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scene.h
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#pragma once
enum class SceneType;
class Player;
class Egg;
class Shield;
class Enemy;
class Stage;
class Scene
{
public:
Scene(list<unique_ptr<Scene>>* scenes);
virtual void update();
virtual void draw();
virtual void postUpdate();
protected:
SceneType next_;
list<unique_ptr<Scene>>* scenes_;
int frame_;
};
class SceneTitle : Scene
{
public:
SceneTitle(list<unique_ptr<Scene>>* scenes);
virtual void update() override;
virtual void draw() override;
};
class SceneMain : Scene
{
public:
SceneMain(list<unique_ptr<Scene>>* scenes);
virtual void update() override;
virtual void draw() override;
virtual void postUpdate() override;
private:
unique_ptr<Player> player_;
unique_ptr<Egg> egg_;
unique_ptr<Shield> shield_;
unique_ptr<Stage> stage_;
int score_;
};
class SceneGameOver : Scene
{
public:
SceneGameOver(list<unique_ptr<Scene>>* scenes);
virtual void update() override;
virtual void draw() override;
};
class SceneClear : Scene
{
public:
SceneClear(list<unique_ptr<Scene>>* scenes);
virtual void update() override;
virtual void draw() override;
};