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net_fdm.h
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net_fdm.h
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// net_fdm.hxx -- defines a common net I/O interface to the flight
// dynamics model
//
// Written by Curtis Olson - http://www.flightgear.org/~curt
// Started September 2001.
//
// This file is in the Public Domain, and comes with no warranty.
//
// $Id$
#ifndef _NET_FDM_HXX
#define _NET_FDM_HXX
#include <time.h> // time_t
// NOTE: this file defines an external interface structure. Due to
// variability between platforms and architectures, we only used fixed
// length types here. Specifically, integer types can vary in length.
// I am not aware of any platforms that don't use 4 bytes for float
// and 8 bytes for double.
// const uint32_t FG_NET_FDM_VERSION = 24;
// Define a structure containing the top level flight dynamics model
// parameters
struct FGNetFDM {
uint32_t version; // increment when data values change
uint32_t padding; // padding
// Positions
double longitude; // geodetic (radians)
double latitude; // geodetic (radians)
double altitude; // above sea level (meters)
float agl; // above ground level (meters)
float phi; // roll (radians)
float theta; // pitch (radians)
float psi; // yaw or true heading (radians)
float alpha; // angle of attack (radians)
float beta; // side slip angle (radians)
// Velocities
float phidot; // roll rate (radians/sec)
float thetadot; // pitch rate (radians/sec)
float psidot; // yaw rate (radians/sec)
float vcas; // calibrated airspeed
float climb_rate; // feet per second
float v_north; // north velocity in local/body frame, fps
float v_east; // east velocity in local/body frame, fps
float v_down; // down/vertical velocity in local/body frame, fps
float v_wind_body_north; // north velocity in local/body frame
// relative to local airmass, fps
float v_wind_body_east; // east velocity in local/body frame
// relative to local airmass, fps
float v_wind_body_down; // down/vertical velocity in local/body
// frame relative to local airmass, fps
// Accelerations
float A_X_pilot; // X accel in body frame ft/sec^2
float A_Y_pilot; // Y accel in body frame ft/sec^2
float A_Z_pilot; // Z accel in body frame ft/sec^2
// Stall
float stall_warning; // 0.0 - 1.0 indicating the amount of stall
float slip_deg; // slip ball deflection
// Pressure
// Engine status
uint32_t num_engines; // Number of valid engines
uint32_t eng_state[FG_MAX_ENGINES];// Engine state (off, cranking, running)
float rpm[FG_MAX_ENGINES]; // Engine RPM rev/min
float fuel_flow[FG_MAX_ENGINES]; // Fuel flow gallons/hr
float fuel_px[FG_MAX_ENGINES]; // Fuel pressure psi
float egt[FG_MAX_ENGINES]; // Exhuast gas temp deg F
float cht[FG_MAX_ENGINES]; // Cylinder head temp deg F
float mp_osi[FG_MAX_ENGINES]; // Manifold pressure
float tit[FG_MAX_ENGINES]; // Turbine Inlet Temperature
float oil_temp[FG_MAX_ENGINES]; // Oil temp deg F
float oil_px[FG_MAX_ENGINES]; // Oil pressure psi
// Consumables
uint32_t num_tanks; // Max number of fuel tanks
float fuel_quantity[FG_MAX_TANKS];
// Gear status
uint32_t num_wheels;
uint32_t wow[FG_MAX_WHEELS];
float gear_pos[FG_MAX_WHEELS];
float gear_steer[FG_MAX_WHEELS];
float gear_compression[FG_MAX_WHEELS];
// Environment
uint32_t cur_time; // current unix time
// FIXME: make this uint64_t before 2038
int32_t warp; // offset in seconds to unix time
float visibility; // visibility in meters (for env. effects)
// Control surface positions (normalized values)
float elevator;
float elevator_trim_tab;
float left_flap;
float right_flap;
float left_aileron;
float right_aileron;
float rudder;
float nose_wheel;
float speedbrake;
float spoilers;
};
typedef struct FGNetFDM FGNetFDM;
#endif // _NET_FDM_HXX