I got tired of checking)"
212 0xd4 1 1 0 1 0 1 0 0 0 0 0 0 0 "non-solid (no graphics) (not completely verified, I got tired of checking)"
213 0xd5 1 1 0 1 0 1 0 1 0 0 0 0 0 "non-solid (no graphics) (not completely verified, I got tired of checking)"
214 0xd6 1 1 0 1 0 1 1 0 0 0 0 0 0 "non-solid (no graphics) (not completely verified, I got tired of checking)"
215 0xd7 1 1 0 1 0 1 1 1 0 0 0 0 0 "non-solid (no graphics) (not completely verified, I got tired of checking)"
216 0xd8 1 1 0 1 1 0 0 0 0 0 0 0 0 "non-solid (no graphics) (not completely verified, I got tired of checking)"
217 0xd9 1 1 0 1 1 0 0 1 0 0 0 0 0 "non-solid (no graphics) (not completely verified, I got tired of checking)"
218 0xda 1 1 0 1 1 0 1 0 0 0 0 0 0 "non-solid (no graphics) (not completely verified, I got tired of checking)"
219 0xdb 1 1 0 1 1 0 1 1 0 0 0 0 0 "non-solid (no graphics) (not completely verified, I got tired of checking)"
220 0xdc 1 1 0 1 1 1 0 0 0 0 0 0 0 "non-solid (no graphics) (not completely verified, I got tired of checking)"