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server.js
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server.js
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import express from 'express';
import http from 'http';
import { Server } from 'socket.io';
import createGame from './public/game.js'
const app = express();
const server = http.createServer(app);
const socket = new Server(server);
app.use(express.static('public'));
const game = createGame();
game.start();
game.subscribe((command) => {
console.log(`Emitting: ${command.type}`);
socket.emit(command.type, command);
});
socket.on('connection', (socket) => {
const playerId = socket.id;
console.log(`Player connected on Server with id: ${playerId}`);
game.addPlayer({ playerId });
socket.emit('setup', game.state);
socket.on('disconnect', () => {
game.removePlayer({ playerId });
console.log(`Player disconnected: ${playerId}`);
});
socket.on('movePlayer', (command) =>{
command.playerId = playerId;
command.type = 'movePlayer';
game.movePlayer(command);
});
});
server.listen(process.env.PORT || 3000, () => {
console.log('Server listening on port: 3000')
});