Releases: walbourn/directx-vs-templates
Releases · walbourn/directx-vs-templates
December 4, 2015
November 17, 2015
July 29, 2015
June 24, 2015 (v1.1)
Updated Direct3D Win32 Game template:
- Ensure window is initially created with the
Game::GetDefaultSize
as the client size (rather than window size) - Added w, h parameters to
Game::Initialize
andGame::OnWindowSizeChanged
, which are stored in Game variable membersm_outputWidth
,m_outputHeight
- Set viewports each frame rather than relying on frame-to-frame state persistence
- Uses D24S8 depth buffer instead of D32/D16
- VS 2013 and VS 2015 version
Created a prototype Direct3D UWP Game template for VS 2015 RC for the Windows 10 Preview
June 18, 2015 (v1.0)
No change to template, just regenerated VSIX file.
This template is now licensed under the MIT license rather than the MS-PL
Install VSIX for VS 2013
January 6, 2015 (v1.0)
Initial version with VS 2013 project files related to this blog post.
Install VSIX for VS 2013