diff --git a/crest/Assets/Crest/Crest/Shaders/Ocean.shader b/crest/Assets/Crest/Crest/Shaders/Ocean.shader index a54409030e..db7e6b3668 100644 --- a/crest/Assets/Crest/Crest/Shaders/Ocean.shader +++ b/crest/Assets/Crest/Crest/Shaders/Ocean.shader @@ -169,8 +169,9 @@ Shader "Crest/Ocean" _LightsSubSurfaceBase("Sub Surface Base Mul", Range(0.0, 4.0)) = 1.0 // Strength of specular lighting response _LightsSpecular("Specular", Range(0.0, 1000.0)) = 31.0 - // Light strength on foam + // Light strength on foam. Also depends on _WaveFoamLightScale. _LightsScaleWaveFoam("Foam Lights Scale", Range(0.0, 1000.0)) = 5.0 + // Controls harshness of Fresnel behaviour for lights. _LightsFresnelPower("Fresnel Power", Range(1.0, 20.0)) = 10.0 [Header(Debug Options)]