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wavepot-worker.js
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import { toFinite, parseFn, parsePattern } from './util.js'
import Rpc from './rpc.js'
import Sound from './sound.js'
import Delay from './delay.js'
import Daverb from './daverb.js'
self.IS_DEV = !!location.port && location.port != '3000'
// Number prototype extensions
Number.prototype.toFinite = function () {
return Number.isFinite(this) ? this : 0
}
Number.prototype.clamp = function (min, max) {
return Math.min(max, Math.max(min, this))
}
// utils
self.toFinite = toFinite
// constants
self.pi2 = Math.PI * 2
// audio
self.bufferSize = 2**19
self.sampleRate = 44100
self.buffer = [new Float32Array([0]),new Float32Array([0])]
self.numberOfChannels = 2
// clock
self.real_n = 0 // this doesn't adjust by bpm
self.n = 0 // this adjusts by bpm
self.i = 0 // current buffer iteration point
self.s = 0 // playing seconds (real, based on real_n)
self.t = 0 // playing time (sync based on bpm, 1 equals 1 beat time)
self._bpm = 120 // starting at 120bpm
self.br = 22050 // for 120bpm
self.bar = self.br * 4
self._sync = self.sampleRate / self.br
self._loop = 0
self.main = new Sound()
// blocks
self._block_i = 0
// sounds
self.sounds_i = 0
self.sounds = Array.from(Array(100), () => (new Sound()))
// biquads
self._biquads_i = 0
self._biquads = Array.from(Array(200),()=>({y1:0,y2:0,x1:0,x2:0}))
// delays
self._delays_i = 0
self._delays = Array.from(Array(100),()=>(new Delay(44100)))
// daverbs
self._daverbs_i = 0
self._daverbs = Array.from(Array(100),()=>(new Daverb(44100)))
// samples
self.zeroSample = [new Float32Array([0]),new Float32Array([0])]
self.samples = {}
// patterns cache map
self.patterns = {}
// top level entry api
self.api = {
bpm (x, measure=1) {
if (x !== _bpm) {
_bpm = x.clamp(1, 1000)
let co = (60 * measure) / _bpm
br = (sampleRate * co)|0
bar = br * 4
// used in sync() ops
_sync = sampleRate / br
// adjust n position for new bpm
// only at the beginning of the loop
if (i === 0) {
n = Math.round(t) * br
}
}
t = n / br
},
loop (beat) {
if (i === 0) {
n = (beat + 1) * br
t = n / br
}
},
sync (x=1) {
return (1/x) * _sync
},
// oh no why is code repeating like that
// because it's optimized better at compile time
grp () {
let _s = sounds[sounds_i++]
_s.t = t
_s.p = n
_s._wavetables_i = 0
return _s.grp()
},
end () {
let _s = sounds[sounds_i++]
_s.t = t
_s.p = n
_s._wavetables_i = 0
return _s.end()
},
val (x) {
let _s = sounds[sounds_i++]
_s.t = t
_s.p = n
_s._wavetables_i = 0
return _s.val(x)
},
vol (x) {
let _s = sounds[sounds_i++]
_s.t = t
_s.p = n
_s._wavetables_i = 0
return _s.vol(x)
},
mod (x,a0) {
let _s = sounds[sounds_i++]
_s.t = t
_s.p = n
_s._wavetables_i = 0
return _s.mod(x,a0)
},
exp (x) {
let _s = sounds[sounds_i++]
_s.t = t
_s.p = n
_s._wavetables_i = 0
return _s.exp(x)
},
abs (x) {
let _s = sounds[sounds_i++]
_s.t = t
_s.p = n
_s._wavetables_i = 0
return _s.abs(x)
},
tanh (x) {
let _s = sounds[sounds_i++]
_s.t = t
_s.p = n
_s._wavetables_i = 0
return _s.tanh(x)
},
atan (x) {
let _s = sounds[sounds_i++]
_s.t = t
_s.p = n
_s._wavetables_i = 0
return _s.atan(x)
},
soft (x) {
let _s = sounds[sounds_i++]
_s.t = t
_s.p = n
_s._wavetables_i = 0
return _s.soft(x)
},
on (x,a0,a1) {
let _s = sounds[sounds_i++]
_s.t = t
_s.p = n
_s._wavetables_i = 0
return _s.on(x,a0,a1)
},
play (x,a0,a1,a2) {
let _s = sounds[sounds_i++]
_s.t = t
_s.p = n
_s._wavetables_i = 0
return _s.play(x,a0,a1,a2)
},
sin (x) {
let _s = sounds[sounds_i++]
_s.t = t
_s.p = n
_s._wavetables_i = 0
return _s.sin(x)
},
cos (x) {
let _s = sounds[sounds_i++]
_s.t = t
_s.p = n
_s._wavetables_i = 0
return _s.cos(x)
},
tri (x) {
let _s = sounds[sounds_i++]
_s.t = t
_s.p = n
_s._wavetables_i = 0
return _s.tri(x)
},
saw (x) {
let _s = sounds[sounds_i++]
_s.t = t
_s.p = n
_s._wavetables_i = 0
return _s.saw(x)
},
ramp (x) {
let _s = sounds[sounds_i++]
_s.t = t
_s.p = n
_s._wavetables_i = 0
return _s.ramp(x)
},
sqr (x) {
let _s = sounds[sounds_i++]
_s.t = t
_s.p = n
_s._wavetables_i = 0
return _s.sqr(x)
},
pulse (x) {
let _s = sounds[sounds_i++]
_s.t = t
_s.p = n
_s._wavetables_i = 0
return _s.pulse(x)
},
noise (x) {
let _s = sounds[sounds_i++]
_s.t = t
_s.p = n
_s._wavetables_i = 0
return _s.noise(x)
},
}
// const METHODS = ['mod','val','on','grp','play',
// 'sin','cos','tri','saw','ramp','sqr','pulse','noise']
// METHODS.forEach(method => {
// const { args, argNames } = parseFn(Sound.prototype[method])
// self.api[method] = new Function(...args,
// `
// let _s = sounds[sounds_i++]
// _s.t = t
// _s.p = n
// _s._wavetables_i = 0
// return _s.${method}(${argNames})
// `
// )
// })
export const compile = (code) => {
let src = `
console.log('n is:', n)
for (i = 0; i < bufferSize; i++) {
// make sure we have enough buffer to escape glitches
// and that it divides to bars so it's rhythmic if it does
if (i > 50000 && ((i % bar) === 0)) {
break
}
n++
real_n++
s = real_n / ${sampleRate}
${code.split('\n\n').join(`
// space out effects so they don't interfere
// much when commenting out sounds
// TODO: this is awful, use better heuristics
_biquads_i += 5
_daverbs_i += 5
_delays_i += 5
`)}
buffer[0][i] = main.Lx0.toFinite()
buffer[1][i] = main.Rx0.toFinite()
sounds_i =
_biquads_i =
_daverbs_i =
_delays_i =
main.Lx0 = main.Rx0 = 0
}
return { bufferIndex: i, bpm: _bpm }
`
let func = new Function(
Object.keys(self.api),
src
).bind(null, ...Object.values(self.api))
return func
}
/*
RPC API Interface with Main thread
*/
export default class Renderer extends Rpc {
constructor () {
super()
this.plotService = new Rpc().register(new Worker(IS_DEV ? 'plot-worker.js' : 'plot-worker-build.js', { type: 'module' }))
}
lastFunc () {}
setup (data) {
Object.assign(self, data)
this.plotService.postCall('setup', data.plot, [data.plot.backCanvas])
}
compile ({ code }) {
const func = compile(code)
this.lastFunc = this.func
this.func = func
return true
}
render ({ buffer }) {
console.log('will render', n)
let result = {}
let timeToRender = performance.now()
self.buffer = buffer
try {
result = this.func()
} catch (err) {
console.error(err)
if (this.func !== this.lastFunc) {
console.error('error, retrying last')
this.func = this.lastFunc
return this.render({ buffer })
}
}
timeToRender = performance.now() - timeToRender
console.log('render:', timeToRender)
return { ...result, timeToRender }
}
async fetchSample (url) {
try {
const { sample } = await this.rpc('fetchSample', { url })
samples[url] = sample
} catch (error) {
delete samples[url]
console.error(error)
}
}
plot (buffer, size=1) {
this.plotService.postCall('draw', { buffer, size })
}
}
self.worker = new Renderer()
self.worker.register(self)