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SampleShadowsURP.Enable() gets called after LodDataMgrShadow.Start() which outputs an Error #874

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klauskobald opened this issue Jul 18, 2021 · 2 comments
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@klauskobald
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Describe the bug
Not really a bug, because shadows work after that message "To support shadowing, a Custom renderer....." - seems to be only a notification.

Versions
Which render pipeline (built-in/LWRP/HDRP)? Which version of LWRP/HDRP? Which version of unity (including minor, i.e. 2019.1.0f2)?

2020.3.14

Description
I have a special setup which activates and deactivates the ocean system during the game when user selects different settings.
So I am not sure, if that is only the case for me.
But anyhow the order of scripts called is often a problem. So you should maybe use IENumerators that wait for a state or use events, so that components get activated in the right order.

@daleeidd
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I forgot to remove that error as it is no longer applicable. It will be fixed in 4.13.

So you should maybe use IENumerators that wait for a state or use events, so that components get activated in the right order.

Can you share more on this approach? We have #629 to support delayed initialisation of the ocean. But would love something nicer.

@daleeidd daleeidd added this to the 4.13 milestone Jul 18, 2021
@daleeidd
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daleeidd commented Sep 5, 2021

4.13 is out which removes this error message.

@daleeidd daleeidd closed this as completed Sep 5, 2021
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