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GameObject.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows;
using System.Windows.Media;
using System.Windows.Shapes;
namespace LevelConstructor
{
public class GameObject
{
#region static
private static int s_id = 1;
private static readonly ObjectType[] LaserObjects = {
ObjectType.LaserSource, ObjectType.MovedLaserSource,
};
private static readonly ObjectType[] LaserXObjects = {
ObjectType.LaserXSource, ObjectType.MovedLaserXSource,
};
private static readonly ObjectType[] MovedObjects = {
ObjectType.MovedReflectorAngle, ObjectType.MovedReflectorAll,
ObjectType.MovedTeleport, ObjectType.MovedReflectorTriangle,
ObjectType.MovedReflectorTube, ObjectType.MovedNone,
ObjectType.MovedLaserSource, ObjectType.MovedLaserXSource,
};
private static readonly ObjectType[] SpinedObjects = {
ObjectType.MovedReflectorAngle,
ObjectType.MovedReflectorTriangle,
ObjectType.MovedReflectorTube,
ObjectType.StacionarReflectorAngle, ObjectType.StacionarReflectorTriangle,
ObjectType.StacionarMirror, ObjectType.StacionarTube,
ObjectType.MovedLaserSource, ObjectType.MovedLaserXSource,
ObjectType.LaserSource, ObjectType.LaserXSource
};
private static readonly ObjectType[] AngleObjects = {
ObjectType.MovedReflectorAngle,
ObjectType.StacionarReflectorAngle,
ObjectType.StacionarMirror
};
private static readonly ObjectType[] Angle2Objects = {
ObjectType.MovedReflectorTriangle,
ObjectType.StacionarReflectorTriangle
};
private static readonly ObjectType[] Receivers =
{
ObjectType.LaserReceiver_0, ObjectType.LaserReceiver_1,
ObjectType.LaserReceiver_2, ObjectType.LaserReceiver_3,
ObjectType.LaserReceiver_4
};
private static readonly ObjectType[] Teleports = { ObjectType.StacionarTeleport, ObjectType.MovedTeleport };
private static readonly ObjectType[] Controllers = { ObjectType.StacionarControllerRed, ObjectType.StacionarControllerGreen, ObjectType.StacionarControllerBlue };
private static readonly ObjectType[] HardObjects = { ObjectType.StacionarControllerRed, ObjectType.StacionarControllerGreen,
ObjectType.StacionarControllerBlue, ObjectType.MovedLaserSource,
ObjectType.LaserXSource, ObjectType.MovedLaserXSource };
internal static bool CanMove(ObjectType objectType)
{
return MovedObjects.Contains(objectType);
}
#endregion
public int Id { get; private set; }
public bool IsActive { get; set; }
public bool IsAngleObject { get { return AngleObjects.Contains(Type); } }
public bool IsAngle2Object { get { return Angle2Objects.Contains(Type); } }
public bool IsHardObject { get { return HardObjects.Contains(Type); } }
public bool IsAnyLaserObject { get { return IsLaserObject || IsLaserXObject; } }
public bool IsLaserObject { get { return LaserObjects.Contains(Type); } }
public bool IsLaserXObject { get { return LaserXObjects.Contains(Type); } }
public bool IsReceiver { get { return Receivers.Contains(Type); } }
public bool IsMoved { get { return MovedObjects.Contains(Type); } }
public bool IsSpined { get { return SpinedObjects.Contains(Type); } }
public bool IsTeleport { get { return Teleports.Contains(Type); }}
public bool IsController { get { return Controllers.Contains(Type); } }
public ControllerType? ControllerType
{
get
{
if (!IsController)
return null;
switch (Type)
{
case ObjectType.StacionarControllerBlue:
return LevelConstructor.ControllerType.Blue;
case ObjectType.StacionarControllerGreen:
return LevelConstructor.ControllerType.Green;
case ObjectType.StacionarControllerRed:
return LevelConstructor.ControllerType.Red;
default:
throw new NotSupportedException();
}
}
}
private ControllerType? _connectedControllerType;
/// <summary>
/// ó âðàùàåìîãî ýëåìåíòà - ê êàêîé êíîïêå ïðèâÿçàí
/// </summary>
public ControllerType? ConnectedControllerType
{
get
{
if (!IsSpined)
return null;
return _connectedControllerType;
}
set { _connectedControllerType = value; }
}
public int GetButtonIndex(ControllerType? ct)
{
if (ct != null)
return (int) ct.GetValueOrDefault();
return 0;
}
public ObjectType Type { get; private set; }
public int IncomingLasers { get; set; }
private int _angle;
public int Angle
{
get { return _angle; }
set
{
_angle = value;
InitPorts(Lines);
}
}
public ObjectType? ObjectTybeByController(ControllerType? Type)
{
switch (Type)
{
case (LevelConstructor.ControllerType.Red):
return ObjectType.StacionarControllerRed;
case (LevelConstructor.ControllerType.Blue):
return ObjectType.StacionarControllerBlue;
case (LevelConstructor.ControllerType.Green):
return ObjectType.StacionarControllerGreen;
default:
return null;
}
}
public Brush Brush
{
get
{
return GetObjectRealBrush();
}
}
private Brush GetObjectRealBrush()
{
if (ObjectTybeByController(ConnectedControllerType) != null)
{
return BuilderResources.BrushFrom2Sources(Type, ObjectTybeByController(ConnectedControllerType) ?? default(ObjectType) );
}
return BuilderResources.GetObjectBrush(Type);
}
public List<LazerPort> Ports { get; private set; }
private Line[] _lines;
public Line[] Lines
{
get { return _lines; }
set
{
if(_lines != null)
foreach (var line in _lines)
{
line.Visibility = Visibility.Collapsed;
}
_lines = value;
foreach (var line in _lines)
{
line.Visibility = Visibility.Collapsed;
}
InitPorts(_lines);
}
}
public GameObject(ObjectType type, int angle, Line[] lines)
{
Id = s_id++;
Type = type;
_angle = angle;
Ports = new List<LazerPort>();
Lines = lines;
}
private void InitPorts(Line[] lines)
{
Ports.Clear();
switch (Type)
{
case ObjectType.LaserSource:
case ObjectType.MovedLaserSource:
case ObjectType.LaserXSource:
case ObjectType.MovedLaserXSource:
Ports.Add(new LazerPort(RotateVector2d(-1, 0, Angle), LazerPort.State.Inactive, lines[0]));
break;
case ObjectType.MovedReflectorAngle:
case ObjectType.StacionarReflectorAngle:
case ObjectType.StacionarMirror:
Ports.Add(new LazerPort(RotateVector2d(1, 0, Angle), LazerPort.State.Inactive, lines[0]));
Ports.Add(new LazerPort(RotateVector2d(0, 1, Angle), LazerPort.State.Inactive, lines[1]));
break;
case ObjectType.MovedReflectorAll:
case ObjectType.StacionarReflectorAll:
Ports.Add(new LazerPort(RotateVector2d(1, 0, Angle), LazerPort.State.Inactive, lines[0]));
Ports.Add(new LazerPort(RotateVector2d(0, 1, Angle), LazerPort.State.Inactive, lines[1]));
Ports.Add(new LazerPort(RotateVector2d(-1, 0, Angle), LazerPort.State.Inactive, lines[2]));
Ports.Add(new LazerPort(RotateVector2d(0, -1, Angle), LazerPort.State.Inactive, lines[3]));
break;
case ObjectType.MovedReflectorTriangle:
case ObjectType.StacionarReflectorTriangle:
Ports.Add(new LazerPort(RotateVector2d(1, 0, Angle), LazerPort.State.Inactive, lines[0]));
Ports.Add(new LazerPort(RotateVector2d(0, 1, Angle), LazerPort.State.Inactive, lines[1]));
Ports.Add(new LazerPort(RotateVector2d(-1, 0, Angle), LazerPort.State.Inactive, lines[2]));
break;
case ObjectType.MovedReflectorTube:
case ObjectType.StacionarTube:
Ports.Add(new LazerPort(RotateVector2d(1, 0, Angle), LazerPort.State.Inactive, lines[0]));
Ports.Add(new LazerPort(RotateVector2d(-1, 0, Angle), LazerPort.State.Inactive, lines[2]));
break;
case ObjectType.MovedTeleport:
case ObjectType.StacionarTeleport:
Ports.Add(new LazerPort(RotateVector2d(1, 0, Angle), LazerPort.State.Inactive, lines[0]));
Ports.Add(new LazerPort(RotateVector2d(0, 1, Angle), LazerPort.State.Inactive, lines[1]));
Ports.Add(new LazerPort(RotateVector2d(-1, 0, Angle), LazerPort.State.Inactive, lines[2]));
Ports.Add(new LazerPort(RotateVector2d(0, -1, Angle), LazerPort.State.Inactive, lines[3]));
break;
}
}
static Vector RotateVector2d(double x, double y, double angle)
{
angle = angle*(Math.PI/180);
var vec = new Vector(x*Math.Cos(angle) - y*Math.Sin(angle), x*Math.Sin(angle) + y*Math.Cos(angle));
return new Vector(Math.Abs(vec.X) == 1 ? vec.X : 0, Math.Abs(vec.Y) == 1 ? vec.Y : 0);
}
public int ButtonIndex
{
get
{
if (IsController)
return GetButtonIndex(ControllerType);
return GetButtonIndex(ConnectedControllerType);
}
}
private string _buttonDirection = "";
public string ButtonDirection
{
get { return _buttonDirection; }
set { _buttonDirection = value; }
}
}
}