You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
In PR #309 I tried to split up the multiviews example into separate render graphs. The problem this example shows is that the secondary rendergraph clears the whole screen instead of it's designated smaller render area and I'm not sure how to get it working like the multiviews example.
Here is a screenshot for vsgmultirendergraphs:
This is expected (from vsgmultiviews):
The text was updated successfully, but these errors were encountered:
As a general comment, this issue sounds with using RenderGraph/RenderPass to target a portion of window and failing is something we've hit up against before. For what I recall some drivers/hardware do what you expect while others fail - it's a characteristic of Vulkan/driver rather than a bug on the VSG/application side.
For these reasons multiple views it's best to use multiple vsg::View within a single vsg::RenderGraph.
I've just looked up the github history for vsgmultiviews example - I originally wrote it with both a multiple RenderGraph code path and a multiple vsg::View within a single RenderGraph but had to remove the multiple RenderGraph codepath as it just wasn't reliable across platforms:
In PR #309 I tried to split up the multiviews example into separate render graphs. The problem this example shows is that the secondary rendergraph clears the whole screen instead of it's designated smaller render area and I'm not sure how to get it working like the multiviews example.
Here is a screenshot for vsgmultirendergraphs:
This is expected (from vsgmultiviews):
The text was updated successfully, but these errors were encountered: